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Tychoxi

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Everything posted by Tychoxi

  1. I don't think it will play like that, it'll be most probably like the Infinitengine games.
  2. if they are going for sprites (which I'm not sure they will), couldn't they just invert them? if they are 3D models, then it surely won't be a problem.
  3. lol this poll should be restricted to Obsidian devs, BUT judging from their KS updates they're listening to what we are saying and that most probably includes checking them tasty polls.
  4. are we sure we are facing sprites? couldn't it be 2.5D (or whatever it may be called when you have 3D models in 2D backgrounds)? wouldn't that actually ease up a lot of work?
  5. I've have seen some KS games do this (like Banner Saga), and I can understand the appeal: I use all the cool STEAM features but I have the DRM free version as a secure backup. GOG has done this too, but in reverse, for the Witcher games. But it's a very delicate thing that's really up to the developer. You are already getting the game if you pledged the appropriate amount, they never said you'd get access to all distribution platforms.
  6. Inpretty much agree with most what have been said here. Another thing I can think of now is that some games present popups in the center of the screen. That seems ok, and is very much OK except when the "Ok" "Cancel" "Whatever" buttons are at the very bottom of the screen! The buttons should be a few pixels below the last word in the popup (and tying "enter" to "Ok" and "Esc" to "cancel" should also be a given).
  7. Children should be there and should be killable. Of course, there should be consequences for this. If they are not killable, please remove them altogether, as it will otherwise shatter my supension of disbelief, like, 250 times more than their absence would. In the end I find it stupid, you can kill, maim, destroy, use and misuse people but killing children is somehow worse? It got unbelievably dumb in FO3 where you could kill, maim, destroy and blow a whole town (KIDS INCLUDED!) with a nuke (not to mention Lil' Lamplight).
  8. Let us not forget He Who Started It All. The Schafer be praised!
  9. A) I'd much rather play a short but excelling game, than an "epic" piece of crap (I just can't help but lol when people go "OMG Oblivion is so amazing I dumped 210 hours into it!"). Now, examples of short games that extirpated excess filler in favor of a excellently paced and thematically fulfilling experience that come to my mind (like Portal or Bastion) are not RPGs, this is because the true RPG is - among a few other points - a non-linear, open ended (inherently doing away with any pacing) experience that presents several themes to explore, which drives into my next point: B) In my mind it's always been pretty clear this game will be pretty big.
  10. Um, personally I would actually give the Linux version precedence over the Mac one! But I can't see the problem here, this is one of those things that should be the standard simply as a matter of respect to the playerbase. I understand Publishers ignoring Linux/Mac in their quest for min-maxing profits and generally being evil, but a KS project? No, sir. EDIT: it's also interesting (and I'm not saying this is statistically significant) but in IndieGala or HumbleBundle - lookee here - the Linux (and Mac) users CONSISTENTLY pay a higher average than Win users.
  11. people who set sail in order to pillage maritime trade routes? that would be a given.
  12. I went with "sure", but I must stress the "some" found in "some cases".
  13. I can't wait to hear who's the composer (and to a lesser extent, in which direction he's told to go), but I can't really say I prefer anybody in special at this point. I always loved this Soule track, so I'm sharing!: http://www.youtube.com/watch?v=VsK4FZCGums[/url]
  14. Oh yeah? Well you should be weary, my friend. You should fear names, for they have power in identity. Others can use names as weapons. Names are a hook that can be used to track you accross the planes...
  15. couldn't give a hump. I can say, though, that I prefer achievements to be 100% unknown beforehand (of course you can go to the 'net and look 'em up, but that's your problem), so don't list them in the game/STEAM or wherever before earning them, or if they are listed don't tell me what is needed to achieve them. This kinda neglects the "achieving" part of achievements.
  16. while I'm not opposed to some minor level-scaling, I voted for it to be cleansed with fire just in case.
