Jump to content

Failion

Members
  • Posts

    310
  • Joined

  • Last visited

Everything posted by Failion

  1. Guns are no more stupid then magical slings that are so powerful that they can take down giant magical creatures that they might as well shoot laser beams. I like the style, A guy with a overcoat and matchlock rifle vising a knight. Plain old lord of the rings is very stale.
  2. Agree you can't have horror if the undead are pushovers. Original resident evil games were scary because the monsters actually felt like a threat. So instead of making undead like zombies panies 2 or more zombies flanking a player would have the power to overwhelm him. I'm guessing when it comes to spooky atmosphere they'll go with the scary music and atmosphere like every other isometric game that is not horror focused.
  3. People apparently hated how paladins were done in DnD. So how about project eternity amplified that. If Im not bombed by a lawful stupid extremist terrorist, but good, paladin sect in my first 10 minutes of gameplay, I won't be happy.
  4. Got me thinking about the movie The Crow when I hear rangers share their health and stamina with their pet. The pet your ranger uses affects your playstyle I'm guessing. A crow would pester casters and other archers to keep the ranger safe. But would easily get the ranger killed if the crow were used against a melee combatant.
  5. I want to see older school games modernized. Like the wizardry series with space ship boarding and travel, planet exploration, full voice acting and powered by the latest unreal engine. A fallout sequel with isometric game play and world map travel. Inexile least giving us wasteland 2 for that.
  6. The trolls do look like bugbears with horns and covered in green. They should have perma death abilities like turning the players unconscious party members into green goo and eating them. To truly bring out the troll in troll by trolling the player.
  7. I do not care about the number scheme of things. Baldurs gate if you have +5 to your thaco score and magical weapon. Good game you beat the game no matter what your weapon preference is. The game is easy no matter what route you take. All it needed was more balanced builds and some not being utterly useless in comparison to the overpowered builds. This is 2013 and I doubt obsidian is going to do a repeat of the goofy balance of 2nd edition kits when it comes to their class balance. I just want to see obsidians spin on a modern real time rpg with modern stuff like cool attack animations and hopefully more gameplay content. weapons sledgehammers and pikes.
  8. The most strategic black isle game I played was fallout tactics online in real time. The fights were way more tense and entertaining then what turn based can offer. Real time is more entertaining if the enemy is not stupid like the infinity engine games and if the mechanics were more improved to rts standards. Turn based is awesome but xcom and fallout turn based in a planescape torment sequel? I don't know about that. It is a lot easier to pull off good turn based and if inexile feels that would be gaming experience go for it.
  9. They can do anything different and make a better combat system then torments abysmal one. Nothing wrong with turn based.
  10. I can see faction diplomacy in being a evil lord be interesting in making the player question his nature. To not get factions in the game wreck your stronghold you have to become good friends with the corrupt evil elite in said factions. And this may involve participating in homosexual sex orgy, slavery or whatever. How much are you willing to sink in the rabbit hole of being evil so you can be a thieving, murdering ass.
  11. 3d games are fun. Hell I loved the hell out of the n64,playstation and pc 3d games. Which had blocky textures and horrifying camera. I still remember how awful the original tomb raiders camera was god that would give me cancer If I were forced to play it today. Lol its funny seeing gamers today who didnt grow up with the 3d games of old that even modern ones with their much improved camera angles like super mario galaxy are way over their head and they cant play them.
  12. isometric rpgs you need good game to attract players. Niche players only also, even most old school do not find isometric games visually appealing. And the main market of gamers now which consist of mostly young generation are all about good graphics and isometric doesn't cut it as good. They don't even care about rpg elements and are more about pure action. I seen how multiple younger gamers play games like fallout new vegas and the latest dues ex. They care very little about role playing and the games story, They kill everything in the game.
