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Everything posted by Wormerine
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I have been hearing a lot of complain about this XP discrapency on these forums, and in my 3 playthroughs I never encountered anything like that. Maybe it’s something they fixed later on? I didn’t plah Pillars until 2.0 and they introduced adventures in 3.0 I believe. In my recent playthrough characters I didn’t use and stayed in my stronghold were indeed short by 2000-5000 xp of reaching lvl 16. Easily remedied by recruiting them when handing in a single batch of bounties. As PoE is a much more involved gameplay and decision wise that IE games (both ability use and positioning is much more crucial) 5 party actually feels very very good. Redundancy in fights on both player and enemy side has been reduced without limiting complexity of engagements. Curious to see these topics pop up again - I though they were all put to rest when first beta was released. Edit: you reached level 16 by act 2? I am completionist and I didn’t hit lvl cap unti I beat both white marches and were doing 3rd act content. Do you run around with smaller party size?
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Would not active party members be physically not present (not interact with relationship system) or they will potentially bringint out every possible conflict possible?
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Frowning upon proficiency page as a monk
Wormerine replied to Narcolypse204's topic in Backer Beta Discussion
Not shaving for a bit, doesn't hide the stolen face. -
Could some of the codes be in physical goods? (Guidebook 2 for example)
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Frowning upon proficiency page as a monk
Wormerine replied to Narcolypse204's topic in Backer Beta Discussion
You changing your profile pic threw me for a loop. Hehe - I made it yesterday as a sort of recreational activity and wanted to see how it looks as an avatar. Good! Finally you stopped wearing my first PCs face. ;-) -
Beta IV - General Feedback [The Good // The Bad]
Wormerine replied to DexGames's topic in Backer Beta Discussion
I did find Deadfire harder as first, as it’s not exactly like PoE1. Once I figure how interrupts work and how to manage time and protect from being interrupted it got much better. Right now, I find Beta to be at the level of “I need to focus but can win every battle” with exception of Titan whom I have to cheese a bit every time. -
I watched all of them. Nothing I noticed regarding codes.
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Still bunch of companion gifs and from what I understand at least two updates (47 is audio and 46 is ???). Closer to release, press stuff might me more prominent, right? We might still get a flood of stuff, though I am sure we missed something. So far they advertised every code we found via twitter right? (including magaizes and Versus Evil store)
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Considering each DLC is projected to cost $10, I think they are going to be of some substance. If they are just a weapon pack or additional ships, I doubt they will sell at that price point. We don't know how they are priced exactly though. Their combined worth is $30 but they might be priced $5, $5 and $20.
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New game +
Wormerine replied to Dragonfear's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
From what I understand it's tied to Deadfire's achievements, not PoE1. In beta there is an ingame achievement tab, so I imagine whenever steam or gog works it shouldn't matter as long as game registers it. -
You are not alone. If you were able to playthrough PoE1 without an issue you should be able to run Deadfire, at least on playable level. But it's all a mystery right now. Final specs weren't released yet, optimization isn't finished. The most recent beta release came with significant performance boost, but I have no idea how much it will further improve before the release.
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I agree that “creator meddling” is certainly one narrative. Per the post you’re responding to, I don’t think that it’s applicable here. I think Feargus wants to be able to point to Deadfire as the crown jewel of Obsidian and is pulling out all the stops he can to achieve that. But... that's good, right? And why wouldn't he? PoE is their own IP - the better it does, the better they do. If we follow this thread, and assume that previous susicion that Josh doesn't support full VO is true - than Josh doesn't want Deadfire to be Obsidian's crown jewel...?
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Hello! By all means, this is the first legit concern I have seen on these forum regarding full VO. It all depends on what those three DLCs will be. Me, like most I believe, am interested in story content. Commitment to full VO indeed increases production budget if they are to fit into the game. But who is to say that all three will be story expansions? What if the meatiest of the DLCs will be an expansion, while two other will be smaller DLCs to keep Deadfire pop up, before the 3rd one is released? In some streames when talking about additonal ship mechanics he mentioned that it could appear as DLC/free content update. What is speculation? Unintentional reveal? Who knows Only time will tell. I am bracing myself for some of the DLCs to not be White Marches.
