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Wormerine

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Everything posted by Wormerine

  1. Importing save imports choices only. You will be creating character from cratch anyway. Backgrounds do get reactivity. If you recreate your character and give him “Deadfire” background you will get the reactivity. Whom you played in PoE1 won’t matter. Companions who are dead, stay dead. If Eder/Aloth/Pallegina died they won’t join you for the sequel. Luckily for you, there is save editor if you want to create a “perfect save” or you can choose one of the premade saves. Saves are stored in the same place for both platforms. You should have no problems.
  2. Wouldn’t 2d background be more space consuming than rendering 3D? Rendering is heavier on the machine, but high definition imagine takes tons of space. That’s why games which use prerendered cinematic tend to be a huge download. Combine it with full VO and actual game ending files and big instal is not surprising.
  3. Poland. Releases at 7PM. Sadly using GOG so won't be playing it tonight.
  4. It seems like Guidebook volume II is out as well and a key for season pass can be generated.
  5. PoE1 is inspired by Infinity Games, which were isometric real time interpretations of 2nd and 3nd D&D. However, Deadfire uses its own ruleset, adjusted to be better suited to cRPG. A lot of mechanics should be familiar, but how they work and are calculated will be different. Especially in Deadfire, which rather than “inspired by Infinity Games” I would describe as a “sequel improving upon a game which was inspired by IE games”.
  6. In addition Paradox isn’t involved. Versus Evil is publishing the title.
  7. Maybe that’s what they are planning! Maybe they said it won’t be ready for release, because we won’t have all the codes for the release!
  8. I would imagine we can download it with release. I really could use it to release an hour earlier. I have to leave home half an hour before I can start a download. Precious 3 hours of downloading lost!https://www.timeanddate.com/countdown/to?iso=20180508T10&p0=137&msg=Deadfire%E2%80%99s+released+upon+the+world.&font=cursive&csz=1
  9. Maybe they will still be releasing them with weekly gifs... we still have 2 more companions and 4 sidekicks. That’s 6. We need 2 more. That would be cruelt though. But maybe that way steam sellouts won’t get access to Pirate Cosmo before noble GOGgers. :D
  10. Not the best game nor genre for that, but you do you. Go for merceneries then.
  11. There are couple sites/individuals who can influence whenever I buy a game. I tend to believe that you have to know the reviewer to be able to have a use of their review. I probably won't check reviews indepth, until I am pretty deep into Deadfire - I am buying game anyway, so I will be checking reviews to see what some people think of it, compared to my own experience, not trying to inform my purchase. I generally ignore user reviews. I don't find them useful, beside some potential technical issues.
  12. Awwww... someone's not getting review code next time. Though maybe with 9.5 they will be forgiven.
  13. May I inquire why do you claim that it is an issue with health system (a fan of endurance/health for the record). I didn't watch the stream (spoilers!) but from what you describe it doesn't seem like an issue with health system. The only thing that old system did was force player to take a rest every couple fights - which is not a difficulty. At most its a bother if you need to run back to town for supplies, though from my experience those were generously given to the player easily allowing for one rest per map. It was very unlikely to run out of endurance in one encounter. So my question to you is: are encounters themselves easier, or does the streamer simply rest less? If multitude of healing is indeed a problem, then it's casting system's fault. You can cast all the healing spells you have every encounter. Again, in my experience in beta, it comes at cost of not casting other very beneficial spells. Consecrated Ground is super good if you hold your ground, but many enemies had deadly AoE spells which would force me to move (or move me around with various pull/push abilities). Really? Die in PoE1? If you take a lot of damage in PoE1 and not rest you will die. If you take a lot of damage in PoE2 and not rest you will die. I died once in PoE1 in my 3 playthroughs. I died many more times in Deadfire beta... though mostly to traps.
  14. So hire mercenaries. The point of companions is that they are created by devs, with defined character, story and background which comes with defined stats and classes. There was an idea to allow you to multiclass them however you want (the base class would be defined but you could choose whatever you want as your second class) but with modifications to how multiclassing works it was simplified due to technical limitations as such. Maybe modding will allow you to do what you want?
  15. ??? A huge building to the side of a critical path? One sidequest even sends you to its entrance. Do you do critical path only?
  16. We will see. It wasn't my impression during the beta. I found it more challenging than PoE1, even though I played beta on veteran and PoE1 on PotD. Removal of health/endurance doesn't really change anything - I remember, in PoE1, there was maybe one or two fights early on that I would run out of endurance, and that's before I learned how to play game. The only change is that you might not have to rest almost at all if you play well, but whenever you rest or not, it doesn't influence difficulty. Of course, beta isn't a fair comparison as it's earlier build and not fully balanced (for example we were underequipped). We will see how 1.0 will feel.
  17. Well, people are streaming it, so its not as if they are hiding the game. I do always like when reviews come out well ahead of release. Never preorder games anyway.
  18. I can but:1) music theory is stupid. I have spent way too much time in aural skills/theory class to ever do it again. 2) there is nothing to be found here.
  19. Few guesses - you didn't assign crewmember to man the other two cannons (press H on world map). You can easily get 100% chance to hit by getting into good range (press on the compas and left click on cannons to see their stats) and using "stop" before shooting. You can see what each manouver does by hovering over an icon (in beta 4 a lot of those a innacurate). When checking you ship (press on compas) you can see if someone is injured - they will have a "blood drop" icon. By guess is that you were hit and crewmember who manned the only cannon was injured. It is also possible that he didn't reload it in time (it takes on full turn to reload it). Edit: Report to stations moves you to ship management screen. Simply drag around crew members. On bottom left is the reserve/healing area - wounded crew should be moved there to be patched up. “Events” appear in a window in upper left with a bar just under it. It will fill up depending on how many crew will be assigned to it (up to 4). The more, the quicker they will fix it. Once you are happy with the setup confirm, and crew will move to newly assigned places.

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