Everything posted by AndreaColombo
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One hour, guys. https://twitter.com/MikeyDowling/status/910533965253025792
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So who is working on the game?
AndreaColombo replied to Flouride's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Kate Dollarhide is part of the narrative team, although I do not know her title.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My saves are way too old and I don't recall most choices I've made. Besides there are specific endgames states I'm interested in that I may not have gone for while playing PoE because I didn't know there would be an impact on Deadfire.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I understand the point about newbie-friendliness, but it would be a shame if I had to play through the first game again every time I wanted a new play through in Deadfire with specific outcomes* Imho a sleeker implementation would be to give the option to set states for all content that carries over, but if side content is not set, the game would act as though said content had not been played. This way, novice players could ignore the details and focus on main story line endgame states, and more advanced players would get to determine the minor stuff as well. Appreciate that would all be extra work for the dev team, though. Ultimately it's not going to be a deal-breaker either way; I just hope I get to determine endgame states for lots of stuff. * Don't get me wrong, the game is great—just very long to play just for the sake of setting endgame states for another game.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The only thing that I'm unclear about is: If I create my own endgame state, will I get to set ALL variables that are set when importing a save from PoE, or just a number of "bigger"/"more important" ones (and the others are set to a "default" state behind the scenes)? I'd definitely like to be able to set all variables.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh is still writing Pallegina in Deadfire, though.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/907709328211165184
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Turns out Arkemyr has a primary source, whatever that is: https://twitter.com/jesawyer/status/907427420805857280
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://jesawyer.tumblr.com/post/165191293231/hi-josh-i-was-wodnering-if-all-companions-will
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So Obsidian Writer Responsible for Eder "Resigns" and it appears this is similar situation to Firedorn Limerick
AndreaColombo replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If Obsidian had fired Eric F. because reasons, they wouldn't have contracted him to write Edér for Deadfire, I would imagine.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/903313932030377984
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/902664295393185793
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/900167215474819072
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Update #39 - From the Feed of the Director Part III
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsNo Josh cameo this time around Very good-looking animations and VFX, though! Looking forward to the multiclassing and subclassing update!
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Josh Sawyer Something Awful PoE2 Posts
AndreaColombo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Still a word in English though, last I checked.
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Josh Sawyer Something Awful PoE2 Posts
AndreaColombo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unfortunately Josh said in a Q&A that it won't be possible to plant a disproportionate amount of heavy armors into somebody's pocket/backpack/whatever to make them encumbered and root them in place, which would have been all kinds of awesome XD
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Calculating DPS isn't a fun activity and I'm sure most people who care still don't enjoy doing it. Besides, MaxQuest looked at the actual code to uncover the math for PoE; I, for instance, wouldn't know how to even have the code display on my screen, let alone how to read it. The only way for me to calc my DPS was FRAPSing and counting, which is terribly tedious.
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Josh Sawyer Something Awful PoE2 Posts
AndreaColombo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Something Awful is "hidden behind a paywall", so to speak. Content is made arbitrarily unavailable to unsubscribed users for a length of time now and again.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which imo a game doesn't need to be. It just needs to be consistent. Those that want to do the math should be able to reverse engineer the formula with a little trial and error. I disagree. It shouldn't take a degree in engineering to calculate my DPS, which it does in PoE (see MaxQuest's thread.) That said, Josh did say Deadfire would be more transparent with how these things work, and DPS should be easier to calculate.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's based on the weapon. MaxQuest has an excellent thread with all the math in the PoE forums.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/894990352347578368 43% recovery on a scale armor? Infinite "anvil" points? EDIT: re Pallegina's inability to wear the armor. https://twitter.com/jesawyer/status/894993929094836224
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A bit late to the party...
Reputational, mostly. If you pull that kind of screw over with your fan base once, you won't get to make many more games thereafter. If you like what you're doing for a living and want to keep doing it, you've need customers who are happy to return.
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Companion Portraits
AndreaColombo replied to ghostwriter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I appreciated the higher resolution and 3D-accelerated VFX, but as far as graphic design went I hated most of it (with the exception of monster sprites; those were pretty good once I digested the mirroring.) Character sprites, paperdolls, icons, portraits and UI looked so much better (and frankly most sound effects were also superior) in the first game, imo.
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Companion Portraits
AndreaColombo replied to ghostwriter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just have to say that portraits in BG are much more to my liking than portraits in BGII (but that applies to graphic design in general when it comes to those games; when BGII was released I cringed at the downgrade in that particular department.)
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Companion Portraits
AndreaColombo replied to ghostwriter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I still prefer hand-drawn portraits to 3D shots for this kind of game.