Everything posted by Wormerine
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Deadfire: Would you like to know more?
Mispost
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Deadfire: Would you like to know more?
While casters rely on their spells, the melee classes rely on their autoattack. In addition keep in mind that high level big spells take time to cast, which make them more tricky to use and take time (action economy as Josh described it - only so many things you can do during one fight). It is true that for melee higher level powers consume more of the class resource. In beta there is a soulbound weapon which allows to restore some of the class resource with a kill once per rest, so its possible there will be more items like that. One thing to consider is that "upgrated abilities" don't replace their base version. Let's take figher's knockdown and mulekick as an example: While primary use of knockdown is an interupt while mulekick gains +25% damage, knockup and a chance to disorient an enemy. However, both stay in your repertoire: You can use either of them, depending on what you feel is needed. In addition every class gains additional resource to spend when reaching new power level. Edit: factual mistakes.
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Who else is doing there first playthrough with all single class?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Multiclass reach the same character level, but they gain power level slower resulting in loosing access to, i think, two or three powerlevels.
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)After living couple years in US I can recognise some of the accents but not all and not always, and I am fairly uneducated when it comes to the south. But from my experience Americans can guess each other’s origins fairly well.
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Return to Caed Nua Mythbusters
There are so many odd options that I wonder if it’s intentional. Maybe during promised analysis there will be point: 25% of players picked the option which wasn’t even in the game!
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you really think the White March VO added a lot? I'm just curious. I just played through the first part (can't remember the VO in the second part right now be honest) and I'd say the only voices in it that I think actually *adds* something is 1) Zahua. Nice voice, pleasant to listen to, nice delivery and seems to have an understanding of the character and 2) Galvino which seems to bring some character to the... character.The Devil and Maneha are both... not good to terrible. The rest of it (for NPCs and sidecharacters) is extremely average if you ask me. And characters like the three dwarf ghosts in Durgan's Battery are not only average but also instantly recognizeable as other characters in the game. I enjoyed all of the three new companions. And it’s true a lot of voice actors are reused, which is especially recognisable in a tight expansion. In WM2 every orlan seems to be voice by the same person.But my point wasn’t that VO somehow evelated game to another level, but that it didn’t hurt it. And I did like the more consistent VO - it didn’t switch on and off as much as in the base game. As a full disclosure, I don’t think that VO does much for me, personally. And it seems that many in here share my reservation, that in the past chasing after presentation quality made RPGs less and less interesting. Still, open world exploration, faction and relationship system is in, so what I want from an RPG is being expanded on as well. And I would lie if I said I am not looking forward to more Aloth, Eder and Pallegina VO. Whatever issues I have with D:OS2 aren’t down to full VO and I doubt that not making full VO would directly translate to a better game in case of Deadfire. If anything, it makes me believe that Obs feels so strong about the game that they want to make it as attractive product as possible... which makes me long for May the 8th even more.
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would preferably have a deeper ship and world simulation, but voice actors won’t do those. Expanding core team by Extra writers/designers might not work too smoothly.
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Consecrated Ground Bugged
Yeah, like Pallegina yelling at me for hitting her, when she uses Sacred Immolation.
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)White March is much more consistently voiced an it works in its favour. For Deadfire the commitment is simply good news. The only negative effects I can foresee are long them - what if the next game won’t have the budget or have other ambitions and won’t be able to afford full VO? Will the public accept the degrade in polish, or will they have to adjust the design to fulfil those expectations? But that’s not for me to decide or worry about. For now Deadfire is looking good and Obs seems confident enough to dump cash into it.
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)*shrug* To be honest full VO is probably a better selling point than more icons.
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Deadfire: Would you like to know more?
Every level you gain one skill point which you can invest wherever you like. However, every few levels you reach new power level, which unlocks new tier of skills and improves your already aquired skills. In this case you gain two skill points and if you multiclass you have to spend one in each class.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have scanned all of the concept art available at their site but didn't find anything.
