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Xantomas

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About Xantomas

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  1. o-k Your magic liquid sucking wind spirit divine assassin creatures aren't vampires. Creative, but there's no need to use the name of one iconic creature and give it to another completely unrelated creature.
  2. I thought the point of the thread is the idea of them being "unusual" in an exceptional way. Not weird like "oh that Gilmdorp, he sure has one odd sense of humor! *laughtrack*" or "oh i'm so emo weep weep i'm going to write poetry about being emo and cut myself *cut, cut*"but more like "townsfolk and important NPCs being outwardly troubled by their presence." Also... I don't see how it's possible to have a pretentiously postmodern companion in a pre-modernistic world. An NPC's race or appearance is pretty meaningless alone in an isometric RPG. You are never going to see it's face o
  3. The guys and gals at Obsidian are not newbs, they know damn well the internet is full of loud childish idiots and yet realize that the majority of their fans are not. Alvin and all the ladies seemed to take it all in stride and didn't sweat those fools.
  4. Vas Ort Flam! Kal Vas Flam! Corp Por! Corp Por! An Corp... In Vas Mani
  5. I like the idea of monks using their souls to enhance their body directly instead of through their weapons like with a fighter. The monk in the concept art is FLAME PUNCHING those undead guys in the face. I'd like to see the monk as more of a barbarian, they don't need weapons because they channel destructive powers through their fists. They'll have different powers than a fighter and I would think less durability but more evasion. The next question that comes to my mind is how is the Barbarian going to be different than that? Same thing but with a sword? I dunno.
  6. Hardcore mode in New Vegas was absolutely fantastic and I'd love to see something similar in a fantasy RPG. I don't see why an Ironman mode needs to be coded though, players can easily self enforce a single savegame. And as was mentioned before, savegame corruption is common in RPG's and alot of us are trained to cycle multiple save slots to avoid this unholy terror. Having only a single save seems dangerous and potentially super disappointing to me. Not to mention most players can tell when they are fighting a a losing battle and will just re-load their single savegame as soon as the
  7. Is he holding a whip in his shield hand? That's pretty awesome, can't say I've ever seen that before. I think translations are great, Obsidian has alot of Euro fans and text translations of the game into lots of languages isn't too much to ask to please the fans worldwide. Plus it'll only help with donations.
  8. Other - Who cares? Uber items are stupid, please leave that crap out of my old school RPG.
  9. Kill the bastards I say. I hate forced companions and games like Bioware's latest have been atrocious in this department. DA2 and TOR spring to mind as examples. Luckily old school IE games allowed us to kill companions we hated, or at least get them killed and leave them that way. Companion death needs to be an option, regardless of how it happens. I have faith that Obsidian will keep this feature.
  10. Well along the coast, originating from an off-map non-visitable land or island. Or maybe the pirates are based in a cove on the mainland and are powerful enough to keep themselves from being conquered and driven off. They might sail along the coast raiding villages and such. If that's the case then why wouldn't they be trying to form their own city and making their own civilization instead of continuing to be pirates if they have so much power. Also if no one can stop them then chances are there wouldn't be any villages by the coast or there would be massive harbors that they would have
  11. Well along the coast, originating from an off-map non-visitable land or island. Or maybe the pirates are based in a cove on the mainland and are powerful enough to keep themselves from being conquered and driven off. They might sail along the coast raiding villages and such.
  12. Witcher 2's elven terrorist bandits would make excellent pirates in a different fantasy world. It speaks to the desire to not have stereotypical tree hugging fancy pants elves. Maybe this society of elves was driven out of their homes and victimized by a human nation and have taken up piracy and guerrilla war to get back at them. Pirates don't have to be a joke!
  13. Yes, serious pirates and not Disney pirates. They are basically sea-borne bandits. It's a valid point that this is the sort of thing that's certainly going to be thought of anyway without our help, but it's a pirate holiday after all ye filthy bilge rats! Pirates are fun! Arrrr!
  14. It's international talk like a pirate day! I'm thinking NPC pirates, both as hostiles out in the world and characters you can talk to or interact with. The game may have primitive firearms and pirates would fit very well with that! You can even go further with the theme, imagine sailing a ship! Attacking or joining a pirate faction! Maybe a whole island or city of pirates and lawlessness ala Ultima's Buccaneer's Den? The possibilities are endless. So, what say ye scurvy dogs?
  15. YEAAAARRRRGGG! It be talk like a pirate day today! We be wantin' some scurvy dogs in our game!
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