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About lunattic

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  1. Still, that sounds really impressive! It does seem like you're the furthest of everyone here. Hoping to see a recording soon
  2. Just wanted to give a quick show of support here from an observer. Those stealth runs look awesome, and seeing the overall builds/creativity employed to tackle this insane challenge is very entertaining. Good luck to all those actively working on it! If I didn't have a baby to take care of, I'd have joined in myself.
  3. Bleak walker flames of devotion. One of the tier two wizard spells also causes weakened. Cant check for more atm.
  4. I think a better way to do this is to find a characteristic all your targeted party members respond well to. Eder, xoti, takehu, serafen and maia all appreciate humor/clever options. Pallegrina, maya and aloth appreciate duty options. Some conflicts almost cannot be avoided, since sometimes party members automatically respond to what is happening, which can change their relationship to others.This is outside of your control other than removing people who have conflicted views from the party entirely. Examples of this last one are xoti vs pallegrina (religion vs anti religion), maia vs takehu (progressive/pro rauatai vs traditional huana), and eder vs leaden key aloth.
  5. How is the availability of explosives? That sounds pretty cool actually! Classes that get explosives as starting skills seem to be only fighter and druid (?). There is one background, scientist, that grants an additional +1 explosives. I believe that is exclusive to the white that wends area. Regarding availability of explosives, there are a total of 6 cinder bombs on the starting island, 3 from near the beach where you startt and 3 can be bought from the rogue vendor at the tavern in port Mahe. You can also steal these 3 from his chest. I assume these restock over time but haven't tested. There are also a few sparkcrackers and stun bombs available. I only needed 2 cinder bombs on the starting island, one for the goracci street fight and one for the fight near Aloth. Both made the fights MUCH easier, AOE interrupt + long blind + large amount of damage over time is brutal.
  6. I wouldn't mind it so much if I could counter arcane dampener as well. However, once cast, NOTHING seems to work against it. It automatically sticks to everyone, moves with them, and cannot be dispelled. It is also seemingly impossible to reflect. It is by far the most frustrating spell in the game to have against you. Having it wok against drugs (realistically, why on earth would it do that?) is just an additional kick in the groin.
  7. I had a good time with an island Aumaua shieldbearers/troubadour tank using explosives/grenades. I made the character using blessing of Berath bonusses but should be viable either way. The through the waves racial is bad but the best boots in the game for tanks are sold by the vendor at port Mahe anyway and grant might resistance. I used the +2 dex/+2 explosives gloves on him since he specialises in explosives as an active skill. Idea: he uses max might (22) to get ancient memory to 2hp/sec at level 7 (we need over +50% bonus, so 36% from might and 15% from PL 3). We give him int 20 with item bonusses so his phrases have 100% uptime and good reach. He tanks everything using a heavy shield and the dagger modal while being passively healed by swift winds of death, the upgraded paladin aura and ancient memory. When an ally drops low he has decent dex and high int to grant the strongest heal in the game to that character, making them immortal for 10-ish seconds and healing them for a good bit. Additionally, he summons additional 'off tanks' when needed in the form of skeletons, which with upgrade respawn when they die, and ogres later. I am considering taking the tier 7 resource restored invocation as with brisk recitation, you can actually use that fairly quickly to make a pseudo-brilliant effect. His downside is that he doesn't do much damage outside of explosives. But given all the rogue buffs in 1.1, I'm just using swashbuckler Eder and Scout Maya and throw the explosives to inflict blindness and automatically trigger their sneak attack/deathblow abilities.
