
Tychoxi
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Everything posted by Tychoxi
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It is true that when it comes to Spanish translations we have REALLY segregated markets. On the one hand we have "latin Spanish" which strives to be "neutral" and is accepted and consumed in all of Spanish-speaking latin american countries, and then a completely independent Spanish translation produced in and catering to Spain (as far as I know Spain was into the whole "neutral" Spanish thing until Franco's regime deemed that to be... bad). So, any given animated series that is dubbed for example, will have one dub for Spain and a different and independently produced one for Latin America (does this happen, say, with a german series entering Britain, America and Australia??). While it's true that one form of Spanish is jarring to the "other side", I must say that it isn't *so* jarring when it comes to subtitles or written text. Not to mention that translating the game TWICE into Spanish is rather silly.
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3 MILLION BREACHED
Tychoxi replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
bad publicity is still good publicity, huh? -
Actually Revan was meant to be a girl originally but was changed to both... You can make Revan male or female As a nerd I have to stress that, canonically, Revan is a guy and the Exile a gal. As for KOTOR3, it's one of those games with a "3" that will never materialize in a meaningful way, like Battlefront 3, FO3 (I highlight "meaningful way"), BG3, NWN3, SS3 and so many other sad tales of blood, sweat and tears.
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3 MILLION BREACHED
Tychoxi replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://www.youtube.com/watch?v=av8NTy5WkFc -
Update #21: 5 days left!
Tychoxi replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
but as long as they don't stretch it past certain thresholds and on several fronts, they get a pass... The sketch also rubbed me in a bad way, but I couldn't quite put my finger on what was wrong! Anyway, the 3M mark is so close...- 88 replies
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- project eternity
- update 21
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Unwinnable Encounters?
Tychoxi replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
depends on our definitions. For some reason I'm okay with devs throwing enemies that are so powerful that it's virtually impossible to kill them (yes, even if they are way, way, way, way more powerful than what the game allows your character to level-up), on the other hand I would hate some enemy to be undefeatable in a hard-coded way. In practice, its the same and I'm an idiot, but the principle of such design decisions is what matters.- 137 replies
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Living world?
Tychoxi replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I didn't vote. I mostly want "special" things to occurr wether its day or night. I don't really care to see NPCs going to work or home, it's kinda annoying when you want to find *THAT* NPC and he's not on his spot. I guess my preferred thing would be shopkeepers to lock the shop (or close the tent!) and go to bed, a bed that should be right there in another room of their shop (or next to the tent!), and then also to have some quests or NPCs to only appear during certain hours of the day. -
Monster Design
Tychoxi replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
why can't I have a Mostly original with a some established designs. (80/20) option? I DEMAND more options out of your puny poll! -
I shall always prefer the balance to be biased towards "C&C" than to "moar contents".
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Great update, love what I see and like what I read. I'm rather hopeful we'll reach 3M for sure. As a mere fan I'm obviously qualified to answer your questions! - It *will* be animated! The river and waterfall at the least, I'm not sure if they'll be cyclic 2D animations or effects created by the engine, though. Different maps will have different animations and lights and stuff too! - I hope the backgrounds are actually bigger than that, and yes the'll be downscaled and/or "zoomed in" depending your preferred screen resolution. - I guess orthographic? - Of course! That's *exactly* what we'll be seeing! EDIT: I was J.E. Sawyed.
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- project eternity
- update 20
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Orcs - discussion
Tychoxi replied to ArchBeast's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If there are orcs - or whatever thay call them - they should just be a race that's there minding their own business. They shouldn't be stupid (they could of course be on average smarter or not than certain other races). They shoudn't be always chaotic evil. They should just be a race with a developed history both in regards to their own culture and the relationships they may have developed with neighbouring races. -
Character Customization
Tychoxi replied to Gyges's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I want sliders but not in the TES way of a zillion inconsequential options, just want general face presets, and sliders for skin tone, hair style, beard style, hair color, (and maybe eye color and face tattoos?) I guess that should be enough. And then the game takes a snapshot (maybe we can rotate the face to an angle we want and we take the snapshot) and that'll be your portrait.- 49 replies
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- character customization
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Exclusive In-Game Content
Tychoxi replied to ddillon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm ambivalent, I think in general I find it kind of silly. I voted option 2, because option 3 is something of an oxymoron, I hate it but I think exclusive digital content is ok but everyone should have access to it? Whaaaa? Take FNV (or every other AAA game nowadays) depending on where you preordered it you got "exclusive" junk. Then you get the "Ultimate Edition" and you get ALL those things, which neglects the exclusivity and completely shatters the balance in the early game, what was the point?? Dishonored is getting especial and differential abilities, again depending on where you preorder it, it's almost insulting. For a kickstarter I understand and kinda like some exclusive and small in-game rewards, but again I'm not sure how silly it can get and I'd rather there be the exact same game for everyone. So yeah, ambivalent. -
*starts petting his cat whilst sitting on a creepy chair* Yes... YES! Make a crappy console port so that console peoples know what it's been like for the last whole decade and a half! Muahahahha, muahahahahhaha!! *laughing starts to shift - slowly but surely - into an uncontrollable and wimpy sobbing which is quick in making his cat depart, to never come back again*
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I'm all for spending many, many, *many* monies on music, but I don't think I want the score to be "orchestral". So I voted "don't care", not that I actually lack care in the business hereby being discussed, but rather, 'tis the only option that happens to portray my feelings towards the aforementioned business in "closely enough" a fashion. Not to mention that it be Obsidian who shall decree if an Orchestra - be it of the kind that is manouvered in the dark or not - is the best fit for their misucal directions and needs. Now, to get a few artists - say a string quartet plus oboe, tambourine and trumpet - and using them to wisely enhance the score sounds great.
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Getting Drunk in-game
Tychoxi replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't like my character to *actually* walk slower or such, but by all means temporalily lower his dexterity, wits, perception and etc, or enhance his pain threshold or whatever. -
A dog companion?
Tychoxi replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. I would love some oversized blue-green lunged ctenophore or something like this, though. And yeah it would be cool it our actions shaped its behaviour, have I constantly stablished I'm the alpha male by beating the crap out of it during its upbringing? Maybe he'll randomdly lash out and tear some kid's throat whilst in Generic Monarch Palace Number 1. -
I would probably never use it, but this is essentially the "solo" run-through, except that you get all the benefits of party-enabled meaningful tactical combat (ie. tactical positioning, formations, using diff. classes for diff. stuff, etc). Hence, since I don't think it could ever detract from the experience Obsidian wants nor that it would put a (meaningful) strain on development, and - maybe most importantly- that there's a lot of people who would enjoy it, I say "sure, put it in".
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Oh yes! I have often found myself in fights where I would have preferred an aggressive, yet non-lethal way of defeating enemies (once again, thank you FO). It becomes really jarring when after utterly hacking your foe to death... *cutscene attacks* and the dude just gets up nonchalantly as if you had been punching him the gut instead of wacking his face in with a sledgehammer.