Everything posted by Wormerine
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Nudity question...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Making sex choice a slider, rather than a binary choice would be enough.
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Weapon modals on relaease
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Some of the morals are not very useful, at least against beta enemies. As far as I am aware no changes to modals were announced as of yet.
- Spiritshift - aggregated info
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My hope for being a careful pirate in the Archipelago.
Wormerine replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good ending of Pillars? What good ending? As its not a game dealing in clear cut morality you will have to be more specific than that. I assume ship interaction will work the following way: there will be bunch of neutral ships, be it bounties or pirates, whom you will be able to hunt without consequences. Deadfire's faction system seems to be rather important as well, and while Josh said it is possible to complete the game without allying with a faction, it is hard to do. You are expected to become friendly for a faction. It is save to assume that the more you become friendly with one faction, the less friendly others will become, organically making traveling to certain locations more tricky, and allowing you to target those faction's ships. I am sure that sinking faction's ships will interact with "faction system" but I doubt it will influence your personal stats (honest, cruel, aggresive etc.) just like cleaning mobs in PoE1 doesn't change your dispositions.
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ESRB Rating...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Here is a quick primer for rating systems around the world. Yeah I saw it. <3 SBH. Just couldn't quote from top of my head what would put PoE over the +17, while I have a better idea on how movies are rated.
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Nudity question...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Took me a while to dig it up but here it is. Cover thou eyes mortals, to not get blinded by its glory! https://twitter.com/jesawyer/status/931312258466029568
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New Features Trailer and Preview
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Depends what “hand-crafted” means in this case. Early in development there was a talk about random encounters as you travel and that some of them will being repeatable (lots of unique content but not infinite). Even those repeatable were to be “supervised” and not just spawned by algorithm - so a designer would design repeatable encounters with some possible variation in them. I am curious if those are still in the game. Poked Josh couple times about it, but no confirmation. It is possible that they moved towards limited, more unique content, though if I run out of ships to sink it might be a stragely empty archipelago. Judging from beta there will be plenty of fighting to be done. They are just better designed overall.
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ESRB Rating...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am not 100% sure how ones earn certain raitings in games. I imagine that just like movies, there is a list of certain “do”, “do not” and that it’s not always a reliable way of judging games content. Some dark themes of PoE alone probably would push it beyond 17+. First PoE had 17+ rating as well, so check how it was rating in whatever system you are using for a reference. I doubt those two would be much apart.
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ESRB Rating...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://jesawyer.tumblr.com/post/172274840621/are-you-saying-there-will-be-actual-nudity-in
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Good Deadfire Streams?
Wormerine replied to The Sharmat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With early access being sold these days as a playable and enjoyable product (at best of times) the higher expectations are not surprising. But that is also why this beta could be accessed by supporting project via fig, and is not sold as a product. Looking from afair at beta of PoE1 it is pretty much what I expected so far.
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Is there going to be another BETA update what will it involve
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is supposed to be a new beta for testing might and buffed resolve. When it comes out no one knows. As other people said: it’s beta not early access. It was part of fig campaign for those who want to contribute to development, it is not a product sold to be enjoyed. https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes
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My big hope for thiis game is that the soundtrack won't...put me to sleep
Wormerine replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With Supergiant it’s quite clear that music is part of the game (especially with transistor were its tied directly to protagonist). It is not only that game designers design the game and composer fills it with soundtrack, but there are systems build to interact with soundtrack, and I be that as game gets developed it goes together with thinking about how OST will work. Regarding battle music: it’s a direct reference to BG series who did the same thing. I got quite a nostalgia kick out of battle music and how it was implimented. Industry developed some neat tricks throughout the 20 years though, and I wouldn’t mind one bit if Deadfire would modernise it’s music a bit.
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Drugs info
- Do most people really play the hardest difficulty level?
Wormerine replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)“Pride” is not quite the same as “satisfaction”. While not a negative trait in modest amount, it is tied to showing off. You are proud of something or someone in front of the others: you show it to your friends, you talk about your childks achievements to others, hang your degree in a visible place. Being proud of beating a game on a harder difficulty is absurd. Yes, it is satisfying to me, but I am certainly not proud of sinking over 200 hours into video game. Was it satisfying? Yes. Am I ashamed a bit? Well, maybe a bit. Would I proudly show of my gog achievements to friends and family during a social event? Goodness me, no.- Good Deadfire Streams?
