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Sarog

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Sarog last won the day on October 4 2012

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About Sarog

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    Cataphract of the Obsidian Order

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  1. If you accept that there are no gods, you must necessarily accept that gods are not the source of morality. If morality is thus independent of gods, there is no reason to believe that you need gods to prevent the world from sliding into chaos and immorality.
  2. I think you are confused about the point, as you're not making much of one. Might I ask you to rephrase? (edit for clarity) In reality, the people who think that faith in a deity is necessary for people to live morally are not the same people who believe that no deities ever really existed. The two schools of thought are very much at odds with each other, which is why Engwithans don't make sense, because they believed both things simultaneously.
  3. Some thoughts in reply, and to clarify my criticism. - Whether the conclusions reached by the Engwithans are actually true or just something of which they've convinced themselves is irrelevant, since their "truth" is the only truth that the narrative presents. The ending does not allow one to really challenge any of Iovara's claims and assumptions, and Thaos gleefully twirls his mustache and vindicates her. After the big reveal, the narrative seems to assume that it has convinced you, and you passively become the champion of its message. - The Engwithans must have had hard certainty in
  4. I see my comment about proving a negative got people talking. I could have been more clear about my meaning, but I stand by it. I'll explain and relate it back to my criticism of the writing so as to stay on point. Firstly, when people talk about not being able to prove a negative, we are not saying "something is true because there is no proof that it is false", we are saying "there is no proof that something is false, therefore it is not necessarily false". That is an important distinction. Someone mentioned "you can prove there is no milk in my glass". Yes, you can do that. But that'
  5. Atheists generally believe that all religions are man-made and manufactured in a very obvious fashion. The allegory here is not subtle. The religious establishment that Thaos represents is 1) a system of lies created for the purpose of control and domination, 2) relies on the premise that people are too weak-minded to bear the truth, 3) obscurantist to the extreme and hostile to "science", 4) entirely willing to commit atrocities in order to preserve the status quo, and 5) not only unnessecary for the world's peace and prosperity, but an active impediment thereto. These are the same arguments
  6. Same issue. Hirelings all become listed as unpaid whenever I launch the game and load a savegame.
  7. After preloading the game on Steam and waiting for it to unlock, Steam attempted to download an update and promptly got stuck on 99%. I restarted my pc, turned off my firewall, and launched steam again... this time for it to get stuck on 100%. Again, I tried rebooting. This time, after downloading a small amount of patch data and trying to finalize the installation, Steam promptly forget what it was doing, and Pillars of Eternity was greyed out as if uninstalled. All my game data from the preload was lost. I'm not going to make another attempt at redownloading/reinstalling everything for a whi
  8. We need to more dwarf and aumaua options. But I'm satisfied with Mr. Heroic-Chin-Holding-Man for my starting human paladin,
  9. There is an idea. I've just finished describing the paramaters of this idea to you. There is a general idea of what an orc is *physically*. A D&D orc and an Elder Scrolls orc and a Warcraft orc and a Might & Magic orc all have physical differences, but they fall within that general idea of an orc. Whereas an aumaua or a qunari do not. There are paramaters. Those parameters just happen to be wider than Tolkien. Your argument in this post is a fallacy of the excluded middle. You only see the familiar cliche and the unfamiliar innovation. But something can be familiar and innovative
  10. They did put their version of orcs in, they're called the Aaumua. Why should they be discounted just because the word "orc" isn't used? Aumaua aren't orcs any more than orlans are dwarves. Size is not the beginning and end of the subject. Obsidian's inclusion of elves and dwarves was an appeal to that which is familiar from the D&D world of the Infinity Engine games. Aumaua are not. They come with no such aesthetic familiarty. That's not criticism of the aumaua. I'm not "discounting" them because they are not orcs. I do however reject the notion that there is no room for orcs to exis
  11. Probably true. We've danced back and forth on the point and I'm sorry to say that you aren't articulating it well. I feel like I've out-argued the point and you're just going on full-steam ahead. I said; You replied. So you have no problem with this particular example. So I must ask again, "why is it a problem if the exact same thing is done with a new race?" At this point it is like you are objecting for the sake of objecting. I've said again and again that a new race needn't be monocultural. I've suggested again and again that Obsidian would obviously treat any new
  12. Still don't see the problem. So we've established that countries are racially diverse because of population movements. Therefore there must have been a history of population movements, and before that history happened countries must necessarily have been less diverse. Eora's countries are diverse, but that doesn't mean that one race/subrace isn't dominant from country to country. We know that in Rauatai the aumaua are culturally dominant. Does that ruin your conception of the setting? If not, why is there a problem with the exact same thing being done with any potential new races?
  13. Nothing in what I've said "closes" races off from one another. No idea how you'd get that from "racing being intermingled now". Deliberate misreading? Where do you imagine that races and ethnicities came from? Did elves in Country A spring fully formed out of the ground, completely independent from the elves in Country B who did the same, without the two having any shared history? I don't think Eora works the way you think it does. When I see Josh speak in interviews, I keep getting that the setting is built around a sense of history - that the world is cosmopolitan because civilizatio
  14. I don't get your fixation on this point. Are you suggesting that it isn't good enough for races to be intermingled now, but that they must always have been intermingled? All I'm saying is that you need a point of origin. That (sub)races were presumably divided into their own civilizations, but then interacted and intermingled to the point that it is no longer true. That seems to be the case with Eora already. Are you insisting that Aedyr thyrtans and Vailian thyrtans sprang fully formed from the earth completely independently of one another, without any common history? Unless that is your argu
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