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Found 5 results

  1. Does the additional damage from elemental lash enchantments (burning, corrode, etc.) ignore whatever DR an enemy has against elemental forms of damage? Looking at the way attack damage of this type is calculated, it appears as if elemental lash damage is simply 25% additional damage appended to the end of the damage calculation. What this means is that it doesn't matter at all what type of elemental lash damage you enchant a weapon with because they all apply a flat 25% additional damage regardless of an enemies elemental damage resistances. Is this correct or do I have this all wron
  2. I was confused about this, and I couldn't find any information about this matter. It might not be a big thing, but I wish this could be a good tip for others. So Mail Armor has DR reduction calculation orders as below Normal : BASE 9×1=9 SLASH 9×1.5=14 CRUSH 9×0.5=4.5 Exceptional : BASE (9+4)×1=13 SLASH (9+4)×1.5=19.5 CRUSH (9+4)×0.5=6.5 Exceptional + Crush Proofed : BASE (9+4)×1=13 SLASH (9+4)×1.5=19.5 CRUSH (9+4+3)×0.5=8 Consequently, 'Proofing' enchants are always applied at first, so 'crush proofing' your mail armor might not be a good choice. CRUS
  3. I've been having a hard time deciding between dual wield and 2h for my barbarian. I've tried both and read a bit on these forums; seems to me that 2h is better when facing high DR opponents but dual wield is more effective against enemies with less DR. Basically I'm wondering if it is equally viable to get both weapon styles and switch weapons according to the situation, or to just get dual wield and vulnerable attack to deal with high DR. Does anyone have any thoughts as to which would be more effective, or if they are comparable?
  4. I have scoured the internet high and low for some answers about what Damage Reduction actually does against Combusting Wounds. I'm pretty sure that normally for other DoT effects, Damage over time just subtracts DR from the total and just retains the ratio somehow. ie: 10 damage over 20 seconds, DR is 8, so 2 damage over 4 seconds since the effect is .5 damage per second. It wouldn't be 2 damage over 20 seconds. Although I just tested Necrotic Lance and base damage for Aloth should be 17.7/6.5 seconds (2.7 dmg/sec) and it was reduced to 10.8 dmg/3.3 seconds (3.27 dmg /sec). so, idk.... it
  5. I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have: The Bludgeon weapon The Piercing weapon The Slashing weapon The Adamantine sword The Silver sword The Cold Iron sword The Lawful sword The Chaotic sword The Good sword The Evil sword The Epic sword The Wood sword The Crystal sword The Adamantine and Good sword The Silver AND Good sword . . . Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't RE
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