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Return to Caed Nua Mythbusters
Recent survey Return to Caed Nua included some curious quest resolutions. In my coming-to-an-end pre-Deadifre playthrough I attempted to test some of those curious paths. My findings aren't mindblowing but as some people expressed interest in my experiments here they are: 1) Question: To which god did you pledge your allegiance during your quest to end Waedwen's Legacy? This one is curious because as questionare's answers suggest it is impossible to progress to Sun in Shadow without pledging allegiance to at least on of the gods. Couple people confirmed it before but here it is: You don't have to ally with any of the gods to descend to Sun in Shadow. Souls are given to you after doing initial god's quest (before being allowed to speak to them) and you don't have to do anything further. 2) Question: What happened to Vela, the baby orlan? The possiblt surprising answer was: "I gave the baby to a family that would take care of it, and killed Simoc." I feel like I talked to every NPC in the game, and none ackowledged presence of Vela. I also tried killing Simoc first, and then stealing Vela, however conversation with Simoc son was the same, even though his Papa was dead at that time. If it exists its either very very obscure or very situational. 3) Question: What became of the Sky Dragon terrorizing Hylea's temple? Answer: "I mortally wounded the dragon, but at the last minute, I allowed it to flee wth its offspring" Didn't make it happened and tried many many things. You either allow her to stay, or you fight to death.
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Further optimization ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah for me it’s mostly some of the effects.
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Deadfire will have FULL Voice over. It's ON!
Wormerine replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cool.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would be surprised if we didn't miss some.
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Further optimization ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope so. For me its not consistant 60fps, and while not running a beast machine... well, I would like to be able to run it well, or be able to downgrade graphics enough to be able to run it well. Right now its a bit rough.
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)*Cough, cough* What you want to say is:
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Am I the only one who dislikes portraits (as a concept)?
Wormerine replied to mrmonocle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, that one is fantastic. I ponder having my orlan get a sex change during this 5 year period... probably not though.
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Beta IV - General Feedback [The Good // The Bad]
Yeah, the slider is tricky to use with mouse. There are shortcuts for it (https://imgur.com/EJXZO83), though for some reasons they are inverted - with smart camera I have no longer need for WASDa so I bound the slider to S and D as it was in PoE1. Now all I want is to use the same shortcut for out of combat acceleration. I often press D outside a combat out of habit, and once the combat starts I am in Benny Hill mode. I personally like the assigned speeds. Maybe its customizable via game files?
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What does everyone think about the new casting system?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True, but I feel PoE1 “saving spells” problem is more down to xp float. I don’t use spells in PoE for half of the game, but it is mostly because I don’t have to. Enemies are weak, they usually die before my casters can finish the spell, and unlike Deadfire I can’t retarget it, which means damaging my people once they move forward if it’s AoE or loose the spell if it was single target. Much more fun in expansions, which put up a better challenge.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don’t think so. They tend to be fairly obvious.
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Upcoming DLC - expansion or redo?
Wormerine replied to Philomorph's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I get all those reasons. I have a good friend, who shares the same attitude - he doesn’t like rereading books, replaying games or rewatching movies. For that reason he also dislikes games which cut of content from you based on your decisions (like RPGs). He also hates spoilers. We headbutt a lot. I personally, if I don’t feel like rewatching or replaying or rereading a work, than it means it’s not very good. I find story more engaging when I know where it is going as I can watch it develop. I often find my second playthrough/rewatch/reread more enjoyable because of that. Why would I even want an expansion to a game, which I am not compelled to revisit?
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PET NEST WITHIN KEEP (REQUEST)
Wormerine replied to TygerxEyes's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If its cosmetic than it's hardly pointless.
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Deadfire Scavenger Hunt
Wormerine replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not a biggie. Except of a feeling of being potentially screwed over, if gog version wont get access to those, I find it fairly harmless. The content is skippable and it doesn't require me to instal any crap on any of my devices. I am still trying to figure out what Obsidian (or versus evil) gets out of that. Publicity? I am not sure if it will get attention of people who aren't closely following the game.