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Showing results for tags 'clipping'.
Cloaks have no physics or animation and just floats behind my characters. It's really ugly and awkward. I have the newest version of the game 1.0.3 530, including the hotfix. Specs: Processor: intel i5 2500k 4.5 ghz Ram: 16gb Graphic card: zodiac Nvidia gtx 970 with newest driver 350.12 OS: Windows 7 64-bit Here are some images of how the bug looks like looks like: Btw, it's a great game, enjoying it a lot, except for this bug
Right at the point where the right sleeve of my Watcher's ends, in the inner part of her arm, there is a "rectangular" area where the model has a clipping issue and it's letting see the background behind.
So at various points on maps I've had issues with getting my party to actually move to the location I've clicked and other times they move to a location but no longer can move out of it. I've encountered in a variety of areas in the limited time I've actually played including: The Dark cupboard, Kahanga Palace, and almost all locations in Port Maje (Especially the flooded streets). I was able to reproduce it when ever I entered an effected location. However after restarting the game from a save within 'The Dark cupboard' the collision/pathfinding seemed to be working again...
If your character is wearing either a robe or plate armor together with a cape or mantle, the latter will clip against the former. SCREENSHOT: link SAVED GAME: link REPRO STEPS: Load the attached saved game. Zoom in on the party. Observe that the protagonist's cape clips against the plate armor; further observe that Aloth's and Durance's capes clip against their robes. Go to the inventory screen and rotate the character models to see the issue up close.