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Wormerine

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Everything posted by Wormerine

  1. 5) This fellow still doesn't join the fan. I don't know if its intended or not. In last beta build he was killable but wouldn't activate. In this build he seems like part of the background even though his buddies sprig up to life to fight. 6) Had no issues with detecting other traps but for some reason these ones must have an extremely high requirements. 7) Soulbound dagger below seems to be broken. It grants "." (nothing) which means it doesn't provide a way to deal burn damage. I have dealt burn damage with Divine Mark however it didn't get registered.
  2. 1) seeing through walls is still a thing in following spots. Camera in centered on "seen" enemies: 2) Full screen is awkward. Grabing a screenshot is oddly difficult (it tends to capture my desktop instead of game) and tabbing out is a pain. I need to use windows key to force wondows menu out, as ALT-TAB doesn't seem to work. Makes documanting bugs and issues a pain. 3) game seems to have issues with resting. After campfire cinematic plays out it fades back to gameplay and screen suddenly goes black. It requires minimizing the game by windows key or ALT-CONTROL-DELETE to resume gameplay 4) game crashes upon exiting and on loading. A team wipe comes with a crash when I try to reload a save.
  3. You didn't get it, or was it consumed? Keep in mind that repairs and crew injuries get instantly healed/repaired while docked if there are enough supplies available.
  4. I think that's the idea. A few enemies in the beta have abilities which force you to move. Scirocco is devasteting if you stay in place. I did beat it on veteran, by luring titan away. Titan was certainly the biggest danger, and mopping up Blights wasn't much of an issue, though three Greater Blights are a disaster. If this time they will balance game properly, it is possible that veteran will be a challenging but fair difficulty. I didn't feel compelled to try PotD in the Deadfire as of yet, which is a good sign. It is possible that Blights are broken in PotD. On veteran Scirocco is dangerous, but you just need to move out of the way.
  5. I don't think there is. You are clearly meant to be able to recruit him but there is no option to do so. For the beta your crew seems to be set up for the beta, though this time around you can hire two additional crew members in the port.
  6. Yes! Thats infuriating. Interupts cancel move orders as well? It must be unintentional.
  7. There are also console commands....
  8. Yeah, I did pull him off. Almost got him. For the next fight I will actually equip blunt weapons and try the barrel trick:-). Cheesing my way thourgh it. I always find the "spawn additional enemies" in boss fights to be a cheap move. While it is something I won't mind on subsequent playthroughs, it is frustrating to see it happen for the first time with no prior indication.
  9. I can understand how it could be annoying, I just didn't even notice the change. Didn't mind previous way of doing it, don't mind this one.
  10. I bought supplies from the town view without a problem. However, couple times when I entered the shop, the "grid" at the bottom of the screen didn't show up. It is possible that transaction wouldn't happen then. You could try buying supplies from the shopkeeper in town, and see if it works.
  11. Agreed. That enervating noise needs to die in a fire! ...I like the tik sound. tik, tik, tik, tik, tik, tik
  12. Location name remained after event completion:
  13. The baby wurm whose family and friends I have mercilessly murdered for some reason seems to work against me: It has its own hearing and sight radious which takes your team out of stealth.
  14. I created Barbarian/Wizard with an intend of focusing on defence/summoned weapons spells. Concelhault's Staff didn't seem to do much healing. Checked discription and: Wooping +0 health restored. Amazing. In addition items when inspected have a tendency of opening two seperate windows. Edit: upon further inspection the healing from the staff is working. It is just a tooltip that is broken.
  15. Ah! I see. It didn't bother me at the slightest.
  16. I didn't play this beta in its entirety. I heard Titan got some buff. In past playthroughs I went: fruit thief>least experienced ship>storm>cannibals>ship near city>Leng Fruit thief is a quest you can get in the city. On path between beach and upper level there is a man tied to a pole being sentenced. Cannibals can be found on an island to the north.
  17. This. It's the most annoying feature ever. I really dont understand why the devs insist on this. I don't get it. You want to equip armor in quick items slot? Why?
  18. I wanted to tie S&D as slowdown&accelerate combat speed (as it worked in PoE1). To my surprise I had to set it up as seen here: Combat Speed Up in fact means: Combat Speed Down while Combat Speed Down in fact means: Combat Speed Up
  19. WHY DO YOU HAVE IT AND I DON"T. You use steam or gog?
  20. Deadfire isn’t really more modern. In a way it is an “older” setting than Dyrwood was. Dyrwood was already colonised with the conflict being for the most part resolved. Deadfire is in active colonisation.
  21. Nope, you just get more stuff to choose from (or spend extra points on passives)
  22. From what I remember the complain was about lack of generic passives, not request for unique ones (“I want my rogue to use two daggers, why is there no perk for it? What? He can use them and be effective? But I want a perk!”). So that’s what they did. I agree they are not terribly interesting, but so they were in PoE1 too. I am sure some will find a use for a passive +10 boost to defence, but probably not me. But hey, with 2 extra points per power level I will grab some of them, if I know I won’t be using active abilities. As far as unique passives wizards had ones giving a penetration boost to certain type of spells.
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