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Tychoxi

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Everything posted by Tychoxi

  1. If this is the spiritual successor to Torment, then yes, stats should modify dialog options (wisdom, perception, intelligence, dexterity, charisma, strength... they all should contribute), and pertinent skill-checks should determine the chances of success. EDIT: and yes! please do NOT tell which stat/skill is modifying things... (ala newer Fallouts).
  2. I do agree that info has been very vague. I would love know things like: * who's the composer? * turn based? * classic tolkienesque races? * engine? * number of party slots? * art direction? I can infer a lot from what they said they love about the Infinity Engine classics and they obviously have the Onyx engine, but still, I would prefer to have had solid info on their part from the very first video. And I would also have expected them to have told us it was a class-based system from the start and expected the game to be DRM-free to be an obvious thing from the getgo. But hey, I love these guys! I hope that's not the thing, that would be very awful to do on their part. I believe they are really early in development (preproduction) so they themselves are fuzzy on the details and they want to have some feedback before presenting things as definitive.
  3. uhm, not need to be agressive, my friend, I was just stating my preference. Besides preferences can't be stupid! They are personal tastes, there's no right or wrong, smart or stupid.
  4. I'll worry when 1 week has gone by and we're still closer to 1M than 2M.
  5. yes! this would ease my "ugh, another fantasy game" by about 62.3%. I guess having non-humanoids is too much to ask? I could also like it if the tension between factions is way higher than that to be found between races (in case they are the classic tolkienesqe folk, original races can have all the tension and hatred you guys want).
  6. I chose according to difficulty (though I would prefer independent gameplay options instead of a global difficulty setting) because personally I have become too lazy to want to deal with Inventory. I can barely handle my OCD when it comes to wanting to pick everything up and travel back and forth a zillion times between loot containers (ie. crates and etc) and "containers" (ie. NPCs and monsters) and merchants...
  7. The stretch goals have revealed some info! * It's class-based (5 classes for 1.1M budget; 7 for 1.8M) * In their main 1.1M budget the plan was for 5 companions tops (how many party-slots is hard to infer). * 3 races (up to 5 with 1.8M funding) * there are "factions"
  8. I hope randomness affects pretty much everything. Not by A LOT, but just enough. It could be managed by a luck stat or equivalent or not. And for skills too, the better the skill, the lesser it's affected by chance failure. I don't like "thresholds" as skill-checks, the better my skill the more chances I should have of succeeding and the less it should be affected by chance (stat-checks should be thresholds though hah!).
  9. I voted both, yeah expansion packs are great, but DLC is not necessarily bad. I would believe in Obsidian to produce decent DLC (it adds to the game and is priced fairly), besides sometimes the distinction between DLC and EXPACK is so contrived! Technically expacks are DLC! where do you draw the line with between small expacks and large DLC? As long as it's not some crap made to cash-in I don't see any harm.
  10. Boobplates can break a woman's sternum. Again if you want to go with realism. A male knight in plate armor will destroy the female one because the plate mail is damn heavy and for a woman a huge disadvantage. If I wanted to go with realism, I'd deny the concept of plate armor itself. Armor was already being downsized for mobility due to the invention of the crossbow. I do think that the boobplate is retarded and awkward, but its still better than the chainmail bikini. http://madartlab.com...-and-lady-bits/ This entry has a few good examples of female armor, the best not requiring boobplates or chainmail bikinis. It also has a terrific suggestion to shift the focus from the torso to the face, which is what happened in IE games. Yes, that's pretty much it. We don't need to go Taliban on this, just avoid the silly metal-underwear-for-armor or weird "sexy" things similar to that. I have nothing against armour being "womanly" (though I find boobplates to look silly half of the time) and distinctive from male armour. That's would awful for a "normal" woman as you seem to agree, but I would contend a succubus would go for sexy, not "naked ****". You can be sexy without revealing half that amount of flesh, not to mention as a demon you'll most probably be looking NOT to attract SO MUCH attention as walking naked would. It's just silly.
  11. FO way is better!!! I see BG way almost identical to FO, except its of a lesser kind (you cant click anywhere in the map except marked locations, you dont see the awesome "trevelling dotted-line" but you still got random encounters whilst travelling, you still get to find new locations by "walking" close to them or by being told about them.etc). Arcanum's sandbox style aint my cup of tea.
  12. Please let my stats/skills/whatever work in the background and decide (with some chance thrown in) whether I can pick a lock or whatever. Thanks in advance, a concerned backer. (If you want to introduce a minigame in the sense of FNV's "Caravan", that's okay by me. *Know* that I'll most probably ignore it, though.).