  8. Good idea. You can also do : Base - Cleave stance Number of attacks = number max of engagement (Foes can be hurt even when there is no physical "engagement" (the link between two characters) but max possible number of engagements is the key) +No self-triggering +Primary attack. And here, engagement become Gold. : p People NEED to stack a capacity of engagement to increase the effect ! If you want to be strong with cleave stance. Engagement +2 = 2 attacks max arround. A good way to put forward a mechanic a little bit... under used in the actual system. EDIT+ : Engagement is not only defensive, because the next level, each ennemy nearby give -5% of recovery. So the "theme" is respected !^^ I like the idea of cleave stance being tied to max engagement, but I don't see why cleave stance not 'being automatic' would be a good thing. Do you mean you manually have to activate the cleave each time the fighter kills something? That would be extremely tedious in micromanagement. I'd just remove the ability for bonus cleave attacks to proc more cleave attacks (removing 'proccing of itself') instead, unless that's what you really mean.
  9. I'd like to add here that the Gorecci street fight ended up being really easy for me once I used an explosive on the group to the right. I did the fight on both level 4 and level 5 (requires starting at 4 from blessings of berath or doing the main quest in the ruins first, which also gets you aloth). I had a MC Shieldbearer/Troubadour tank with dagger and large shield modal slightly to the center of the room with Eder as swashbuckler dual wield and priest Xoti with a crossbow to the right (just the three of them). That setup worked for me, but I'm pretty sure any MC with Eder as tank instead will also work. Just make sure you pick large shield proficiency for him and buy him one, and invest in the explosives skill. Start fight stealthing to the platform to the north with the mage. Engage by throwing incendiary (blinding) grenade on the platform with your tank. Make sure your tank is using a greatshield for the pull with the 'the wall' modal so the rifle wielding rogues cannot one shot the tank, second wind if needed. Have Xoti use a ranged weapon to attack the blinded mage on the platform. Then run in with your stealthed DPS of choice and start killing targets one by one while your tank engages the enemy fighter on the stairs and the two enemies very slowly wading towards you from the left. Since I was a chanter, I could also summon three skeletons on top of the blinded mage, but again, any ranged dps capacity will kill her as well. For me, skeleton summon + swift winds of death + a few auto attacks from crossbow Xoti was enough. I ended the fight having only used 1 grenade, no other consumables and never dropped any character below 60% hp. Overall, I like the difficulty increases as I now actually have to think about how to play it. I'm less happy with how my original main character, a beckoner, got completely destroyed by the nerfs. I'd appreciate some way to retrain a subclass, since troubadour now just seems better, even at summoning, than the actual summoner. Fixing the retraining bug was very high on my wishlist, so thanks for that
  10. I haven't added to the wiki yet, but I'm keeping a word document of every unique item I come across: the stats, where to find it and what the upgrades are. It's not complete yet since I started doing this roughly 30% into my playthrough and thus am missing quite a bit, but I'm trying to keep it as complete as i can. If someone wants to start entering what i have into the wiki then I could share the file as I have it now.
  11. The Firethrower's Gloves are looted from a chest in the fortress of the "Fire Giants" in the Ashen Maw: it is in the area where you can meet their faction leader. At the start of that area you can take a left, central and right way: the chest is found in the right way. I don't remember all the specific names but I tried to be as specific as possible. The cloak is looted in one of the three vases in the treasure of the "Magma dragon" in the Lair of the Ancients in Ashen Maw. The second item I have no clue which one it is. You get it from furrante as a quest reward for doing a quest involving the death guard below Berath's temple. It might be possible to get it by killing him too.
  12. Well, I made a similar post earlier in the non spoiler section and was told it probably didn't count as spoilers. Oh well. I'll go back there next time.
  13. That shield is a large shield that gives deflection based on Athletics skill and damage reduction based on Metaphysics skill. In the family feud quest you can also get an armor that gives deflection based on you Intimidate skill and on an island I found a cloak that gives Fortitude/Reflex/Will based on you History skill. Really? How do you get the intimidate armor then? Is it a reward for solving it a different way than the peaceful ending?
  14. Hey everyone, My current party is around level 14 now and has almost cleared the southern half of the world map. I currently run into the issue that I severely lack gems to upgrade my stuff further. Specifically, pyrite/emerald/mother of pearls. Does anyone know If I can buy this somewhere? Kind regards!
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