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Sounds like code for “a decision Josh wouldn’t have made”.Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.Right because he isn’t an owner. He could have, just as easily, answered the question without mentioning the owners. I think it’s interesting that he did. Doesn’t mean I’m pissy about the decision or the VO. I’m sure Feargus is eager to have feather in his cap for future negotiations with publishers, as a fully voiced indie game of this size probably carries weight. That's I mentioned the context of this statement. If it was all by itself: "Hey Josh! What made you go for full VO? - Hey, it wasn't me! It's was the owner's decision!" but it makes sense to mention it in the context of his reply: "No, full VO didn't influence how I wrote this game. How do I know? When I was writing I didn't know full VO was a thing. Why, if you are the project director? Because people who can give funds for this kind of feature decided that after I wrote most of my thing" I know that the story of owners meddling with creators is a common theme, but it feels very off, especially when owners give to the project, rather than take something away. "Hey Josh, I just multiplied your VO budget and... -HOW DARE YOU RUIN MY WORK!"
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Sounds like code for “a decision Josh wouldn’t have made”. Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.
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Well, figuring out what people think gods can do for them is kinda central to figuring it out, no? People in Eora know that these Gods exist and rightfully so, because they do. What they do with that knowledge seems to vary. Many NPCs in the world seem to do what they do (research, farming, craft) and get drawn to Gods whose ideals are closest to their own. Some people use faith as an excuse to do what they do, some rely on faith to make sense of the world around them.
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I don't agree with the last part myself. I don't think any piece is so sacred and perfect that it could never be touched by another artist who might want to adapt it according to his vision. A good artist may certainly take these games and remake them into something good or better, but that really falls to how capable the artist is (to give an example I think it's arguable that Great Expectations is far more "untouchable" a piece than any videogame could strive for - Baldur's Gate and Torment included - yet David Lean's cinematic adaptation of it is hardly one to scoff at - likewise it's hard to ignore the success of the Aeneid even as it is partly an adaptation of the Illiad, or for that matter a piece like Adam Buenos Aires as a more modern adaptation and repurposing of the Divine Comedy). The question as to whether it becomes a success or not ultimately falls into the particulars of that vision and its execution and that's where Beamdog failed for me (I would go as far as saying that their blind veneration for the original source and the self-imposed kid gloves resultant from it was a detriment to their vision and to their work on these sequels). Personally I still think it's entirely possible to take a game like Torment and properly remake it into a piece that can quite feasibly be even better than the original - there is certainly room for improvement, all successes about it considered. I should elaborate. I am not against remakes and adaptations. what I meant by BG “remake” is exactly the same game being release today. It wouldn’t work. Technology, sensibilities and telling of the same story will change after 20 years. It’s especially tricky with influential works as they are copied so much over the years and improved upon, that they loose the originality which made them a hit in the first place. Using your example: yes, Torment could be remade and be a much better game, but it would need to change. The same Torment released today wouldn’t be too impressive, even if the game has a recommendation from me as a classic.
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Whatever the nature of Gods they exist and can influence faithful. I doubt they “guide” a cycle, they are rather a subject of it. What is their range of influence is something we might learn more in Deadfire. Gods are capable of interacting with the world (Thaos constantant reincarnation, Ondra’s attempt to wipe Engwith, stopped by Abydon) but they have a pact not to. But they don’t run the world. I doubt Berath oversees death and rebirth in a way a Hades in Greek mythology would. He represent and strive towards an ideal or rebirth and cycles. I wonder what Eora’s people believe. I don’t remember Berath being represented as guy who makes those things happen in PoE. It doesn’t seem like Gods in Eora have a clear heaven/hell dogma enforcing certain values.
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You mean that lines can get altered during recording? Nay, that's good, especially if they worked with actors to develop characters. Its normal in movies for actors to alter their lines and argue about what their character is saying/way it is saying, though what Josh mentiones is mostly differents between how lines look on paper and how they sound. It aint Shakespeare, and writers are right in front of you. If they won't like it, they will correct you. EDIT: I completely misunderstood the Question, the Josh's Answer and the posters comment. I am not sure if its exhaustion or beer.
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As someone who loves both Baldur’s Gates and Planescape I have plenty to complain about. I am much less nostalgic about Planescape as I played it fairy late. Lack of character depth or choice on Baldur’s Gate side would be its downfall if it was what it is aiming for. Very poor combat of Planescape would be it’s downfall of it was what was praised. Both games hold up extremely well. They have big issues - both are product of wild times, of very creative but inexperienced creators. Fallout 1&2 are a complete mess in so many ways, yet there is brilliance there. No, you couldn’t just “remake” them today and have them be good products. That’s why I am so against Beamdog adding stuff them - after 20 years you can’t so that. If someone can’t connect with them today, that’s a shame, and that’s fine. Gaming went a long way since then. But there is sincerety and creativity in those games, which make them a worthy playthrough even today.