Everything posted by Wormerine
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Deadfire Dev Q&A, April 2nd!
Lore question: What is the difference between kith and animal soul? The unsuccessful “Salvation” suggests that animal souls are incompatible with kith body, however Persoq and previous elder from Saganis village both get reborn as animals. Do souls change depending on what body they inhabit? Do animals receive only souls which were so fractured that they are not fit for more complex beings? Is it possible that my Watcher was a ferret in his previous incarnation?
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New Features Trailer and Preview
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Haha, no, I don’t think so. There is no “panties” slot in the inventory and it is not part of character customisation.
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New reduced resource drain
Yeah, it’s fine. It makes absolute sense that sailors would hunt and gather food in their free time rather than stuffing their faces with hardtacks, and go to tavern when in port. It’s a good change.
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My big hope for thiis game is that the soundtrack won't...put me to sleep
Wormerine replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wait... beta has new track? I could swear that they are all from PoE1...
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Things we like about the classics which we want in Deadfire?
Wormerine replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sort of. I tend to treat journal more like a part of an UI than the world. I want it to be as functional as possible. I don't use journal for immersion, but to remind myself what quest I took and abandoned long time ago, or to refresh a location of a quest I want to do. Ideally journal shouldn't be a part of a quest, and often enough I would complete quests in PoE1 without consulting the journal.
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Various bugs and crashes.
8 ) Beza's Toothed Blade still doesn't have base stats (speed, damage), just enchatments making it rather useless 9) Fighter's Charge seems to be broken. The ability doesn't have much info in description (range, damage) and doesn't seem to do much. You click on it, it activated, eats up discipline and nothing. 10) Thank you message! Work in progress:-)
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New reduced resource drain
It seems that Obsidian has listened and resource drain from ship management has been drastically reduced. Changes are fairly logical, though I must admit, I did like how it would communicate that time is passing on and your crew is still waiting. While changes are fine and I imagine welcomed by many people as they make exploring feel much more safe. Too safe IMO. From what I have oberved here are the changes: 1) Food and water is consumed only when on sea - when you explore uncharted islands inland only money seems to be drained every morning. Makes sense - as while you explore crew might be hunting and gathering local resources, rather than eating what's on ship. 2) Crew is on leave when in port - there is no food, water or money drain while docked in Tikiwara. I suppose they might do their own things, though I find it odd they wouldn't even be paid in that time. My bad. Money still seems to be drained while in Tikiwara. When I was testing it I had to be blind.
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I really dislike ship-to-ship combat
You make it sound as if sinking a ship would drain some major supplies. Don't crewmembers gain wounds in combat as well when knocked out? Don't usually go for boarding than can't remember. Depending on a ship sinking it might be easier. One captain especially, is fairly high level, and its much easier to defeat him in ship combat than a melee fight. Still, no matter how you approach it, it is a fairly decent monetary gain. We have seen only one type of ship and little variation in cannons, except those spawned with console commands. Still, I believe that foundation are solid. I don't think it will be a main point of playing a game, but as a sidecontent on your way to the game proper its good.
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Path through the beta?
In previous versions he was bugged but in a different way - he would give you his cloak but cloak never appeared in your inventory. In previous build you crew was hard locked - there was no way of loosing additional crew members. Once you solve the quest with storms, Vektor offers to join your crew as well, though it was never possible to do so. It might be the same case with the cannibal guy - it will be there in full game, but not in beta. Afterall crew you get is enough to complete all the ship content.
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Various bugs and crashes.
5) This fellow still doesn't join the fan. I don't know if its intended or not. In last beta build he was killable but wouldn't activate. In this build he seems like part of the background even though his buddies sprig up to life to fight. 6) Had no issues with detecting other traps but for some reason these ones must have an extremely high requirements. 7) Soulbound dagger below seems to be broken. It grants "." (nothing) which means it doesn't provide a way to deal burn damage. I have dealt burn damage with Divine Mark however it didn't get registered.
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Various bugs and crashes.
1) seeing through walls is still a thing in following spots. Camera in centered on "seen" enemies: 2) Full screen is awkward. Grabing a screenshot is oddly difficult (it tends to capture my desktop instead of game) and tabbing out is a pain. I need to use windows key to force wondows menu out, as ALT-TAB doesn't seem to work. Makes documanting bugs and issues a pain. 3) game seems to have issues with resting. After campfire cinematic plays out it fades back to gameplay and screen suddenly goes black. It requires minimizing the game by windows key or ALT-CONTROL-DELETE to resume gameplay 4) game crashes upon exiting and on loading. A team wipe comes with a crash when I try to reload a save.
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Unable to buy food and water for the ship
You didn't get it, or was it consumed? Keep in mind that repairs and crew injuries get instantly healed/repaired while docked if there are enough supplies available.
- Skulking Terror combat bug
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
I think that's the idea. A few enemies in the beta have abilities which force you to move. Scirocco is devasteting if you stay in place. I did beat it on veteran, by luring titan away. Titan was certainly the biggest danger, and mopping up Blights wasn't much of an issue, though three Greater Blights are a disaster. If this time they will balance game properly, it is possible that veteran will be a challenging but fair difficulty. I didn't feel compelled to try PotD in the Deadfire as of yet, which is a good sign. It is possible that Blights are broken in PotD. On veteran Scirocco is dangerous, but you just need to move out of the way.
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Ship Crew
I don't think there is. You are clearly meant to be able to recruit him but there is no option to do so. For the beta your crew seems to be set up for the beta, though this time around you can hire two additional crew members in the port.
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
Yes! Thats infuriating. Interupts cancel move orders as well? It must be unintentional.
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Path through the beta?
There are also console commands....
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Do most people really play the hardest difficulty level?
Wormerine replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Titan isn’t a pushover anymore either.
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Why no priests of other deities, such as Rymgand, Abydon or Hylea?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Probably mostly because that would mean more design and writing.
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Beta IV - General Feedback [The Good // The Bad]
Yeah, I did pull him off. Almost got him. For the next fight I will actually equip blunt weapons and try the barrel trick:-). Cheesing my way thourgh it. I always find the "spawn additional enemies" in boss fights to be a cheap move. While it is something I won't mind on subsequent playthroughs, it is frustrating to see it happen for the first time with no prior indication.
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Let’s make Deadfire UI the bestest it can be
I can understand how it could be annoying, I just didn't even notice the change. Didn't mind previous way of doing it, don't mind this one.
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Unable to buy food and water for the ship
I bought supplies from the town view without a problem. However, couple times when I entered the shop, the "grid" at the bottom of the screen didn't show up. It is possible that transaction wouldn't happen then. You could try buying supplies from the shopkeeper in town, and see if it works.
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Beta IV - General Feedback [The Good // The Bad]
Agreed. That enervating noise needs to die in a fire! ...I like the tik sound. tik, tik, tik, tik, tik, tik
- Graphical bugs
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Pet messing up stealth.
The baby wurm whose family and friends I have mercilessly murdered for some reason seems to work against me: It has its own hearing and sight radious which takes your team out of stealth.