I wanted to get people's thoughts on a morality mechanic for Eternity and share some of my own, hopefully we can get a good discussion going.
Although I enjoy playing Bioware games, I really don't like the morality system in their games. When playing Mass Effect, for example, if you play a neutral character you are punished because you won't be able to use high level persuasion, in KOTOR you won't get dark/light mastery bonus.
In Dragon Age instead of a morality mechanic dictating your actions you have to answer to your party members for the things you do, unfortunately this has problems too. When conversing with Morrigan, for example, I often found myself redoing conversations with her so that i could get the highest influence possible. I would rather play a game where I can say what I want without being punished.
My idea is to not have a morality or influence system, but I am interested in other people's solutions to these problems as well.