  17. Some urgency can be good I won't deny that... especially if it's restricted to just some quests. For example, if it's the main quest I would only accept it if it occurs during the very last part of it. If it's for some side quests it can be cool anytime, it could even add some (small) branching. The one gripe I have is that I want to know beforehand that the game behaves this way, or else I shall feel cheated. This is because games, with their "illusion of choice" and "illusion of urgency", have made me complacent. In DX:HR if you **** around for too long at the beggining some people will die. On the one hand I was pleasantly surprised, on the other hand I damned how most other modern games had shaped me into someone who dismissed this kind of thing. Because most games will *tell* you "OMG!! You must hurry!!111", but in fact you can **** around for 4 ingame years and nothing will happen.
  18. This (and the interviews linked in in the KS mainpage) has very much quelled entirely my fuzzy-info fuelled thirst of Project Eternity information. Now instead of being really looking forward to the game, I'm really utterly wooberly sluperbly looking forwards to it. EDIT: Let's expand a little because I'm all giddy, what I liked the most was actually the Feargus interview it explicitely tells us a lot about the game mechanics, setting, dialogue, point-of-view, etc. The whole "subraces" was really cool to hear (I hadn't thought of that) and there will be non-tolkienesque races (maybe even really odd ones!).
  19. Purely isometric. The whole "cinematic" thing detracts from having dialog trees, text descriptions... I'm assuming this game will really be a drawback to the Ye Olden&Golden TImes of text-heavy and abstraction (ie. you didn't actually see what happens as with modern FPS-RPGs or over-the-shoulder. It would all be an abstract representation, you won't see the actual 3D model and/or voiceactor emoting, instead you'll read the line + descritpion. The couple dozen NPCs that mostly look alike? They represent the hundred-or-so-people town, etc.)
  20. I have kinda said this in other threads. But I like option 1b). Why? It adds so much to the game! It can be just a little flavor but it can also be affected by your stats! For example if you have perception lower than 6, you don't get to know his eyes moved furtively! Or if you have "heroic" perception you realize he's eyes are actually landing on a certain object, about which you can now ask about. This is just a quick example, the possibilities are infinite(ngine)! And I like option 2b). Why? I don't like what they did with new Fallouts: not only do I get to know which stat/skill is giving me a specific dialog option, I also get to know beforehand if I will succeed and the required threshold???? Why, why why why?? And talking abour skill thresholds, I don't like 'em either! I like my skill checks to depend on percentages and a little chance. (Like, the chances (from 0% to 100%) of succesful persuasion comes from a formula that gauges how many points I have bumped into the required skill(s) and a "base number" that gauges the difficulty of the specific persuasion I'm clicking on. The result then gets added or substracted a little bit depending on chance, which can be affected with a Luck stat or something).
  21. As long as they hand us a "relock" camera key so I can always go the default angle/zoom with ease I have no problems with this. I do like rotating the camera during combat. But yeah, if it's really 2D backgrounds, then rotation is out of the question, and zooming, while doable with 2D, is something I find useful but don't care so much about. To clarify, by "angle" I mean rotation, not going away from isometric. While I'm not oppossed to such a free camera, I like me them isometric views! When you can change the angle away from isometric into basically any point of view the thing is bound to bump into objects or the view is suddenly "pushed" by hitting the wall that's now behind the camera (see the "relock" button thing I said above) and returning to an angle you enjoy can also be difficult (again refer to "relock" button). "zooming" includes zooming out too!
  22. It's a fantasy setting, so I'm not gonna complain if they throw us the tolkienesque races at us (either classic, or some of the more recent subversions). But I would much rather see competely original races! I even want to see some weird non-humanoids (playable too)! And I want some starfish aliens (not as playable race of course) that the other races leave alone because they are just too damn different and incrompehensible...
  23. man, it looks like I missed on something (never did multiplayer with any Infinity Engine game) but I can't see how such a deeply single-player focused game could work with co-op! How do you handle dialogs, companion interactions, making choices? Is the "second" player a "spectator" during those events? I could see something like IWD or ToEE (though I barely remember ToEE to be honest) working somewhat better with co-op, but I'm thinking the experience of Project Eternity will be more akin to Arcanum, Torment and BG...
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