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  1. So, I won't be playing the game for at least a few more hours. Got a job interview with Lego soon. Anyone want to recommend builds for this party set-up?: Chanter Fighter Rogue Eothas Priest Bleak Walker Paladin Wizard 2nd Fighter/Barbarian
  2. Ever since the stream, I've been thinking about custom party members. This is going to assume you can only have a party of seven. I've been thinking up names, races, classes, and what stat specialization they would be. What would your hypothetical party hypothetically look like? At the current moment, here are my ideas for my custom adventurer's party: Main (Wizard): Shiloh Death Godlike, Female, Old Valia, Mercenary Int/Might/Con Bruiser (Fighter): Tank Boreal Dwarf, Male, The Living Lands, Hunter Might (20)/Con Buffer (Chanter): Shortstack Human, Female, Aedyr, Aristocra
  3. So, say I get Eder and then five other custom heroes (since it is possible via stream-knowledge to get an entire custom party at the beginning). Then I come across Aloth. What happens? I've yet to unlock the Stronghold. Can I just not get Aloth until I can store party members?
  4. I want to just start with a bunch of Adventurer's Hall Characters, but I don't know how to remove the default party members. Is there a way to do that?
  5. I excluded Priest from the poll due to the 10 choice limit per question. I figure that as the only true healing class most party's will include one regardless of usefulness. That said, please feel free to tell everyone if the Priest is awesome or terrible in the comments!
  6. I'm thinking: 1: Priest (party healer) - Fire Godlike (for the DT bonus to keep the squishy priest around) 2: Fighter (obvious tank is obvious) - Coastal Aumaua (Resistance to stun) 3: Rouge (DPH and all dat stealth skillz) - Hearth Orlan (dat crit bonus + sneak attack) 4: Wizard (Crowd control and AoE) - Pale Elf (nothing really "screamed" wizard soooo... burn and freeze resist i guess) 5: Paladin (second-liner and
  7. There's been some discussion of how some players prefer a game where it is possible to make bad character design decisions. Given that the game is being designed to avoid bad builds, would it make sense to add optional background picks that deliberately create an unbalanced character? For example, a background pick that starts with the PC receiving an initially negative reception from some key factions, but the pick is partly rewarded by gaining a specific bonus talent.
  8. So, given how the classes act in Beta (yes, I know Chanters are going to be nerfed, but let us face facts: they are way too powerful), what do you think your makeup will be? So far mine is thus: - Paladin Main - Chanter Support or Barbarian with max Might Paladins are amazing with their stacked traits and their passives.
  9. I would first like to say hello to everyone. I've been lurking around the forums for a long time but I've only made a few posts. I thought that a party composition discussion would be interesting now that we have all of our class updates out of the way. In the IE games my PC would usually be on the front line as a fighter, paladin, multi cleric/fighter, or something along those lines. So I was really looking forward to update 80. How do you think paladins will compare to fighters in a tanking role? A damage role? Do we know if the Paladin abilities such as coordinated attacks, zeal
  10. I did a bit of searching, but couldn't find this question anywhere else. Currently I am playing Icewind Dale 2 with a single character in the party - and it's a blast. This is only possible, because experience is split evenly between party members. So the fewer characters you have, the more experience each of them will get, making them stronger. This is the essential mechanic that makes it possible to play such a game with an arbitrary number of characters. For me, this is very likely the greatest replay value factor, also, because of it's implications.
