Everything posted by Wormerine
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The voiced narrator is really distracting.
Wormerine replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why? DM can be anyone. Personally I really like that it’s not a standard narrator. I don’t mind the “male booming old voice” stereotype but this one is fresh, and the actress does a really great job with the material. I expected to be annoyed by it but I just lean back and enjoy the performance. No need to rush the playthrough. Maybe Josh has something for young female narration: https://youtu.be/KA_PFYVnZWY
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GoG and Steam save game versions?
Wormerine replied to LordBlade's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)When uninstalling game via gog it asks you if you want to remove settings and saves.
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Aloth's Approval
Wormerine replied to Aldaroshka's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aloth doesn’t appreciate trying too hard.
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Can I Change The Spells In Aloth's Grimoire?
Wormerine replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've started with a potd wizard, and I'm really tempted to start over with a different class for that reason. I do not have any complaints about the effectiveness of the wizard. It's doing fine. Merely the fun of the wizard. It's maddeningly stifling not being able to pick your own spell combinations, rather than be limited to the few you learn + what the grimoire has picked for you, minus any overlap. It's destroyed one of the primary enjoyments of the class, a tradition going all the way back to pen and paper. Long term thinking is gone too, due to the instant replenishing of spells after each combat, "action" style. Instant gratification central. Don't get me wrong: the Deadfire world looks amazing, the art is unreasonably beautiful, the game is immersive, and the writing, humor, and voice acting are top tier. But oh man am I not happy with wizards. Probably going to restart with a different class and hope for an eventual fix or community mod. There has been plenty of discussion about it. Where I stand is following: The resource management and long term planning/thinking is great. However, you need the overall structure of the game to support that. Difficulty which would force you to use spells. Dungeons from which you can't return and demand from you to manage your resources well. I see the per-encounter system from PoE1 and IE games as an adopted system from tabletops, which never found it place in its computer counterparts. Resting is never limited to you, so mismanaging your resources wastes your time in the worst case. Whatever, strategic value the old system provided was imaginary or result of self imposed limitations by players. None of those are good designs. I would welcome an RPG which would focus on this aspect of gameplay (standalone adventure in White That Wends focuing on survival - go for it Obs!), in an RPG with structure like PoE this per-rest thing was nothing more than annoyance, which in some extreme cases had negative impact on players enjoyment: with rest spamming or barely using spells (me being in the 2nd group). The new system to me seems more consistant and faithful to the rest of the game and design. But as Dude would say: https://youtu.be/pWdd6_ZxX8c
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Any news about Scavenger Hunt and GOG.com Edition?
Wormerine replied to LostHero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another way could be the import of steam games into gog. For a while gog allowed to import certain titles from steam - why not do the same for gog?
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Can I Change The Spells In Aloth's Grimoire?
Wormerine replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As mentioned before. As wizardy „memorize” repertoire of spells when lvling up, Grimoires are there to expand their repertoire and ar intended to be swapped around.
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[Import Issue] Eder: That's not what happened
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ah! Ok, thanks everyone. I didnt pick it, but as i already encountered import issues, i assumed it to be another one. I suppose Eder’s answer is the reactivity not question itself.
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[Import Issue] Eder: That's not what happened
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I dont think so, and it was signed as "PoE1" reactivity. Some of those a vague, but my impression was that we never met. At least at this moment. Game seems to switch between recognizing reactivity and getting it wrong (as with the Helya example earlier). There was one reference to Durance, which might have been wrong/might have been right - it was vague enough to go both ways.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Also installing all the small DLC via GOG has been a proper pain in the ass. Probably should have download installer and instal them manually. Using Galaxy client meant checking if all the game files are there before installing each thing. Took a while...
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All cosmic codes worked for me. You need you activate console to type them in with `
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The First Impressions Thread
Wormerine replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Dunno. Here is a bug report thread on which I report every import bug I encounter. There was one reference to Durance, which to be honest, I am not sure if it was correct or not... could be both ways. If someone would tell me that importing a save doesn't work at all I would believe. https://forums.obsidian.net/topic/97592-thats-not-what-happened/?do=findComment&comment=2009653
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The voiced narrator is really distracting.
Wormerine replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I actualyl love the narrator!
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[Weapon] "St. Drogga's Skull" (saber) cannot be wielded in primary hand
Wormerine replied to grulag's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)except it also functions like an off hand saber with fire attack. I reported it in bug to see if its intentional.
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Health/Endurance is better than wounds, needed changes.
Wormerine replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like the endurance/health system, but to my surprise I am not missing it at all. I don't feel it added much to the game. It makes sense to remove it, as spells per rest were removed as well - in PoE1 health was melee character's source pool. In Deadfire all that matters is each encounter and how well you performed in it.
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The First Impressions Thread
Wormerine replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Same as you Serdefilos. Exploring 1st settlement. Enjoying it a lot so far. The only thing which really buggs me is how broken save import is. Half of the time it's incorrect, and its inconsistant! It claimed I did a different choice at one point, and then game me an item recognizing the right choice. Companions appearing and mentioned with wrong endings. That's a really odd thing to miss for release. EDIT: Yeah, relationship system is great. I had a serious talk with Eder for stealing from Eothesians. :-P
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wooooo!!!! Thanks everyone. Now only waiting for it to be integrated into GOG. Except annoying incorrect save import enjoying Deadfire a lot so far.
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[Import Issue] Eder: That's not what happened
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I know this one is known but I am planning to compile here every import issue I run into so here it is. Eder should have been a mayor of Dyrwood.
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[Weapon] "St. Drogga's Skull" (saber) cannot be wielded in primary hand
Wormerine replied to grulag's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Is that intended?:
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[Import Issue] Eder: That's not what happened
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ok, there is something seriously off about save import. Earlier I had a conversation option "Who are you?" as the result of "my choices in PoE1". I don't seem to know Eder, and he doesn't seem to know who am I.
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[Import Issue] Eder: That's not what happened
I had to break the mystique of this phenomenal opening to report a bug:-( (yay, gaming on day1! erhhh... day2) Imported my save from PoE1: That is not what happened. I pledged alliegence to Hylea. EDIT: At the same time game recognized my choices later on by giving me this: Oh boy.
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No more scouting for traps?
Wormerine replied to BigFatPanda's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)yup!
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No name, race or background choice retained after POE1 save import
Wormerine replied to SicSicSic's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If I remember they explained it that the game changed so much (visually and gameplaywise) that it made little sense to try to match previous character. They will look and play differently no matter what. You might want to redistribute stats differently. In the end they went with full character creation. I dislike it a bit as well (do we continue the same character or not?), but it's alright. I will remake my character tomorrow once game downloads.
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A big expansion possible?
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did I? Doesn't "first" suggest that there is something after that? Maybe GOG knows something we don't! I will... I will... wait patiently for the game to finish downloading I suppose.
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A big expansion possible?
https://www.gog.com/news/release_pillars_of_eternity_ii_deadfire What caught my attention is the final paragraph: "The first three"? What are the other planned DLC? EDIT: Link to english version.
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Pillars of Eternity II Review Thread
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh comeon. Criticizing score before being able to play the game. Scores are stupid anyway. Though as I would give PoE1 7/10, 8 is an improvemenet. The few reviews I glanced through did have some issues with the game. We will see. It will take weeks before I form my opinion.