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salty

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About salty

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  1. Sure, most of it. But I'm sure there was some discomfort. We like Obsidian. We don't want them to be disgusted by their own fans.
  2. Seeing the terrible harassment in the live stream comments last night made me cringe. I'd just like the Obsidian staff to know we're not all horribly misogynistic, racist, socially-stunted a-holes and we are sorry you had to see that. Sincerely, Hopefully the majority of your backers
  3. That's not evil, that's just being selfish and apathetic. Evil would be crushing them under your boot, or plotting to send them to a gruesome fate all while you revel at their suffering. Maybe selfishness and apathy ARE evil to that poster. That's the primary problem with alignment systems: everyone's moral compass is different, even within the same culture. The D&D alignments are based on Western ideals. You're basically saying evil = sadism, only. Some cultures have eaten people and it wasn't evil to them, though it is to us. Some cultures eat dog, and there's plenty in Western culture who would find that evil. I'm a vegetarian. I think it's evil to eat veal or foie gras. Soldiers don't think it's evil when they kill someone in a war, but if you kill someone outside of war, deserved or no, it's suddenly evil. A religion might tell their followers that they alone are good and direct their followers to hunt down witches. Those followers think they are good and everyone else is evil. That's why the alignment system is silly. Do the drow think themselves evil? I'm excited from what I've heard so far about them trying to make distinct cultures with distinct beliefs.
  4. In RPG's you are guilty of mass slaughter whether you're "good" OR "evil." That's the most ridiculous thing of all. If I'm trying to play evil but not a psychotic idiot, why would I choose to fight a big group instead of manipulating them with my diplomatic skills? But if you try to talk them down, you get good points for it. I want to talk them down and THEN murder them in their sleep and steal all their belongings. It's much easier for me and I probably get double the reward out of it. I know I definitely played NWN1 that way, and it was a lot of fun.
  5. Enchanted undergarments would make more sense than enchanted jewelry. Rings and amulets could get caught on something and cause serious injury. On the other hand, I wanna look purdy.
  6. There's no right option on that poll. They have to make modern graphics for modern resolutions. It's not possible or practical to make something at the level of any of those old games. Yes, I would sacrifice graphics for gameplay and story. No, I don't want a 640x480 pixel hunt.
  7. I think this could be said in half the threads on this board. I hope they don't limit their own good ideas by trying to stay too faithful to the old games. As good as they were, the old games all had flaws. The combination of the magic and rest systems was a pretty major one. Yeah, like I said I trust Obsidian to come up with something that's both fun and makes some kind of sense. Something I forgot to add is that I don't think casters should be physically weak. Casting spells would be physically demanding, imo. That's the one explanation I could understand with Vancian stuff - the wizard's been sitting around reading all their life and can't do more until they've gone on an ~adventure~ and are getting more in shape.
  8. I get that the explanation is something like that, from some book. It just doesn't make sense to *me*. I find Vancian casting really, really dull in low levels and really silly in high levels. I'll still play a mid-level wizard and enjoy it, but at the two extremes it's not remotely enjoyable. And how in the world does "holding" copies of the same spell in your mind and it takes up more than one spell slot make any sense? If you can memorize a certain number of spells based on your level, why can you only cast them once? What? Guess I'll hit the rest button after every battle. Basically, I would like them to craft their own magic system, but for me: Finding and crafting spells instead of just suddenly knowing them when you level is good. Having to prepare things for spells before you are ready to fight is good, because maybe there are ingredients that are used. Being able to cast more based on fatigue (not "mana") makes the most sense to me. And potions that restore fatigue (CAFFEINE) makes sense if it's a little dangerous to use without real rest for several days, like it definitely is irl. But basing your whole system off a book most people haven't even heard of, and are thus unable to wrap their heads around? Not good. I feel like people only want it because that's how it used to be. Let them think up their own system. For the record, I don't like the concept of mana and I don't like cooldown timers, either.
  9. Vancian magic doesn't make any more sense than mana pool magic. Why can a 180 IQ wizard who's been studying all their life only memorize 2 spells? How many do you think YOU could memorize. I understand that maybe you'd screw it up from lack of practice, but I remember things I was forced to memorize as a child without thinking about them for 5 years. Note that I never read the books it was based on.
  10. Why is fishing put in EVERY game now? Can devs not think of anything else to pointlessly waste time? If there's going to be mini games, I prefer gambling/card games.
  11. Oh man, now it's the new SS2/Thief 2 patch. Just installed SS2 and it works perfectly!
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