  11. Hello everyone, So i got hunger for some rpg when waiting for P:E. And then I realise I actualy never complete any campaign in NWN 2. And before I start I would like to hear some suggestion on how to play it. Are there some good mods which are not overpowered? For example ranger is my favorite class but he quite suck in original NWN2 as far as I remember (but i didnt complete game because some bug). Also what party you recommend for SoZ? I remember that I die quite quickly in SoZ. Any tips or hints are welcome. peace Dude
  12. This was an idea in the "Small Suggestions..." thread, and it was growing a bit big there, so I decided to move it here. The idea is for the game interface to allow the player to utilize inter-character teamwork (in some form) to pull off things like friendly-fire-avoiding AOE abilities, or any other ability in which an ally's position would detriment the effectiveness of an attack. The initial idea was callouts, much like the "grenade out!" in a lot of shooters (as such things are actually used in military group tactics so that no one inadvertently charges into a grenade zone or somethin
  13. Ok, I recognize that we have a lot of different threads about individual classes or sets of classes. I'd think a major issue is really how each class fits into a role within a party. While the designers have expressed a desire to have flexibility enough where a party can be comprised entirely of one class, it's also been expressed that certain classes will naturally be stronger in certain areas than others. So, I think looking at the system from a bird's eye has some value. I'm going to provide a sketch of what I perceive as class tendencies and their natural roles, and others can add thei
  14. I would like to get some opinions on this topic, although I'm guessing that there won't be any consensus. Followers are NPCs that you can add to your party. Typically, in this sort of RPG you have a pool of followers that you choose your current party from and I believe it has been said that that will be the case in Project Eternity as well. Now, my question is: How much influence do you, as the player, want to have over these NPCs? Basically, it comes down to how much micromanaging you want in the game. I think the poll covers the two most important aspects - gameplay and stats (I left o
  15. So does the game end or can we continue to treck on in the world? This could go in the category of "Narrative Second Wind" but wanted its own topic. What I am suggesting is that the main characters role is rather slim and it is the party's role that is overcome objects. Not only does this add more intensity to a solo play, but I think it might create some pretty interesting plots. And hey, if you die with your character on a solo play that's pretty much that anyways. Basically, your main character dies, and you can continue the game with the party that you have (No Gameover). With
  16. Only a couple of days in and looks like a really passionate project by two guys - check it out:
  17. So simple question as always. I was little concerned about other thread here on forums by this question. Basicaly I think thats a waste of time to create quests related to death of my party member if its not part of story. It should be nice to have some short quest for those who would play Ironman mode but other than that I dont see much reasons to spend preciouse dev time on such thing but maybe I am in minority on this. Looking for your answears!
  18. This isn't a major problem, but it is one that sometimes kind of bothers me when I look at the NPCs working with my character in a game. Often I don't think their level of power makes very much sense. So, in Baldur's Gate 2, you have party members from BG, who should be as powerful as you. You have a few local heroes/mercenaries who have proven their worth through their great struggles. Then you have characters like Aerie and Nalia, who should not even be anywhere close to your power. Aerie is just a former circus slave with a bit of teaching in clerical arts and magic, but who has never a
  19. Given that the NPC companions will be of an engrossing nature with their own personas and agendas, how severe can we expect conflict and consequences arising from derision to be? There was a moment in BG: ToSC when my party was deep within Durlag's Tower near death and out of resources, I attempted to rest before gracefully exiting that death-trap when an argument broke out. Khalid and Jaheria had decided that Montoron and Xzar weren't desirable company anymore, which resulted in my party hacking itself to bits in a squabble I had no ability to stop. It was an absolutely exquisite moment.
  20. Hello friends, my first post here and i hope that is a "new topic/discussion". I hope u enjoy the poll.
  21. I've always thought it strange that, in party-based RPGs, while lots of time is spent recording dialogues and conversations, there's always only a tiny pool of audio cues that are used when selecting them / giving them orders. Why is this? A large percentage of the player's time is spent clicking on their portraits and giving orders, so why is it that we're stuck with hearing the same 'I stand ready' phrases over and over again? Given that OE don't need to worry about full voiceover for companion dialogue in PE, what I'd like to see (or rather, hear), instead, is greater variety and nuance
  22. Hello I really like the drinking minigame and mechanics from Witcher. I think that drinking whould by a exellent addon to the project. to find out something interesting such as gossip or to obtain information from the NPC that normally would not have to get drunk shared. It is good ifea of spending some time with your companions or other npc. Drinking beer with dwarf, wine with elf companion or simply vodka with human mercenery. What do you think about adding drinking (alkohol not potions) to the game, when you are resting in tawern or simply in your base-camp, partying with companions
  23. What if it were not taken as a given that our protagonist was master of all he surveys, what if he had to work to persuade the party to follow his course, and pursue his personal objectives. Currently doing a playthrough of Origins, and the character of Alistair has gotten me wondering what would happen if the man had possessed a functioning spinal column, if he had taken control of the party and decided its actions and strategy after the battle of Ostagar. Say for instance he had chosen which quests to pursue and we had merely a chance at persuading him otherwise within dialogue and askin
  24. Do you want to romance one or two of your companions? I do because the romanceable characters become more deep and intresting persons. It also helps me made my role-play in game diffrent and intresting every time. Developers please give us opportunity.
  25. Hey! One of my favorite things about Icewind Dale 2 and BG2 (and Temple of Elemental Evil, which I just found and started playing!) was the ability to have an entire party of PCs, skipping the PCs entirely (or almost entirely). Do you intend to have this as an option in the game, or will it be more like Planescape: Torment, where there's only one true PC, and then you get a bunch of controllable NPC sidekicks? Game looks really neat, look forward to seeing great things!
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