Everything posted by Wormerine
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Combat mechancis - Enemies push through front-line fighers, Pathfinding, engagement mechanics
I agree. Push was working fine in previous beta build, but here some really silly things are happening. Maybe push should have a range limit? My tank can get completely surrounded by enemies attacking from the front: the first enemy whom he engaged gets pushed all the way to another side and is free to rampage in the back line without a way to really stop it. Push is a neat feature but needs a bit more restriction.
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Combat issue - enemy character got literally pushed inside my characterr
Maybe not exactly related but when creating a full party of custom mercenaries, two of them spawned and got stuck in terrain near tikiwara marketplace. I fixed it by removing them from me party, moving a bit to a side and adding them again.
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Is anyone concerned about Multiclass/Single Class Balance?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would say that narrative wise (mostly pacing and charm), BGs do have some advantage over PoE, but mechanically I gained new respect to Pillars after replaying BGs. Mechanics wise the biggest advantage BGs has its obfuscation. Attributes are exciting as game doesn’t explain what each attributed does. Open the manual though and the charm looses its power. Tying enemies’ resistance to enchantment level of weapons is bad bad bad. Too many spells, useful only to dispel certain others spells, which protect you from those few selected spells. Enchanting when I had no idea what’s going on, tedious once I grasped on how things work. Not to say that PoE is beyond improvement.
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multiclasses feel underwhelming now
I have a question: when we discuss usefulness of a class why do we always talk about DPS? Like only DPS? How about utility? Mobility? Flexibility?
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
Ok, I wouldn’t mind if game wasn’t beatable with a solo character. Not to ruin fun for people who do soloruns but I can’t see how one could design a good team based game, which is also beatable with one character. If a difficulty requires a careful coordination of 5 characters, surely it shouldn’t be beatable with just one.
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
Yes. Most of the encounters were poorly designed, and XP overfloat is way too big, especially with White March. Content scaling doesn’t really fix the problem. It has little correlation to current discussion.
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New Features Trailer and Preview
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why you say so? Yen certainly wasn’t in love with Geralt before the third wish. Whenever it was Djinn’s magic, or Geralt caring that started it - well, that’s the part unexplained in the short story, and one PR cleverly took an advantage of.
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
He didn’t. It was changed before the post was mad . This fight isn’t problematic design wise in PotD only, though it fleshes out its problems. Harder doesn’t necessarily mean better. Complaints here aren’t about it being per say too hard, but rather about it being a bit bull****. I didn’t find it fun in its current iteration, I didn’t find satisfaction in beating it.
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Deadfire color scheme
Why would anyone go to spend holiday in California? :I why does going for holiday has anything to do with Deadfire? It’s not a vacation resort simulator. Call of Duty locations aren’t places anyone would want to spend their holidays at, and yet for many years it has been a top seller. But even so, that’s beside the point. Why do you think a brighter, more colourful scheme would fit Deadfire’s world better? It’s hardly an otimistic world. Deadfire is full of conflict, fight for colonies, with a resurrected god rampaging around. Do you think a brighter colour palette would express this kind of world better? I am pretty sure Obsidian artists can make decisions without making polls on what random people’s favourite vacation resorts are.
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Neverwinter Nights 2: Enhanced Edition
I am all for it, as long as they do not add their own content.
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Spells don't do any damage
I am doing a run with an Ascended in the party. Loving it. I think I know what I will make my imported cipher into once the games comes out.
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multiclasses feel underwhelming now
Ok, yeah, I was thinking there was parity in total ability slots currently, I hadn't done out the math and realized there was a slight discrepancy. In my head at least, ideally, it'd be "both get same number of abilities; multiclass get a wider pool of abilities to choose from; single class get a deeper pool of abilities to choose from." I think it would be absolutely fine to give both the same amounts of talents to spend, though the question is how to distribute them. The discrepancy comes from the amount of powerlevels reached between single and multi. Giving 3 ability points per power level to multi would scew balance much in favour of multiclass. I things those 3 ability points shouldn't make that much of a difference, if it does, they can be added somehow.
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Voice acting in Pillars @
Wormerine replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If it doesn't add anything than its not good.
- Deadfire color scheme
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multiclasses feel underwhelming now
Hmm... with current system single class characters will gain more abilities total. Number isn’t big (3 extra ability points?), and multiclass benefits from synergies, and more available abilities per encounter. I think it is fine. It feels fine. Let’s see how it will perform in full game first.
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[Beta4] New Passives are Scams
Well... wasn’t that what people wanted when they rioted for passives? “But in PoE1” was the most common argument. My biggest disappointment is that gunner perk is still not available to my singleclass cipher. Ideally every class would have an individual progression with wide range of uniqu active abilities and passives allowing for variety of builds in singleclass and some interesting balanced combinations when multiclassing. But that’s ain’t gonna happen. I am trying to think of one unique passive I would like to see that wouldn’t completely break the game, and I am coming up empty.
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Spells don't do any damage
I fell in love with Thrust of Tattered Veils. Such a quick, long range, reliable interrupt.
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Neverwinter Nights 2: Enhanced Edition
The question is: who has rights to NWN2? I doubt it’s obsidian.
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Spells don't do any damage
Apparently so, yet in my personal experience casters tend to seriously out-DPS everyone else. Not to mention some super handy debuff/interupt spells. It might be me not really building properly melee DPSers, I dunno.
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Various bugs and crashes.
11) The biggest crime of all! A cat-tease! The stray cat doesn't appear in the inventory: 12) Smart camera has an issue in combat. When a single combatant is selected it tends to center between him and rest of the team, making me stare at the middle of the desert.
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Beta IV - General Feedback [The Good // The Bad]
All yes. Yet this argumentation found deaf ears, when people complained that they cant pick dual wielding perk for their characters who weren’t fighters. The fact that such perk wasn’t needed to be effective didn’t have much impact. Of course, all unique passives for each class would be preferable, but let’s be realistic here - it was never gonna happen.
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constitution
Every time I dump constitution I regret it when my characters gets one shot. Whenever I drop below 10 (not to mention 3) I really really feel it. Back line isn’t as safe as it was in PoE1.
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Is anyone concerned about Multiclass/Single Class Balance?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I expect multiclassing to be both underpowered and overpowered depending on what you do. Luckily, singleclasses feel much better now. Balance wise, we can only guess as we haven’t seen 50% of skill trees which is pretty crucial in single vs. Multiclass debate.
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Voice acting in Pillars @
Wormerine replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why hire an actor if you will just have him/her read text that is meant to be read? They are voiceators, not lectors. If you go for a voice actor, than write with that in mind. If you write for it to be read, there is not need for someone to read it aloud. It just doesn’t add anything while costing a lot.
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Josh Sawyer's tweets and teasers, part III
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The spoiler is for POE1 not 2. The spoiler he meant to share was for POE1. The one he blurted out and hastily tried to cover with redirection was for POE2.I completely missed the spoiler for Deadfire then. Good for me?