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Tychoxi

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Everything posted by Tychoxi

  1. Good. I was waiting for a Brennecke interview since I only learned of this guy's existence in the KS video, and, you know, he's one of the project's leads...
  2. [intelligence] So you are saying you wouldn't want any minigames?
  3. I'm pretty sure the badge is not an avatar and that it will be bestowed upon thee somewhen after the KS ends. EDIT: oh yeah today's update said something about badges! I have no idea then, OP.
  4. meh, people who believe in this porpose thing won't be swayed by this logic of yours.
  5. This is way too complex! Personally as long as they don't attach a minigame I'm OK with pretty much anything that involves at least some of my char's stats/skills/whatever. FO was awesome I must add, it was skillbased, and you had the alternatives of prying the door open with a crowbar (OF COURSE, depending on your STR), kickin' them down (STR and unarmed?), blowin' them up (explosives, though it didn't matter much), etc... just awesome.
  6. I want to choose "Completely different, original, or even outworldish" and then none of the other options! I demand a refund!
  7. I think it's pretty obvious we are talking about Bioware romances (which they started doing in BG2 I guess, hence it is relevant to PE). And I would bring the Annah and Grace relationships as Torment romance examples, not Deionarra. Deionarra was just some ghost gal who was there to provide an initial setup and mystery, and eventually led to some revelation about your past self(evs). But the real deal were the aforementioned ladies, I remember quite a "bit" of sexual tension between Annah and the NO, that's all it was and it fit thematically with the game. Their final "sacrifice" was also fiting given their emotional ties, their feelings added another layer of torment to their characters at that point and another level of investment from the player. Anyways, as for PE I'm OK with romances if they manage to make them develop more or less organically and avert any cheese and idiocy. And if I can crush or bend their feelings. And if the relantionship has actual consequences whenit comes at least to the main quest. It would also be good if companions developed feelings between them, that would add a whole tier of complexity to the companion system they may implement. I wouldn't want to hear them exchanging lovewords, though. (Also, that video was great lol!) (Also, for yet another romance poll/thread I actually liked the poll options).
  8. Yes, thank you thank you thank you for differential switches for several gameplay/mechanics options. I was really looking forward for something like that. EDIT: as someone who has experienced savegame corruption and loss, it would be good to consider having the game have a behind-the-scenes-auto-backup for the single "Trial of Iron" savegame.
  9. c'mon guys, the long PST cutscenes for epic spells were more of a joke than anything else! Yes, they were "cool", but they were more of a "here's your reward, have a laugh with us!" than "here's your reward, have some awesome cool **** and get all wet with nerdgasm with us!" For some reason, "spell cutscenes" reminds me , ...
  10. We don't need that! we have the dialogue screen to show us some descriptions regarding what the companions' faces may (or may not) betray during all those moments you are affecting their "loyalty" AND said descriptions should depend on your Perception/Intelligence/Wisdom stat (or whatever makes sense in this newly developed character system). This isn't a text adventure; if you wanted interactive fiction you are backing the wrong Kickstarter. The single biggest problem with PS:T was trying to cram novel-sized blocks of description into a tiny dialog window. Even Civilisation had NPC portraits with different facial expresions, way back in 1991, because showing is better than telling and somtimes a picture is literally worth a 1000 words (of tedious exposition). Getting to see a character you like happy or a character you hate angry is a small reward in itself. I understand what you are saying, and don't get me wrong, I don't want descriptions in every dialogue. You should be aware, though, that: * This is 2012 (and will be 2014), dialogue screen will no longer be "tiny". * If you are not aware this is essentially a spiritual successor to BG2 and PS:T, then you are backing the wrong KS project. * Did you play FO1/2? Those games were full of descriptions, and I'm sure you don't go around complainin' about them, do you consider them OK in that department? * This is not a game about "showing", this is a game about stats and abstractions. I love me them gorgeous isometric graphics and animations (so yeah, I want that), but they are secondary to the systems implemented in the RPG.
  11. they already said there won't be any "good/evil" measurement, the game will keep track of your stance with different factions (and companions).
  12. Yeah, I thnk so. Though it hasn't been outright stated verbatim like so (as far as I've read so far). (Also this is my preferred option, so yay!)
  13. Regarding point 2). So, when you get a quest to retrieve an item, and you decide to sell the item instead and you find 6 hours later that the questgiver has hired a bountyhunter to kill you as revenge... you'll be pissed that you were "punished" because noone said anything about selling the item??? If a companion suddenly decides to bend you over, you should have seen it coming given your actions and dialog chosen, it wont be "out of nowhere"! I agree on point 2) and 3) (they shouldn't be annoying personal quests, they should be awesome). We don't need that! we have the dialogue screen to show us some descriptions regarding what the companions' faces may (or may not) betray during all those moments you are affecting their "loyalty" AND said descriptions should depend on your Perception/Intelligence/Wisdom stat (or whatever makes sense in this newly developed character system). And I'll again say it would be great if we have an option to turn "XX influence points lost/gained" on/off. That would please most everybody and shouldn't be hard to implement or (hopefuly) come into blows with what the devs want.
  14. Yes, they have all but outright stated that this will be the kind of experience we'll be getting. yay!
  15. hidden please! I wouldn't mind an option to toggle the messages on/off, but I really hate when you say/do something and the game tells you "Influence Lost with Crappycompanion" or worse "10 Influence points Lost with SillyHarlot". The cues regarding their dis/approval should go according by your char's perception, your prior knowledge of your companion's backstory/motivations/loyalties and their possible comments/actions after the fact, not by a popup! And yes, a popup undoes the good of having your companions comment/act on your actions.
  16. We all know grimdark, breasts and bloody head explosions is what makes a game mature, I'm not following the OP reallly.
  17. I hate destiny. if destiny were to come up to me I'd gut the bastard, gut 'em goooood.
  18. As long as they don't have warriors (or peasant, thiefs, rogues, little girls or grandmas like every other game) dressed as harlots I won't have much of a problem. Judging from previous Obsidian characters I don't think we'll have either that or other forms of explicit or implicit misogyny (I mean by the developers, ingame cultural misogyny can be good!)
  19. I chose 2 & 3, but I would accept it if the companions made their "own" decision based on my current standing with them. Haven't been in the party for long? Then they'll always say they're going back to [insert place here] or they'll wind up in some city/inn randomly. If I have a good standing with them, they'll accept when I tell them to "wait here" or go to some specific place/"home". If they are pissed with me they'll of course not accept my orders and they'll use the opportunity to ditch me. They'll probably go burn down my house too, or disappear with some loot I had stored. Charisma could help sway their decisions, though.
  20. 27; FO/FO2. a little more age discrimination (in the options I mean!) would be welcome!
  21. I'd like it either with key characters fully voiced or with key characters having a few snippets here and there (I'd prefer this latter one for all the reasons stated before). Also, when *every* NPC has a generic greeting it gets annoying pretty fast, I'd rather most NPCs be completely silent.
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