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Wormerine

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Everything posted by Wormerine

  1. It's on GOG as well. I really miss my old 10mb/s internet right now.
  2. Ha! And I disliked her before Witcher3. But in my case it is mostly due to my expectations. Before Witcher3 Triss was pretty much filling Yennefer's role. I was wondering what they will do in W3 as they would have essencially two same characters. As it happens they nailed Yen and cleverly turned Triss into manipulative bitch, who used Geralt amnesia for her own gain. Delightful. Oh my, I feel like replaying W3 now, for Yen alone.
  3. Yessssss!!!!!! Now 10GB download and its GOOD TO GO!
  4. It doesn’t seem like anyone posted it yet, so here is the newest demo presentation of PP: Just as a heads up, it is a demo prepared for a PC Gamer weekend. While it is gameplay, it is not representative of an actual ingame mission, with much smaller squad, lacking many integral mechanics and a not playable faction being played as here. However, it does showcase some cool cor mechanics of PP.
  5. There is this weird situation now with multiclassing. Summoned weapons can be ridiculous in PoE1 as mages aren’t as survivable in close engagements. However, mix wizard with fighter and some of its perks and he gets much better. Give him summoned weapon from PoE1 and he is ridiculous. Yet, for a pure wizard and new summoned weapon might not be worth it (or more importantly fun). That’s a issue of stretching a system designed for single classes into multiclassing. Having those “situational” or “multiclassing oriented” abilities wouldn’t be an issue in itself, however, single class wizard might have an even smaller selection of spells if we count those “multiclass skills” out on account of not bringing enough to the table. Still, how many single class wizard builds needs there to be, if we can also shake things up by mixing spellcasters with other classes on subsequent playthroughs?
  6. Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever.best sex scene i would said it goes to witcher 2 of geralt and triss in the elven ruins.I’ll second thisI would have to go with Shani from Heart of Stone.
  7. messed up that they're putting lootcrates in deadfire. chris avellone is turning in his grave. If there is a chance to get a legendary crew member out of the crate I am going with crate.
  8. I am pretty sure the deal is: promise to do with souls what I want you to do, and I will help you survive the fall. But it’s something I will be verifying in a semi distant future. It might be that completing favour quests is enough to guarantee survival. Yes, the boons don’t stack but if I remember well you do get the “Gods revenge ending” for every one you pledged alliance to and betrayed.
  9. Lliras attacks no matter what you say. Yeah, that's what the walkthrough said. All the playthroughs are melding into one right now. I am writing down all the questions and doubts and I will be experimenting with those and probably make a thread with my findings for anyone who cares. I could swear there was something about her being taken care of.
  10. https://pillarsofeternity.gamepedia.com/A_Servant_of_Death
  11. Josh said that they were experimenting with wind mechanic but it ended up being more annoying than interesting. Isn’t “stop” somewhat a drop of an anchor?
  12. Check the results, so many people picked this one! EDIT: https://www.surveymonkey.com/results/SM-83FTDGN58/ Ekhm. I was one who picked it. Not to mess with results, as I even replayed my first PoE save to refresh my companions endings (poor Sagani...). It’s just I certainly didn’t do any other endings, so someone maybe adopted her? When you take her from her cradle, Lloras confronts you isn’t there an option to give him the baby? I am almost 100% sure there was some “give her to other tribe” thing going on, though I can’t rememeber. Anything thing I will have to keep my eye on.
  13. I remember it being reported that if you complete all Gods’ quest you survive the fall, even if you didn’t make a promise to any of them. Josh said a while ago, that it is impossible to survive the fall without making a deal with one of the Gods - I assume it is a bug. Never attempted it myself. If that it is a bug, it's a very well supported bug. Once you've completed even one god's quest (irrespective if you pledge to them), you have a quest update pointing you to burial isle to jump into the pit (and you survive). Narratively, completing the quest is what grants you their trapped souls on the island to carry you down, the pledge to become their champion is something extra.Huh. Interesting. Once I get to the end of my current play through I will try different things and see what happens. I was convinced you need to pledge alliance to one of God’s to get their soul’s support.
  14. Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever.Does the Bastila kissy-kissy scene from KotOR count? Cuz if so, I think it gets to be the worst.I guess no one here played Indigo Prophecy?
  15. D:OS2 didn’t decide to do full VO from the outset though, and DA:O was quite a production. It’s not like full VO would kill Deadfire, but I am not convinced it would benefit it all that much either. Though I do enjoy a much more generously voiced White March.
  16. I remember it being reported that if you complete all Gods’ quest you survive the fall, even if you didn’t make a promise to any of them. Josh said a while ago, that it is impossible to survive the fall without making a deal with one of the Gods - I assume it is a bug. Never attempted it myself.
  17. After all game releases next week! ...oh wait. So. Bunch of codes. What did we learn? https://youtu.be/J6VjPM5CeWs
  18. System that procedurally generates levels to play and enemies to fight needs to be handcrafted. PoE would need to change completely tech for it to happen. Prerendered backgrounds don’t lend themselves too well to being randomised as they need to be designed, rendered, have walkable/line of sight and goodness knows what else done by hand.For my taste there is enough procedural generation to get my fill. Obs strenght lies in careful world design and storytelling, and it’s wise of them to focus on that. EDIT. Typos, Thanks autocorrect. I only partially agree. I think a list of random encounters that are handcrafted and plotted onto a terrain appropriate for character location would work quite well. You can run into a random encounter any time on the world map or they can populate previously cleared areas. Add new "random encounters" to the random encounter table when the world changes, too. (Kind of like the assassins that would hunt you down in PoE 1.) I would create a random encounter table that has increasing difficulty depending upon the roll and has modifiers that depend upon location (no need to modify for level scaling because that happens automatically, but you certainly could). Throw in an algorithm to slightly modify encounter makeup and don't make the random encounters too common and you can have some great variety. (Extra monsters are already procedurally generated on higher difficulties, so modifying monster count is easy.) Ah! But this is quite a different thing. I am not saying that procedural generation is evil and has no place in the game. However, I don’t think that higher difficulties use procedural generation to add enemies - my guess would be that they are placed there, they just don’t appear on lower difficulties. I am also against the ideas of spawning enemies in previously cleared areas, unless that is precisely the point of said area. I hope for the maps in Deadfire to have a bit more thought behind them, like in White March. Couple ways in which generation could reasticly be used are: ambushes as you travel on land, and generated faction ships which you can raid. However, this is not what my reply was addressing. The poster suggested a generated dungeon with generated mob in it, which I confidently believe is not supported by current engine, and is not an easy thing to do. A good procedural generation takes a lot of work.
  19. This thread is Deadfire’s take on lootboxes: you get excited every time you see a new post, sometimes it’s something really cool, but for most part it’s something you have no interest in.
  20. There is one fight which is potentially more challenging than those two - but I have a feeling that you will be fine.
  21. Very wise of you Fluffle. Thank you for the campaign and making Deadfire a bit richer. I will certainly keep my eyes open for BIB.
  22. A bit higher up I posted a link to a screenshot of ESRB rating from the newest trailer.
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