Tychoxi
Members-
Posts
154 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Tychoxi
-
So the next kickstarter is...
Tychoxi replied to Tuckey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've been asking for an Obsidian sci-fi RPG for years. -
The Gamespot review
Tychoxi replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Scores are worthless anyway. -
Post-Mortem
Tychoxi replied to billt568's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really hope they do this! (no need to be anytime soon) -
Feedback on game
Tychoxi replied to Suna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Most of us actually prefer it this way, hehe. Full voice acting is one of the reasons games like this disappeared at the turn of the millennium. -
Tags for Digital Soundtrack?
Tychoxi replied to otosnede's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thank thee kindly, o, composer of eternity. -
Tags for Digital Soundtrack?
Tychoxi replied to otosnede's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I came here to ask about this same thing! I want me some track names and numbers! -
Update #92: Reward Redemption
Tychoxi replied to BAdler's topic in Pillars of Eternity: Announcements & News
*salivation*- 259 replies
-
- 2
-
- Kickstarter
- Rewards
-
(and 7 more)
Tagged with:
-
Kickstart Backer Badge
Tychoxi replied to Gfted1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I did back during the KS campaign. -
I'm totally okay with this, but I'll add... ...my two bits: a) I doubt I'll be able to support Eternity more than I already did (damn you cost of life!) and more importantly b) I wouldn't want significant release delays because of this (being totally selfish here). So to be clear, I have no problem if you have to delay the release to do more polish/finish off whatever, but to delay it for extra stretch goals doesn't sound cool to me. In short, you are free to fund extra stretch goals if you are confident it won't cause delays and/or if you release them later as small expansions or whathaveyou. Also, I generally prefer smaller games that provide a tight, very intelligently designed story+gameplay than huge, expansive games that offer a disjointed, less cohesive experience. Yes, yes, RPGs (and Eternity) are closer to this second category, I'm just tryin' to say that adding content for the sake of adding content doesn't necessarily make a game "better".
- 593 replies
-
- Stretch Goals
- Pillars of Eternity
-
(and 3 more)
Tagged with:
-
I wasn't convinced at first (seemed to be overpowering melee chars)... but the awesome set up sold me right on the spot.
- 209 replies
-
- project eternity
- josh sawyer
-
(and 2 more)
Tagged with:
-
IDEAS NOT TO BE FORGOTTEN - poll
Tychoxi replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted for the ones I specifically like more, the rest I'm somewhat indifferent except for one I dislike: "Icons marking the tone and skill implemented when picking dialogue options". I don't want to know which skills/attributes are affecting my dialogue! I want it to be exactly like FO/PS:T(and Arcanum/BG if I remember correctly). I am not opposed to having an option to toggle this on/off in gameplay options. -
It's not "someone", it's *MCA*! It's not "a game like Arcanum", it's *freaking* Arcanum!
- 99 replies
-
- 8
-
- project eternity
- chris avellone
-
(and 3 more)
Tagged with:
-
I'm taking all these options for granted!
-
Massive in-game lag spikes
Tychoxi replied to CaptainBlue808's topic in Star Wars: General Discussion
a solution to a similar problem in a different game was posted here: http://www.gog.com/forum/general/saints_row_3_lag_anyone_got_a_solution here's another resource that's specific to TSL, but I'm not sure it applies to your problem. you may want to check 'em out and see if it applies to you!- 2 replies
-
- TSL
- Lag Spikes
- (and 8 more)
-
Lies, lying in conversation
Tychoxi replied to OliverUv's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Lying should be up to the player (like in New Vegas). Having two options ("Of course!" and "Of course! (lie)") made sense in Dungeons&Dragons settings where you had the chaos-law gimmick. Speech checks to see wether the NPC believes you should be on things you say *after* the fact. So If I'm saying "Yes, of course I will do as you ask!", no speech checks should be present, even if I won't do it. If I'm saying "Oh, of course I did as you asked!" when in fact I didn't, a skill- or attribute- or whatever-check should determine wether the NPC buys my lies.- 67 replies
-
- conversation
- morality
-
(and 2 more)
Tagged with:
-
I dislike this whole New Game+ thingamajingy, most of the time it unlocks things that should have been there from the begining. I want the entire game to be there in my first playthrough, otherwise I'll feel cheated (an easter egg or something like that unlocked, like, in the third playthrough I have no problem with). Now regarding what you are saying I was kinda thinking that it's what we'll get! This is a game I'm hoping where your choices will open/close paths/quests/characters/whatever and thus you won't ever be able to do it all in a single playthrough and be a jack of all trades like in modern "RPGs". Having said that, I hope we have an option to import our character so that if I want to replay the game with the same class I can just import my levelled up char from a previous playthrough.
-
Crazy Idea! REAL TIME/SLOW-MO
Tychoxi replied to Aoha's topic in Pillars of Eternity: Stories (Spoiler Warning!)
lucky you! -
Water Effects and Flooded Dungeons
Tychoxi replied to TRX850's topic in Pillars of Eternity: Stories (Spoiler Warning!)
this reminded me about traversing the water-flooded sewers in Stonekeep. You'd then flush it all and come back and it'd feel very different, find new stuff, etc. -
i heartily agree on good looking combat. Having the charecters actually hitting and parrying would look real nice, and while all those animations would require some effort, it's doable, unlike with the sprite based IE games of yore. Of course this ain't no priority of mine, but good and varied animations can work wonders on the general feel, coolness and prettiness!
-
Josh Sawyer on Miss and Hit
Tychoxi replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
but... I liked missing and critically missing too -
hmmm, I like the dialogues being a way of developing my character and reputation, and the short and long term consequences... but I want my dialogue options to be determined by attributes/skills and their success based on relevant skill-checks! I know we'll be having dumb dialogue (I recall correctly right?) so maybe I'm worrying without real reasons.