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Saber-Scorpion

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About Saber-Scorpion

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  1. There is only one form you guys simply must include for the druid, and that's a Wolf form. If someone could confirm that's in, it would certainly make my werewolf-obsessed sister happy. She always tried to play the shapeshifter druid subclass in BG2, but it was poorly balanced, and she'd love to see a better one in PoE. The godlike races are looking more and more interesting. They remind me heavily of the Genasi races in NWN2, which I always liked stylistically.
  2. This looks so good. I can't stop looking at that area and stats sheet. Question: I assume all of these attributes will affect certain conversations, but do any of them equate to Charisma in terms of the general persuasiveness and charm of the PC? Res perhaps? Apologies if this has already been addressed.
  3. I just wanted to jump in here and join the voices crying out against level scaling and cooldowns. I find it amazing that people are saying things like "You backed this project because you trust Obsidian, so just trust them!" and "This is Obsidian's game, not ours!" - Was this not a Kickstarter project? Doesn't that make it at least partially "ours" in some way, even if not literally? Hasn't Obsidian said that they want to please their old school fans like us who backed the project? I think we're entitled to at least complain a bit when what we are hearing does not meet our expectations whe
  4. Yes, this. It's a shame the poll is poorly worded. That's the reason I created my own topic like this (though I should have included a "don't care" option, come to think of it). Yet this thread remains more active, so I suppose I will re-post my opinion here as well: I would like to see optional full party creation, like in Baldur's Gate. Yes, like in Baldur's Gate. It was not technically a supported feature, but it was easy enough to accomplish: just start a multiplayer game by yourself, and you can create your entire party from scratch, Icewind Dale style. Then you can play through t
  5. Yes, thank you, that has been pointed out. Unless I'm mistaken, Fallout Tactics did not give you the option to create all six characters yourself. The player only created the main character. Everyone else was hired from a computer, to be replaced by hiring someone else if they died. I remember this because I had to mod the game fairly extensively in order to add my own custom squadmates. Fallout Tactics had its issues, but I don't think the complexity of character creation was what caused the squad-based tactics to go awry. I'm hoping Wasteland 2 (which has the player create 4 squad
  6. Personally I have come to dislike the "party home" idea used by BioWare since the release of KotOR. It's probably the best option for games like KotOR in which you can only take a small number of companions with you at once, but it feels unnecessary in a game like this, with parties of up to 6. I prefer the Infinity Engine style, with the feeling of adventure one gets in games like Icewind Dale, as their party ventures further and further into dangerous uncharted territory, with no way back, forced to camp in the wilderness and possibly be ambushed by monsters. The only way to "select"
  7. The problem with that thread is that the poll makes it sound almost as if having player-generated companions would preclude the possibility of having an all-NPC party... which is why the results are so skewed in favor of option 1, I think.
  8. My apologies if there has already been a topic about this, but my search turned up no results exactly like what I'm trying to say. I would like to see optional full party creation, like in Baldur's Gate. Yes, like in Baldur's Gate. It was not technically a supported feature, but it was easy enough to accomplish: just start a multiplayer game by yourself, and you can create your entire party from scratch, Icewind Dale style. Then you can play through the game with them instead of NPC companions, which provided some nice variety after you've played the game a dozen times with the story c
  9. I find this news indescribably disappointing. I was holding out big hopes for DS3 with Obsidian at the helm, but this might be the first Obsidian game I don't buy. To me, Dungeon Siege was about creating a customized character and romping through the single-player campaign with a horde of followers and pets (including the iconic Pack Mules!) before taking him into multiplayer with a few friends and having fun with our various characters. Remember how you could play as skeletons in Dungeon Siege 1 multiplayer? Good times. And I was thrilled when they added Dwarves to DS2, by fan demand. I was
  10. Although I think you were a bit hard on Mass Effect 2, I wholeheartedly agree concerning Alpha Protocol. I waited months and months after the release of this game to buy it, because I had heard so many bad things about it from reviewers and fellow RPG players. I waited until some retailers dropped the price, then I scooped up a copy, expecting the worst... And instead I loved every second of it! I feel that this game was not given much of a chance by anyone... reviewers, SEGA, RPG veterans... I'm still baffled by their response to the game, as I simply can't see what they're complaining ab
  11. Hi from a massive Western RPG fanboy (I own every Dungeon Siege game and every Obsidian title, and that's just the tip of the iceberg)... I was overjoyed to hear Obsidian would be developing Dungeon Siege III! I've never registered for the forum here, but I thought I'd drop by to get two things off my chest concerning this latest sequel to a franchise I can't help but love for some reason: 1: LIGHT ATMOSPHERE Looking at the early screenshots, I'm worried about the game's atmosphere. The original Dungeon Siege (still the best) had a mostly light-hearted, brightly-colored atmosphere that (
  12. Definitely want to see the original Jeremy Soule theme in there someplace. Because that thing brings back MEMORIES. I would like to see Soule return, personally. Haven't played a game scored by him for a while now. Barring that, preferably Inon Zur.
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