Wormerine replied to The Sharmat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would say 1. They talked about new beta couple times so we know one is in works. When I pressed Josh about beta release a while ago, he said they are not revealing dates until release as they don't want to miss one. As an example he said they were aiming for a release the same day I bugged him about it, but it isn't ready. If they said they are not doing beta and focusing on finishing the game I don't think many people would be irritated. I wouldn't. Still.... so this week?- My big hope for thiis game is that the soundtrack won't...put me to sleep
Wormerine replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I love main theme, Shadow of the Sun and I LOVE White March's tavern song. I overall think the music is good - it fits gameplay style and tone of Pillars' world. I do hope for a bit more lively tone with all the sailing and adventure and no soulless children around. What they could do is incorporate folk music of culture which were an inspiration for Huana (japanese/hawaian?). If Justin Bell feels up to the task. Imitating foreign culture can turn out very wrong.- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thanks! Ok, that makes me very happy. This modern jRPG piano felt very out of place. Relief.- Good Deadfire Streams?
Wormerine replied to The Sharmat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Assuming a beta update will ever show us up-to-date build. We will get might back and test the new resolve upgrade, but I will be surprised if they actually release more updates (like the revamped passive skill tree). So far they kept everything underwraps after initial feedback. Don't know if they just want to make sure it's good before showing it, or if they prefer to make a best impression on launch.- New Features Trailer and Preview
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ha! Was so excited to be the first one to see this trailer so I posted it in Josh's News and just now saw that another thread is already up! Some minor but very good UI aditions to the ship view. Hopefully there is more of that overall.- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)New trailer: EDIT: So.... soundtrack a bit less depressing? Not sold on it just yet (hoped for some more tribal stuff) but we will see how it will work in full game. It might be just a soundtrack music anyway. EDIT2: Minor visible improvements to ship system, like the advantage indicator. Hopefully, there are more minor but important improvements like that. Overall UI seems a bit more polished. EDIT3: Beta update this week maybe?- My hope for being a careful pirate in the Archipelago.
Wormerine replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There are also ciphers. As long as there won't be an idiotic "improve reputation by not murdering conquered crew" from Black Flag I will be fine. I am 100% sure it will be simply: loose reputation with a faction by raiding their ships. The nuance of being covert or not would be most welcome, though there would need to be a tangible benefit/drawback to each.- Fearmongering thread
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Was pathfinding so bad? I don't remember that. It has serious issues depending on your team set up. I didnt find it to be an issue on my first playthrough, and if you have a healthy mix of melee/ranged/casters you will be fine. But try to roll with a more melee oriented squad and you will run into a lot of issues. Characters with ranged melee weapons not attacking even though they are in range, people getting stuck trying to reach enemies etc. I also tend to not rely on AI at all, so as my orders tend to be more specific I avoid a lot of issues.- Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One of the goals with the new penetration mechanic was to make it less “mushy” - in its first iteration it was even more extreme as anything below required pen would do 30% of base damage. Many felt like it was too harsh as one point of pen would take away 70% of your damage. With feedback they changed it do more gradual degradation. Such extreme decision was explained by a desire to make it clearer when attacks become ineffective and encourage weapon/target swapping. A more gradual system requires manual calculation if player wishes to engage with such system (figure out at what point one should swap weapons or change targets). However, your suggestion is a very common one.- Do most people really play the hardest difficulty level?
Wormerine replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)First of all GoG has achievements if you use galaxy client. Odd question. Did you never play a game before? Most of them have scalable dificulty settings to best fit players preference. What is the reason that people created mods for Baldur's Gate2 to make it more challenging improving on AI and enemy composition?- Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found this statement interesting, and not only because I am confused why you would describe Eder as macho, but because in all those male cases you focused more on character traits, rather than thier physical appearance: Eder - calm, macho? - not blond chubby Aloth - intellectual, sensitive, not slim, dark haired sharkboy-whatever-his-name-is - exotic local - well, could be both ways. ****ing a fish seems to be in fashion (jk. Need to see Shape of Water) badass pirate - not short, furry. On the other hand: Xoti - best because she is the most attractive, her personal views are a minus Pallegina - still kinda hot, but with bird features, personal views are a minus Maia - not conventionally attractive enough. Good companion - pale elf. Good companion - Yidwin, because her original concept art was HOT! So maybe it is not really a case of poor romance choice <of course we don't know who and to what extend is romancable> but double standards for what makes male and female romance worthwhile. - Do most people really play the hardest difficulty level?