  13. how about mature themes like religion (faith vs reason, god/revealed morality vs. human-created morality, dogma vs. science), ecology (progress vs. stagnation, quality of life, health vs. smog, tree philes vs. normal people, overpopulation, expansion beyond that which can be susteinable), politics (freedom, repression, slavery, is it really okay to die for you ideas? what about to kill? submission to dogma, submission to the god-emperor? deceit, intrigue, morals, ideals, liberties, human rights, are you the resistance or a guerrilla?, moral absolutism vs pragmatism vs lawful-goodness, exploring democracy, technocracy, monarchy, anarchism etc), stuff like survivor's guilt, PTSDs, doing not what you want but what you managed/had to, redemption, emancipation, misogyny, racism, drug-abuse, xenophobia, ignorance, elitism or like those things which can change the nature of a man?
  14. like when mira shoots you down in kotor 2 for being too old She also mentions the other women fighting over the Exile (and not wanting to get involved in said fighting with Handmaiden\Visas). Besides, the K2 ones seemed almost shoehorned in (as though LucasArts requested it or something). I think Planescape Torment handled it well, maybe a little more dialogue from Fall-from-Grace would have been good but I'm not concerned about romances anyway. I wouldn't want to see the game compromised for the sake of including them. Torment. I remember there being some sexual tension between TNO and Annah, and it was just that, a few glimpses and eventually the endgame. It fit perfectly with the game, the tormented aint gettin' no romance, no sir!
  15. Yeah maybe the best way would be if it was like SPECIAL with classes, there would be the different classes each having specific set of skills. It would be akin to SPECIAL with universal attributes (or whatever they are called here) but each class would have say 15 skills, around 8 would be universal and the rest would be defined according to class, some classes would of course share some of the non-universal skills. I could also accept less skills per class (like 9 instead of 15, with 4 universal, 5 class-specific). ah, I so hate you! (well, not really).
  16. I would love it if they put some gameplay options where you can choose to hide morality, yes! (either fully i.e. it's not even on your char page, or just that you dont get info about it every time you make a moral choice, you just get to check your char page from time to time and see where you are at. I would prefer this second option). Same applies for the influence system, sometimes it should be obvious how your choices (actions, inactions, dialog,etc) will affect each companion (if you know their background and/or based on their reactions) but most of the time it would not be so obvious. Reputations with towns/factions should also be there of course. Did you guys play Metro2033? It never drops dumb popups saying "you just lost 2 karma points" and it's a better game for it (I could complain about some of the weird things that affect your karma, though that's an universal problem: you are playing in the moral universe of the devs). I would also like it very much if overall morality was a multidimensional thing, ie. not a single slider with ultimate good on one side and ultimate evil on the other, but rather at least two sliders that measure different things. Mass Effect was interesting in that it had two sliders arising from the spectrum (essentially goody-two-shoes vs a-hole) and hence they would only go up.
  17. All I can say is: avoid like the plague unless you manage to make it develop in an organic way / not be cheesy. And yeah, ideally casual sex should be there (with it's conceivable consequences), ideally all genders/orientations should be present (the problem with this is that can seem forced, or worse "lolz lets put a space bisexual blue babe so we can has lesbian sex"), a fade to black for sex is more than ok... its getting too ideal to be feasible rather easily. I know MCA is rather against romances, so...
  18. I love SPECIAL. * Classless/skillbased * I can choose which attributes/skills (or equivalent) I drop points into during level-up. * The way your attributes affect options and gameplay, intelligence affects your ability to process information and come with new dialogoptions or interact with machinery, perception can change what the game shows/tells us, etc. * Skill- and stat-checks (or equivalents). * Of course, since its fantasy, "Intelligence" will affect your magic instead of, say, your character's intelligence. *sigh* * I would assume too that companions will have defined classes, so that's what we'll get probably (I don't really mind much about classes being there I must say).
  19. I never liked level caps. It would be much better (though I can understand if its too much of a hassle with a limited budget) to design your game so that people will reach the endgame with an average level of XX plus/minus Y. There's also the implication here that level-grinding in a horrible thing to make your game force/allow the players to do.
  20. I like 6 but I should state that: a) having a stat (like charisma) modify the maximun can be good. b) you have them with you ALL the time (unless the story takes some companions, they decide to leave or you decide to leave them). The modern "you have this crew but you have to choose only 2 to go with you JUST BECAUSE" is no good. c) I'm willing to accept a lower maximun if it means more developed characters and/or bigger pool of potential companions.
  21. yes please! this shatters immersion and suspension of disbelief! why would battle women go around in metal underwear?? The harlots in FO and PS:T had less flesh exposed than your average fantasy RPG chick does nowadays. You can do it! Kickstarter means you don't have to cater to the ****&ASPLOSIONS&GRAPHX crowd (not that you particularily catered to those in your previous games). This is probably intersting and related: http://www.kickstart...-in-video-games
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