  13. That's about mechanics ingame, and in the same time the politicals situations of the differents city states. you can yes masquerade your stronghold, that could be a good lorefriendly explanation. But if you're an "evil" (I use the "" from the beginning because this is too simplified as a terme)and not masquerading anything, ok, they won't like you. But, they are not stupid, if you help them defeat the main ennemy, and let's take a general main plot, who's theatening their life and citizens, they won't attack you if they think you can be useful to defeat this ennemy. They'll eventually turn on you after the war is over, or if you're a good diplomat, make truce pact (who will eventually be over in less than some years assurely ^^). But this is all about context, so I'm not complaining or anything, let's see what it will be when we'll really be playing on. Would be interesting seeing something like fallout new vegas reputation system. What you do in your stronghold affects the relationship with factions in the game. The factions elite members may hate you and want to kill you at first depending on what you do in your stronghold. And eventually if you make significant choices in your stronghold and do not be diplomatic they can sway their entire faction to wreck your stronghold.
  14. The thing about making your stronghold some spooky halloween necromancer death lair. I don't know you have to ask how smart and powerful are the forces are the game world. Would city states stand idle and let some murdering madman stronghold stand or march their armies to destroy it. Perhaps masquerading and decorating it so it is of high class and standard would better suit a dark lord that is evil. Well it really depends how smart the denizens of the game world and and obsidian wants to do with their game.
  15. The thing with high fantasy the same real world tactics and limitations we have in the real world not transition the same. A plate mail bikini on a powerful female combatant can be pure intimidation factor. Rousing her foes to quickly butcher her only to be surprised by her speed and strength.
  16. A unsettling incredibly annoying inbred nobleman that constantly shows up when the player is fighting a difficult battle, mid fight, and insults the player about his performance. Always saying how he just bested stronger opponents. If the player chooses to attack him before he leaves the screen and defeat him he will drop unique gear.
  17. I don't see what is wrong in a high fantasy to have bikini plate mail wearers. You see everyone already is supernaturally strong. Why would a sexy strong free woman NOT wear one When she knows she can best orcs bands in combat and put anyone down that talks smack.
  18. Having continuous sequels with same protagonist is a bad idea. You need very strong cast of characters and story to keep your audience hooked. Mass Effect failed imo because by the third game I did not care about shepherds story. Instead of making epic levels about the individual how about the group instead. Epic levels in project eternity would consist of group of souls that are able to perform spectacular feats that work as unison to defeat foes. Epic levels being more about the awakened higher connection of one with his soul and other souls then the raw power of this person.
  19. Easy you don't have epic levels like they do in DnD. Your characters are never considered god-like in terms of power. The problem with DnD it turns into a hack and slash at higher levels because of game mechanics.
  20. Aaaand, now I'm on a list somewhere. Fantastic. ya there iss souless children in the game but can you work with evil person that made them souless in the first place. How about instead of KILLINGS KIDS WHICH IS AWESOME we go around convincing and corrupting mothers into getting addicted to ABORTIONS. Food for thought.
  21. If there was a cute girl companion. Everyone on the internet which consists of 90 percent of registered sexual offenders will notice the game and sales would skyrocket.
  22. Storm of zehir map traveling was fun but there is nothing wrong with baldurs gate map system. I think the perfect balance would be mixing the two between baldurs gate 1 and 2. Have many maps like baldurs gate 1 but organize them so they are not clustered as baldurs gate 1 so no bandit forest 1,2,3 etc. Some old jrpgs I know had exceptional world map design like legend of mana where the player actually places them in the world determines what mobs spawn in the areas. They also had way more reactivity then baldurs gate 1 for sure where you would just kill everything in the zone and leave. Baldurs gate 2 bioware did great when it came to revisiting areas there were new things to do.
  23. Well as a veteran rpg gamer I don't care about stat bonuses or min maxing which I think are for babys. Pure adventure is fun and all but gets old really fast. Games with more gameplay variety are more fun. Variety in gameplay what makes games like suikoden 3 make the dragon quest games look like old school boring repetitive crap.
  24. I like to see a lot of back and forth reactivity with how the stronghold develops. It can get totally ruined by your decisions in the game. Say if you don't uphold your bargain with a powerful demon he teleports in your prison and wrecks your stronghold inside out. Something like this http://www.youtube.com/watch?v=Ev5U8aERlyk Lot of difficult decisions and events that frustrate and make the player think about a multitude of things stronghold, morals, currency at the same time make for a epic experience.
  25. intesting design I like the whole prison idea. Maybe allow the player to torture prisoners for less costs needed in security but suffer a hit to the players reputation, morals and have the prisoner hate the player. Tempt the players have the prisoners be sexy females that the player can possibly romance or get himself in trouble.
×
×
  • Create New...