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About alsey

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  1. Also I've basically stayed away from DOS2 and P:K for these reasons. BG3 could be interesting.
  2. Well BG is the benchmark for me as for many of us, and I actually rate BG1 and BG2 equally with each excelling in slightly different ways. Interestingly the tone of BG2 is quite dependent on who you have the in the party. I can't imagine playing it with the likes of Minsc and Jan; it would drive me nuts. The PoE games each have a more consistent tone and I happened to like the first one. Otherwise I would have Deus Ex and Mass Effect near the top. I'm not die hard with the isometric thing despite my love for the IE games. While PoE1 might not be the best overall, in terms of tone it
  3. This is conjecture on my part at best, but I think: It's a pirate game, The reviews were actually pretty bad from a significant subset of CRPG fans (which happen to be the ones I care to listen to). Again, I don't have the evidence together make this anything more than conjecture, but I think the decision to set the game in the Deadfire was a disaster. The setting immediately turned me off and put immense pressure on other aspects of the game to carry it. Unfortunately those aspects weren't up to challenge IMO. Cf. IWD, NWN2 OC which are pretty average games in many ways but ul
  4. I agree the biggest problem is with the VFX. I would be quite happy without all of that but I do think some of the models are too big also. I understand oversizing is somewhat necessary to make things visible: the standard versions of weapons are oversized, no big problem, but there's no reason to then make the magical versions even bigger. Regarding the lash effects, BG1 in 1998 actually handled it very well with a 'lash' effect when the weapon hits rather than all the time. Anyway I don't want to bash this too much because PoE is about as good a game as I have played.
  5. Actually I did like the grey sleeper, quite a lot, but it autobound to the wrong character so I didn't use it.
  6. Have you ever seen a real weapon before? Like maybe in a museum? I like how they look. Pretty straightforward really.
  7. I'm way too control freak to play an RPG coop, and if I wanted pvp I'd play counter strike or something.
  8. 4th option is good. Please for the love of all that is good, don't resurrect the prebuffing thing.
  9. The hours of st. rumbalt, ravenwing and godansthunyr come to mind - I don't remember a lot of the names. Also anything with lash or soulbound. I get that there is magic in the setting, but surely [good weapon + magic] is better than [oversized unwieldy weapon + magic],
  10. I suspect I am largely alone in thinking this, but I thought a lot of the unique weapons in PoE had far too exaggerated appearance and looked silly when equipped. I ended up using a lot of standard and fine variants of weapons (although enchanted) because I didn't like the appearance of the unique versions, e.g. I thought the standard version of the great sword looked far better than any others. I guess I just like historically accurate looking gear on my characters? I don't think I used a single soul bound weapon because of this. I just couldn't take it seeing a character walking around w
  11. I think that what matters to readers/players is the degree to which magic is understood within a fantasy setting. On one extreme you might have the world of a Song of Ice and Fire where magic is very mysterious and few if any characters in the setting understand anything about it. At the other end of the spectrum magic/animancy is scientifically investigated and documented in Eora. They each evoke different kinds of response from the reader/player and each can be used to tell different kinds of story. George Martin wanted magic in his world to be ominous and even frightening; a more medieval a
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