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Found 3 results

  1. There is a HUGE flaw in whatever system keeps count of the total number of insects on the map. its now gotten to the point where anytime I go near a larvae pod, there’s at least 30-50 in the area and it works my GPU to its limits, which shouldn’t be happening seeing as I spent $2000 on this PC. It also causes both my friend on XBOX and me on PC to have a crazy amount of lag anytime we go near a cluster of larvae. Please introduce a more realistic food chain, have some of the bugs attack each other so my game doesn’t continue to get overloaded from the number of bugs on the map. It wo
  2. https://clips.twitch.tv/FineSuccessfulBunnyFUNgineer We have played Grounded for about 35 hours now. First major bug we noticed (no pun intended) was that the Larva in the Larva cave with the research base would continuously spawn. Causing extreme lag spikes and game crashes. Bit of information we made base in the area. Spent 4 in game days or so building across the map and when we returned is when this was discovered.
  3. I've recently decided to re-install my old physical copy of TSL since I've heard of the new compatability between TSLRCM and M4-78 or whatever that new droid planet is called.So I start-up the game,make my guy,blah blah blah.Right after the opening cutscene of the Ebon Hawk docking into Peragus and awakening from the Kolto Tank,what starts happening?Massive amounts of lag to cause lag teleportation for my character. I'm running on lowest settings to the point of disabling shadows and grass and using Disable Vertex Buffer Objects=1 and I'm still getting massive lag.I have no mods whatsoever
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