Everything posted by AndreaColombo
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Update #30 - From Blockout to Completion: The Environments of Pillars II
AndreaColombo replied to OEIWaffles's topic in Pillars of Eternity II: Deadfire Announcements & NewsKat, are you posting update #31 as well? Would love a bigger/high-res version of the pictures
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Don't put good magic items right at the end of the game so you can't use them
AndreaColombo replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd consider this a specific subset of a broader gripe I've always had with RPGs: If the game ends ten minutes after I've maxed out and realized my potential, it's a bummer. I want some content to enjoy the power I've spent the whole game building up—a number challenging fights for my max-level character with endgame equipment. Pillars 1 gave a me a lot of content after maxing out, but all of it was balanced against much weaker parties so it wasn't necessarily much fun. A little less content (after maxing out) with a much higher challenge rating is what I hope we'll get in PoE 2.
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Paypal backing ?
AndreaColombo replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Done
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POE 2 Portraits Request
AndreaColombo replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not sure how you'd make use of the watercolor portraits in PoE 1?
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I know... but... please include Italian localization :D
AndreaColombo replied to nifel87's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)La Biancamarcia? Really? How could people possibly find the Italian translation of Pillars of Eternity good is way beyond my understanding. I tried it for, like, two dialogs and changed back to English immediately, never to look back. Whoever decided that names of places should be translated shouldn't be allowed anywhere near a translation, professional or otherwise...
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Any chance of more subtle art for unique weapons?
AndreaColombo replied to alsey's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I believe the art direction of the game is, generally speaking, already leaning more toward "historically accurate" (without being necessarily 100% true to historical designs) than toward cartoonish, WoWish, or otherwise over-the-top. Of course magic weapons get a bit of a moratorium on aesthetic accuracy because, well, magic and fantasy setting. Personally I didn't find most of the unique designs in PoE to be particularly silly-looking or over-the-top—indeed, there are people out there calling for more exotic designs, though I'm not among them. Could you name a few items you thought were out of place stylistically?
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Obsidian, please make the Space Pig plushie an add-on
AndreaColombo replied to Runeweaver's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Imo making it available as an add-on would cheapen it as a thank-you token to backers who contributed $500+, which is what the plushie was designed for in the first place. Obsidian felt those backers should receive something special to reward their generosity; if anyone could get the plushie as an add-on to any tier, it would no longer be a special token of anything—rather just another item on the pile of stuff high-tier backers already get. And I say this as a backer who's below the $500 mark.
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Tyranny 33% and 50% off coupon giveaway thread
My code was given to WDeranged and I have no more to give. Cheers, fellow gamers!
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Tyranny 33% and 50% off coupon giveaway thread
It's on RPG Codex
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Tyranny 33% and 50% off coupon giveaway thread
Same here. Got a 50% discount coupon for Tyranny and I already own the game on GOG. Happy to give my coupon away.
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International Shipping (EU) of Physical Tiers
AndreaColombo replied to Cheiron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PoE CEs were indeed shipped by Paradox from Sweden, so no additional VAT/customs charges were incurred by European backers (I would know, as I am one of them.) I would be very surprised if Obsidian did not adopt a EU-friendly solution for Deadfire. Keep in mind that even Beamdog shipped their SoD CEs from within Europe even though they don't have a European publishing partner (and they charged $45 for shipping to Europe.) I guess they can't commit to it now because they don't have a partnership that is set in stone. I'm sure they'll talk to Paradox about it (and after the first game's success, I doubt Paradox would turn the offer down) but until a contract's signed, the wisest thing for Obsidian is not to make promises.
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Backer Portal Is Up
AndreaColombo replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Woo, new badges :D
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Looks like I will have to ask for refund
AndreaColombo replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hello! Not sure how downgrading works; I still have to go through the backer portal myself and will only get to that after work. However, you could drop a message to support@obsidian.net and they'll assist you.
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Linguistic skills in PoE2
AndreaColombo replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It would be a fairly gargantuan effort to develop all fictional languages in the setting (or at least those applicable to Deadfire) to a point where entire dialog trees can be written in them, though. Then it would need doubling down on them in English for the character who translates for you. It would add realism/immersion, but the second time through the game it would probably already be annoying not to understand every dialog right away and essentially be forced to recruit party members based on background so that all languages could be understood.
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Upgrading your Fig pledge
AndreaColombo replied to zimcub's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You certainly can. 25th April is just the cut-off date past which pledges won't count toward stretch goals any longer.
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Josh Sawyer Something Awful PoE2 Posts
AndreaColombo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Only Positive Vibes Here Duuude
AndreaColombo replied to Leeuwenhart's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)New weapon lashes have spiffy VFX: https://www.periscope.tv/jesawyer/1dRJZPPAWoQKB?t=5- #Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Artist Kaz Aruga
Yeah, it's fanart mostly from Tumblr/Twitter. Higher-resolution versions can certainly be found there.- Combat animations
AndreaColombo replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They did show a number of combat situations in their teaser videos for Deadfire. Feargus also explicitly mentioned their adding a dodge animation for attacks that miss the target, and improving animations in general so that they'd show every hit you take (even if in rapid succession.)- Things you want PoE 2 to specifically avoid if possible
AndreaColombo replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Personally I thought the VFX for Savage Attack was pretty and that of Vulnerable Attack was OK. I actually made sure I disabled them before saving to avoid incurring the bug that would remove the VFX upon reloading I agree, however, that the effect for Slaying weapons was horrible. Lashes weren't very good either, with perhaps the exception of Freezing as Boeroer mentioned. Adam did say on Twitter these VFX have been reworked, so hopefully they'll look good in Deadfire- Things you want PoE 2 to specifically avoid if possible
AndreaColombo replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Romances- Better looking armors!
AndreaColombo replied to Graavigala85's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Raiment of Wael's Eyes WAS pretty ... before the first patch for WM came along and screwed up its in-game texture like every other robe's. I never understood why that one was an exception but it was good while the crisp texture lasted.- From the Twitch Q&A: enchanting and ceiling
AndreaColombo replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree wholeheartedly with everything JerekKruger and draego said.- List of PoE1 Inconsistent Stuff
AndreaColombo replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hope the devs have eyes on this.- Companion VAs
AndreaColombo replied to Wellspring's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For those who have not played Tyranny, here's a clip where you can hear Allegra Clark in the role of Verse: LINK - Only Positive Vibes Here Duuude