Everything posted by Wormerine
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Fearmongering thread
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Haha! Two is great but three is a crowd.
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Beta update?
Ok! So it is a thing. I remembered Josh saying that concentration needs to be taken down before an interrupt will work, but I couldn’t remember if it is in current beta of of it was the concentration tied to resolve system he was thinking about adding. So yeah, seems like you can prepare to prevent for a potential interrupt. I will keep an eye for those during my next beta playthrough.
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Action Adventure
Hellblade? Bastion is probably in my top 10 games of all time so further recommendation from me.
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Beta update?
What? Where did that came from? Might is coming back (all damage and healing) and resolve is getting buffed to make up for the loss of concertration. Possible buff to resolve revealed here: https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes Resolve is being revertd to its POE1 state and, additionally, is receiving a buff because it was meh. If you are talking about empower/depower from Resolve than it's not a possible buff because And revert they did.I am pretty sure he means moving magic damage&healing back to might, and leaving resolve with deflection and will bonus. Old resolve would mean implimenting interupt and concentration back, which would mean a core redesign of entire Deadfire system. It was entirely different system back in PoE1. Resolve is getting a buff, because without concentration it doesn't provide much value. EDIT. Right? Having two interrupt systems in play would be really odd.
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Beta update?
I just jumped back into beta and made my team smack each other in the face to figure that out. Unless there is more to it that meets the eye the system seems fairly simple. Basic attack don't interrupt. Various abilities, however, do interupt when certain conditions are met. For example: Strike the Bell works on a hit: Knock Down will interupt even on a graze: While a fireball needs to crit to interupt: It seems that if an attack meets those conditions an action will be interupted.
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Beta update?
What? Where did that came from? Might is coming back (all damage and healing) and resolve is getting buffed to make up for the loss of concertration. Possible buff to resolve revealed here: https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes
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Fearmongering thread
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Rocks fall, everybody dies. That's not anti-climactic ever! It's just the ending of NWN2!
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World Map - Land Encounters
It certainly happened to me before, but with the buffed up Lagufaeth. Once I avoided him the encounter disappeared. I assumed it's intentional, but now when you mention it I am not so sure. As they are hand placed events and don't pop up randomly (at least in the beta) It seems weird for them to just disappear from the face of the earth forever. Really inconsistant with how the rest of the game works.
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Main character attack and damage
That's all true and part of the design. If you didn't play Pillars of Eternity1 here is a summary: you gain experience by exploration (discovering new areas), completing quests and completing journal entries - those aren't in the beta yet, but essencially you have a journal with bestiary, which lists every monster encountered. Info about each monsted gets filled in with every enemy of that type defeated. Once you fill the entry you don't gain extra experience from killing this type of creature. Gained experience is spread across all teammates. It might seems like an odd way of doing things, especially compared to jRPGs but that's because Deadfire doesn't encourage combat. It is certanly part of the game but if you want to avoid bloodshed through diplomacy or stealth you won't loose anything. That way game avoids rewarding various roleplaying choices more than others. Combat is there to be hard if that's what you like. If you feel that a tough fight isn't worth the effort without a better loot or experience boost than the difficulty is there to accommodate you.
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It's still possible back this game?
Wormerine replied to myuggo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't do anything here unfortunately. It's an injustice that who discover only now the game can't have the cool items of the Fig campaign. Do you think can be a possibility to contact the support? Thanks! Hardly an injustice as those items are there to encourage funding the game. They loose a bit of an appeal if they are sold after the game have been funded, no? Though I do feel your pain. If you talk about exclusive items ingame, yeah, I never like when backers get "extra" items in a singleplayer game. Those items aren't a big deal, but still. Whenever I back the game or buy it after launch I like to have the "complete" edition. Splitting game into various exclusive version drives me nuts.
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Beta update?
Is Thursday the usual day or Tuesday? It would be nice to get some official ballpark? I know how people go monkeycrap out of entitlement about not meeting the internal deadline.. but at least naming the week would be nice Beta updates traditionally come online on Thursdays. I doubt Obsidian will say anything specific until actual beta update release. They don't want to not release update after announcing it. Josh has been teasing this one for a while so it's probably coming soonTM but whenever its this week or next week or week after that? Who knows. I do hope it's this Thursday. It has been a while.
