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Tychoxi

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Everything posted by Tychoxi

  1. I'd hate it. "Realism" (and this becomes virtually impossible in FPP) ruins RPGs, which rely on a certain level on abstraction in order to deliver wealth of options, actions, descriptions, avoid immersion-breaking, etc.
  2. Really hope they do this! (no need to be anytime soon)
  3. Some people just want to be the bad guy. I once played fallout as an evil, self-driven person bent on only their personal desire to get what they want and then killed people when their usefulness was at an end. And let us not forget the thieving brats in The Den.
  4. Obsidian doing a sci-fi RPG was my response when they asked many years ago what we would like a Kickastarter to be... so I'm interested to see the responses! Maybe there's a gem I'm missing.
  5. Most of us actually prefer it this way, hehe. Full voice acting is one of the reasons games like this disappeared at the turn of the millennium.
  6. I came here to ask about this same thing! I want me some track names and numbers!
  7. I'm totally okay with this, but I'll add... ...my two bits: a) I doubt I'll be able to support Eternity more than I already did (damn you cost of life!) and more importantly b) I wouldn't want significant release delays because of this (being totally selfish here). So to be clear, I have no problem if you have to delay the release to do more polish/finish off whatever, but to delay it for extra stretch goals doesn't sound cool to me. In short, you are free to fund extra stretch goals if you are confident it won't cause delays and/or if you release them later as small expansions or whathaveyou. Also, I generally prefer smaller games that provide a tight, very intelligently designed story+gameplay than huge, expansive games that offer a disjointed, less cohesive experience. Yes, yes, RPGs (and Eternity) are closer to this second category, I'm just tryin' to say that adding content for the sake of adding content doesn't necessarily make a game "better".
  8. I wasn't convinced at first (seemed to be overpowering melee chars)... but the awesome set up sold me right on the spot.
  9. I voted for the ones I specifically like more, the rest I'm somewhat indifferent except for one I dislike: "Icons marking the tone and skill implemented when picking dialogue options". I don't want to know which skills/attributes are affecting my dialogue! I want it to be exactly like FO/PS:T(and Arcanum/BG if I remember correctly). I am not opposed to having an option to toggle this on/off in gameplay options.
  10. I'm taking all these options for granted!
  11. a solution to a similar problem in a different game was posted here: http://www.gog.com/forum/general/saints_row_3_lag_anyone_got_a_solution here's another resource that's specific to TSL, but I'm not sure it applies to your problem. you may want to check 'em out and see if it applies to you!
  12. Lying should be up to the player (like in New Vegas). Having two options ("Of course!" and "Of course! (lie)") made sense in Dungeons&Dragons settings where you had the chaos-law gimmick. Speech checks to see wether the NPC believes you should be on things you say *after* the fact. So If I'm saying "Yes, of course I will do as you ask!", no speech checks should be present, even if I won't do it. If I'm saying "Oh, of course I did as you asked!" when in fact I didn't, a skill- or attribute- or whatever-check should determine wether the NPC buys my lies.
  13. I dislike this whole New Game+ thingamajingy, most of the time it unlocks things that should have been there from the begining. I want the entire game to be there in my first playthrough, otherwise I'll feel cheated (an easter egg or something like that unlocked, like, in the third playthrough I have no problem with). Now regarding what you are saying I was kinda thinking that it's what we'll get! This is a game I'm hoping where your choices will open/close paths/quests/characters/whatever and thus you won't ever be able to do it all in a single playthrough and be a jack of all trades like in modern "RPGs". Having said that, I hope we have an option to import our character so that if I want to replay the game with the same class I can just import my levelled up char from a previous playthrough.
  14. this reminded me about traversing the water-flooded sewers in Stonekeep. You'd then flush it all and come back and it'd feel very different, find new stuff, etc.
  15. i heartily agree on good looking combat. Having the charecters actually hitting and parrying would look real nice, and while all those animations would require some effort, it's doable, unlike with the sprite based IE games of yore. Of course this ain't no priority of mine, but good and varied animations can work wonders on the general feel, coolness and prettiness!
  16. hmmm, I like the dialogues being a way of developing my character and reputation, and the short and long term consequences... but I want my dialogue options to be determined by attributes/skills and their success based on relevant skill-checks! I know we'll be having dumb dialogue (I recall correctly right?) so maybe I'm worrying without real reasons.
  17. in order of preference: Fallout Baldur's Gate Arcanum never played SoZ.
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