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Wormerine

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Everything posted by Wormerine

  1. When starting new game you can: 1) import endgame PoE1 save 2) choose one of presets 3) create your own in PoE2 endsave creator! In all of those you create your character from scratch.
  2. An interesting world to explore, with interesting characters to meet. Ability to somewhat define my character and see the world react to it or be designed in such a way that I can project my intentions on an unchangable scenario. Engaging quest design - be it how it takes into account character, gives interesting choices along the way or just tells the story in engaging way. That’s pretty much it. Finer details like range of customisation and individual mechanics or perspectives are up for discussion. I like them all from Fallouts to Mass Effects and Witcher’s.
  3. Exciting! All of them look good to me. As all of them seem like seperate adventures they might fit the game better (if they are accessible during the main campaign). I was worried that with 3DLC coming one or two of them might be lame (aka. Tyranny portrait pack) but I am glad to see that all of them will scratch some itch I have.
  4. Well, no. To be an addict, means not being able to stop - suffer withdraw symptoms and such. I don’t need my daily/weekly gaming fix. I can not gaming for long periods of time if there is nothing that interests me or have other things to do. On average I feel I tend to game too much. Time when my computer was dead was one of the most productive and creative I ever had. When game that I really really like come out I can disappear into it pretty hard, but it’s the same with a movie, tv show, book or a bar of Belgian chocolate. It’s more like binging on a video games rather than being addicted. It all depends how games are designed. Many games I like the most tend to “taste” best in small chunks when I am fully focused. While I can binge PoE1 now, I played it in small chunks for the first time stopping whenever I felt I don’t pay enough attention. I expect to be the same with Deadfire.
  5. Interesting. I don't remember there being an announcement that they were gold certified.The exact moment:https://www.twitch.tv/videos/252031193?t=06h06m42s Time: 06:57:30 I think he is half joking. Just after it he talks about how audio team is balancing the audio and having ton of work before release. I would imagine that other polishing work is happening as well. From what josh said game has been “completed” for a while and now is in state of cleaning up.
  6. Isn’t PotD Veteran+upscaling?
  7. VTM: Bloodlines is one of those games I am constantly returning to, but because I am told it’s really good and I just can’t see it. Maybe it’s a setting which puts me off so much (not a fan of cheesy vampires). I found quests and characters forgettable, and systems unengaging. I started couple playthoughs and I don’t have any specific memories beside crappy combat, one clever character and sucking blood from random people. Oh, and horrible horrible club music.
  8. Oh God. 1. Fallout2 - while i probably enjoyed Fallout1 and NV a tad more, the scope and flexibility of F2 is simply amazing. Not the most gripping plot but a game, which gives you space to create a character you want and has systems to react to it. 2. Deus Ex - while for the most part i would put it into Immersive Sim[/b] genre, the clever reactivity of the first 1/4 of the game is a glimpse of what RPGs could have been - a game with wide range of skills, implimented in a more physical way than dice rolls, with game choices being organically made through gameplay. If you think you can do it, you probably can, and game has a reaction planned for it. Unfortunately, this incredible design gets flattened as game goes by and your aliegences are being more thrust upon you. 3. Gothic 2 - another glimpse into what could have been. A very Euro jank RPG - incredibly fresh and clever design often paired with subpar execution and awkward implementation. Still, no one does open world like Gothic1&2.
  9. Do you still get an achievement for beating the game if you import a dead Watcher? I mean you should get to ending slides.
  10. I only recognise people when I see them from a very specific angle. To compensate, I recognise them even if they grow a beard and change carnation.
  11. All I really want right now is some better UI and organisation so I won’t bounce off if it so hard.
  12. What happened to his rapier? It's looking a tad.... shrivelled. He’s past his prime, and beyond help from Elardh Golah.
  13. I mean by all the logic the character should be dead. We know companions will be dead... why not PC? I am curious if they have a special ending slide which players out if you import such save. If you decide to play WM2 before Deadfire comes out, please, copy the current ending save somewhere as I am curious if they have something special prepared.
  14. I see an “issue” of missing some companion interaction to be the same as picking a class, aligning with faction, not being able to pick every option in conversation tree at the same time or not being able to use all items at once. You just have to pick something. RPGs are about defining characters, and whom you hang out the most (character and gameplay wise) I see as one of those choices.
  15. I like that a lot. There is no delaying that PoEs are stagnant RPG. Its not even a criticism - they aim to recapture style of a 20 years old series of games. cRPG could be so much more and interesting. While Bethesda’s games are not to my liking it is not gameplay itself I dislike. I would certainly like to see a radical RPG from Obsidian.
  16. http://versusevil.com/games/pillars-of-eternity-ii-deadfire_c-r/?age-verified=929428c2d2 First portrait revealed, yet no code with it. Sad.
  17. Yup, same as first game. Entrances to buildings are still a clickable pieces of background art.
  18. I am mostly interested, if Obs will use mechanics for some cool quest design/storytelling. New stealth/pickpocketing, faction and relationship system could potentially lead to some cool interactivity with companions and quest resolutions. I am also looking forward to free map exploration with hostile ships and such. Hopefully some cool stuff to be found. And you know the usual - story, characters, usual stuff.
  19. What about narrated bits? And what if you disable text? You draw attention to static background and not interacting characters? I will take screen of text, over Bioware face and PoE doesn’t have even that.
  20. The thing with unflexible path is that your relationship with character would get heavily defined for a get go. I feel like doing a weak relationship would be worse than not doing it at all, when compared to companions with the relationship system. There is nothing cheap about companions. Josh said that creating character arc is the big, time consuming part of writing the companion. I would also have little ingame interaction than have a poor quiality content aka. BB:EE or mods. In past he compared sidekicks to Minsc - cool characters to tag along but dont develop and dont have character arc.
  21. I would pay 25 more dollars then regular price for a true fallout 2 turn based pillars or deadfire. However, thats not the issue. They just cheesed out of the problem instead of actually fixing it. One character might not be worth that much but cutting content to fix an issue should be the last step not the first.I wouldn’t mind a turnbased RPG either, but it’s not a turnbased title. Even so turn based RPGs tend to have less characters under your control (fallouts1, divinitites4) and taking 10 minutes to go through a turn can be daunting even if choices are limited, So without changing the game’s genre, what would be considered by you a not “cheesed out” of the problem. Beoroer suggested reducing active skills as that is what is making PoE more hectic that IE which is point&click and see number roll. No content was cut as far as we know.
  22. Well, you can't rotate isometric view. To make it rotatable you need to create full 3d world. and then you run into an issue of obstructing view, which means that you can't ignore it. I didn't play Exanima though every game I can think of which was top down and was full 3d suffered from it. Even if they stop doing prerendered background in the future, I would still prefer if they stick to locked isometric view - it just makes game easier to play and I don't see an appeal in being able to move the screen upside down.

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