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  1. I humbly request for better support to improve UI for picking custom portraits during character creation. In current situation I imported 36 brand new custom portraits with specific names (order). And there are between vanilla portraits. And thats looking like mess. I hope for something like tab during character creation - under vanilla portraits - sth like "custom portraits" when we only want to pick from custom ones. Maybe another folder for custom portraits will be good too. (it could be like in attached filed)
  2. Game interface got blocked when I got message to recharge an item from discard. I cannot click anything. Only item card in discard is highlighted but I can't click nor drag it to recharge. All I can do is to click on the card to enlarge the view of it, but it's still not showing any options to click. I cannot even click settings button to forfeit and start the adventure again. It's basically stuck... When I restart the game and load my save it's still in the same situation... What can I do to not loose my save? Pls help.
  3. Loving the beta so far. Something that did come up for me is related to the hyperlink text where you can mouse over for more information. I am color blind (extreme red/ green), and have found it difficult to distinguish the hyperlink text from the lighter action description text (I apologize if I am not using the correct terminology). From what I can gather, and I could very well be wrong, the hyperlink text appears to be some shade of green while the descriptive text is gray, and the two are almost indistinguishable for me. Would it be possible to either adjust the color of the hyperl
  4. Hello. I'm not sure this is a bug but it's quite annoying to me. When I select the whole party, the AI icon keeps showing in the UI (see attached pic). It breaks the symmetry of the UI and, since AI is active, it's shiny and distracting. Is there a way to hide it? I couldn't find it in the game options, and google was of little help.
  5. Hi, first of all thanks for this amazing game to the developers My problem is that all the backgrounds in scenario are now in complete darkness. I was previously gaming in non-connected mode and all worked perfectly, but I finally buyed the Valeros pack to enjoy this fantastic game. My smartphone is a Huawei Mate 9, Android 7.0 mali GPU Images:
  6. Device: Hudl 2 OS: Android 5.1 Ambushed by a Bunyip I had Inflict focused so I could read the text, then I wanted to check the effect of the Ambush to see why the Bunyip had got tougher. The Barrier overlay on the Spell was partially transparent so the text from the two cards was mixed together https://www.dropbox.com/s/vo4ovkzuxkxr3bi/card%20overlay.png?dl=0
  7. iPad 2 iOS 7.1 No pass & play or permadeath Story Mode; never entered Quest Mode Characters in Party: Ezren, Valeros, Kyra, Harsk Locations: Ezren: Academy; Valeros: Farmhouse; Kyra & Harsk: Woods Turn Order: Valeros, Harsk, Ezren, Kyra Brigandoom, normal difficulty At the start of Ezren's turn, he plays the Augury spell. The UI then displayed all the buttons for the card types, and asks him to choose one. Noticing that the location contains no monsters, Ezren looks at the spell card again by tapping it. It comes up, then he decides not to cast
  8. Ok I have another small UI bug to report. First noticed it a day or two after the last patch came out that allowed us to get into Quest mode. Given all my attempts to get in before the patch had seemed to create lots of clones on lvl 1 experienced characters, I figured well I should delete all of those so I can have a clean slate to work with. What I found was after I deleted the first character, their portrait at the top disappeared, but the art for their paper doll did not. Then when I selected the next character, their paper doll would appear onto of the old one. At this point no ot
  9. 13 months after release? Really? Check out the description of the 4th level spell Confusion. The duration of the Confused affliction is shown in black and has no tooltip showing the base value, even though it's shown the way it's modified. I'd have thought such tings have been fixed long ago. I noticed this while working on the wiki actually. Please check all abilities' descriptions. I'm sure you have much faster ways to do it than I have. Edit: Wrong forum, please move to "Pillars of Eternity: Technical Support"
  10. Hello, When you hide the UI and activate Scouting, the glow around the Scouting icon is not hidden. You can see it behind the fourth portrait.
  11. Hello Obsidian Entertainment. Thank you for the incredible game and congratulations on the well-deserved accolades it has garnered. If I had to assign a number on a scale of 1-10 to PoE, I'd give it at a solid 8.8; an incredible game, albeit one with some room for improvement. I kept a document open while playing to jot down ideas/observations/bugs... it's a very long game so there ended up being quite a few of them! I can't wait for the sequel since I'm certain it will prove to be the BG2 to PoE's BG1... perhaps—hopefully—even surpassing that venerable legend. Gameplay Improvements:
  12. Hail there... I would like to endorse the team for the general quality of the game. Really nice job, after so many years there is truly an old-flavour game out. In this post I'll outline/mention only 1 general drawback I witness. The general feeling of the game is a very nice blend of fantasy and grim-dark setting. At least to me (and with no spoiler reading so far) . Without having a kickstarter initial pledge, I got the chambion pack just to endorse the game. You have included several settings in the game for hardcore gamers (less feedback options etc.) . Also you made the game truly play
  13. It's really annoying when I unpause an auto-pause because I'm trying to pause at the same time. It would be great if you were unable to manually unpause the game for 1/3 to 1/2 a second after an auto-pause. Thank you!
