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Pallegina's Panties

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About Pallegina's Panties

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    (2) Evoker

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    Where the tail-feathers match the tiara.

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  1. I'm still confused about just how attack speed works - especially how it is any different than the recovery time/speed penalty offered by armour. ¯\_(ツ)_/¯
  2. Well if it's just the music, you can listen to all of it on Klepacki's homepage for free. Sorted by games. http://www.frankklepacki.com/listen.html I think there was an issue with it branding you as a cheater by using them though? Something like that. I do recall looking into respec mods for Torchlight.
  3. Agreed. While I don't generally respec as I'm the type that doesn't really powergame, I make my character and don't care if it's sub-optimal, not having the option in the game is insane. Yeah, I don't really care about being the super optimal player in these game either but not being able to simply pick a skill to try it out, then respec into a different one if you don't like it... aye, I feel that is a must in these games. As I recall, Titan Quest suffers from the same. Which is a shame, because Greek Mythology is such a good backdrop.
  4. The only thing that stopped me from getting fully engaged with Torchlight is the lack of a respec option in those games. ARPGs based around various character builds and the like simply needs a readily available respec option to soothe my OCD about making a permanent mistake with picking a skill or leveling up an attribute...
  5. Busying myself with the new Season that just started in Diablo III - the Necromancer release breathed some life back into it.
  6. Honestly, I fail to see the point of Cautious Attack when you can just pick up the passive Deflection talent instead. Sure, it is just 5 vs. 8 but it comes without drawback.
  7. That's immensely disappointing considering the shift in location.... I want my goddamn tank Turtle pet, damn it...! >_>
  8. Once you start finding moar of the Unique weapons in the game, there is also the advantage of being able to get the special benefits/effects of two weapons at once as opposed to just one.
  9. Of course they can. Lord Firkraag has all kind of minions guarding/populating his lair that you have to slog through to get to him. Within the setting of game it makes perfect sense for less powerful, but equally wicked creatures being drawn to him like that. That's quite different from the Alpine Dragon all of the sudden, for no reason other than pad out the encounter, literally conjures an army out of thin air as soon as he goes hostile.
  10. I frequently ran with a 3-man party in both Baldur's Gate and Icewind Dale all those years ago (moreso the latter than the former as the interactions with followers in Baldur's Gate makes them much more desirable to keep around en masse than your own custom members of your Icewind Dale mercenary troupe). While it is true that you start out weaker (a full party of fresh level 1 characters is way more powerful than one not so full) but I found that it quickly evened out as less people sharing in the spoils meant that each individual character can be outfitted in better gear, and the XP allowed you to gain levels faster - although I'm not sure how Pillars deals with XP like that. So I am perfectly content with the idea of a 5-man party in PoE II.
  11. I kinda wanna see more variation in pets, too. - Polar variants of the Wolf and Bear for Pale Elves and other characters from the arctic regions. - Semi-Aquatic pets like a Turtle or Crocodile for coastal/island Aumaua and other characters not hailing from any mainland region.
  12. If you want the "good ones" it can easily stack up to 1.000 - 2.000 gold per day. Korgak, for example, isn't cheap.
  13. Well, I disagree. They'd still be worthy encounters without this "cheapness" factor of throwing mobs at you.
  14. Eh. it is my understanding that the Dragons are more than formidable on their own. The army is overkill.
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