  14. - Character selection circles colored by the character color from inventory screen, would make it easier to just glance at see who's who in tight situations - Confused characters should act as neutral (yellow?) in combat. I hate when the party attacks their confused allies or can't attack (unless forced with A) enemies. - Action queue shows up top of the toolbar when selecting a character, and in the screen (dotted line for move orders). Chaincasting / using skills is quite tedious right now. There's a small window when the spell starts to go off to when it's cast while assigning new o
  15. Some UI elements appear very pixellated compared to the rest of the UI when upscaled to 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Select Kana. Observe how the Chant icon and the stave look very pixellated compared to any other UI element. Access the map. Observe how green selection circles on the map are very pixellated. Go outside and reach the edge of the map to bring up the travel interface (world map). Observe how the icon that marks the party's current whereabouts is very pixellated
  16. Heya So, I'm close to finishing Defiance Bay, been questing like mad and got a ton of items, and vendors selling a whole lot of items. The problem is, I don't know what any of them do. The Larder Door for example, the shield you get from the blacksmith quest at Gilded Vale. It says it grants bashing, but there's no explanation what it does. Now, I googled it and got an answer, sort of. All I understood it's used as an off-hand weapon of sorts. But there are a TON of items like that, especially on vendors with high prices, that I have no idea what they do. Shod-in-Faith boots you
  17. Is anyone else having trouble discerning which character is which in combat? I know the green ring around your party member becomes a little brighter when he is selected, but the difference is too subtle and not bright enough. Someone should tell the devs to fix this. I know Silent Storm surrounded characters with green auras, but the environment colors were a bit more drab than PoE. ToEE only put the circle around the selected character. Any other ideas?
  18. This is a graphics glitch that takes the form of a blue bar that obfuscates the bottom part of the screen, therefore covering the UI. It happens whenever I move my characters, but stops happening when they stop moving. I have tried disabling AA, disabling Vsync, windowed mode, and updating graphics drivers. You can replicate this bug by moving your character(s). This bug only happens when they are moving, and stops when they are still. Screenshots: http://cloud-4.steamusercontent.com/ugc/528385406420959411/3879FC4D11B3F2A827E3A2448FEFA14B0714B916/ http://cloud-4.steamusercontent.com/
  19. A feature that would make stronghold management easier would be to auto-scroll to the newest stronghold 'summary' entry, or invert the enteries so the newest ones were at the top. I find it annoying that I have to manually scroll (the ever increasing distance) to the bottom of the screen just to see what just happend with my stronghold.
  20. upon finding out a few things i have become kinda confused about some of the choices they have made with poe. no ambient sounds or movie sounds sliders on release and wont be able to drop itemes on the ground??? I mean this is standerd stuff Wastland 2 you have all of this. whats really weird is theirs a space in the sound opens menu like they wher planing on it but cutt it out? sutch a huge shame How about you guys think poe NEEDS sliders and droping itemes on the ground? or is it crazy talk?
  21. Hello devs/others, I just wanted to offer my feedback on the game. I haven't gotten all the way through yet, I'm only about 55 hours in, and level 9 (the next plot quest in my queue is "Undying Heritage"), but I wanted to leave a lot of my initial impressions type feedback now, while it's still fresh in my mind. I normally don't play games on release (I held out until Witcher 2 EE was released to play it at all, despite loving the first), and I'd been planning on waiting till the expansion to play PoE, but my excitement got the better of me. It's been 2.5 years! I've read every kickstarter
  22. When I select any of my other characters, the 3rd weapon slot appears with whatever Kana has equipped in that slot. If I click on the slot, Kana changes to it (even if I had a different character selected). Not a big deal as it doesn't actually help or hurt me in any way - but it is a strange display/UI bug, and I'm not sure what would happen if I had another Amuaua with a 3rd weapon slot in the party.
  23. So someone over at another forum played an April Fool's prank, which in itself isn't surprising. What was interesting, though, is one particular part of the shopped image used. Thinking on it, a thin line indicating where a character's been ordered to move to would be a large quality of life improvement, making it much easier to keep track of where everyone in your party is intending to go (both in and out of combat). This would also be a boon for queued move orders, with the character's path being clearly shown. Just an idea.
  24. Hi, this is just a small glitch but it should be simple to fix... The game screen auto scrolls whenever the mouse cursor approaches the respective screen border. Well, this is not true in multi-monitor set-ups where the screen is extended over two monitors. Here, it does not auto-scroll on the edge where the other monitor is virtually attached, because the game does not "see it" as an edge of the screen - yet is is, the game does not run on the extended monitor. It is still possible to scroll with the arrow keys (or kill the other monitor) but this should not be hard to fix...
  25. It would be nice if the floating damage numbers had a color (or other modification) to let you know if they were crit, hit, graze, or miss. A miss could just be an asterisk *.
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