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Looking forward to finally seeing good Overwatch cinematics:-). They haven't been quite what they used to be. Good for her. Maybe she could sparkle some cooperation? Starcraft Obsidian RPG?
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Fearmongering thread
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't have access to the beta, but from what I've seen on YouTube and posts like yours, it seems it would be really difficult to maintain a high performance on a low-end rig. Suffice to say, I don't believe these promises also. Deadfire has full capacity to run well - its very uneven right now. Sometimes I get smooth framerate, sometime it gets really bad. I have seen other games drastically improve performance within one patch, so its not impossible, but its probably my biggest fear right now. All excited I will launch the game soon after release and it will run like crap.
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As “strength” checks have been mostly moved to skills (in this case athletics or intimidation) it shouldn’t be an issue anymore anyway.
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Beta update?
Darn, and last week was the first when I gave up on receiving new beta. I suppose it’s time to get excited over nothing again this coming Thursday. ;-)
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Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Excellent question. I don't know if this can be answered here, maybe with spoiler tags, but is there a bigger battle in the beta? How interesting will mages be in this case?Nothing of the sort. Beta includes sidecontent and gameplay wise focuses on fairly low level basic stuff. While there are some tougher names enemies there, there is nothing too epic there. It’s not that I want to hear the answer - I prefer to discover on my own. I am just curious/worried how they will approach it as those fights are usually ones where full “rest” of abilities was coming to play.
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Fearmongering thread
Optimism is a path to constant disappointment. To minimise unavoidable letdown once the 8th of May is upon us, let us lower our expectations ahead of time by discussing all the possible ways in which Deadfire shall fail. PERFORMANCE! You would think that a game with a 2d background and an isometric view would run on a potato. No, Sir! While the basic graphical nature of the game comes with a limited option screen, it doesn’t mean that it won’t require an expensive machine to run. Beta suffers from some serious performance issues. New weather effects seriously tank the frame rate and, strangely enough, so do menues. Inventory screen seems to be the new Crysis. Sure, they say that will be fixed. They say that the optimisation is the last thing to do. But I know better. I have heard all of that before. <But seriously, why is inventory screen so bloody taxing. It makes managing equipment a real pain.>
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It's still possible back this game?
Wormerine replied to myuggo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ability to back the game was closed before the announcement of release date and preorders.
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"Muscle Wizards" is an invention, by people who couldn't read a Text-Based Description. This one? Nah, we all read it. Just today my high might mage had an option to lift a guy with his bare hands threatening to crush his skull. That said, it’s probably for the best. While I prefer strenght/resolve conceptually, classes weren’t designed for that system from ground up.
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Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)BG2 was ported for tablets. Deadfire is ported to consoles. The situation is the same. Devs make the game for PC, other studio makes a port.
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Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I love how as soon as you announce "there will be a consol port in the future done by a different company" people immediately claim the game has been somehow compromised. [sarcasm] I know, the same happened to BG! After excellent first game they dumbed it down for the sequel! Arabian setting just screams casual. They even added romances to attract female audience. Dont get me started on those "highlight interactive object" scrubs and removing weapon degradation.. It all would be good if the game wasn't designed to appeal to tablet casuals. [/sarcasm]
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Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unexpected. Any specific reason? I find UI easy, so its not like in the first game where buffing with food was a pain in the butt. Did you dislike survival bonuses from PoE1 as well, or is it something else?
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What does everyone think about the new casting system?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)99% of the Players probably didn't play on Story Mode // Relaxed, where you could have x99 Camping Supplies. Others had to manage their ressources with Two Camping Supplies only on PoTD. Rest-Spamming... lol Oh Yeah ! Now it's Deadfire that has indeed bacome a Rest Spamming Festival. Since there are no Ressources to manage anymore, & all of that, regarding the Difficulty on top of that. Great Improvement ! [Get yourself two stacks of x99 Hardtacks & you're good for an entire Playthrough, on any difficulty ! xD] My dear Dex, you don't even make much sense. What exactly is the benefit of sleeping in Deadifre and feeding your party with Hardtacks (except loosing resoures on your team and time, which in Deadfire is money, as while you party after every combat stuffing your face with hardtacks your crew eats as well... preferably not hardtacks). Considering Obs changes in WM1&2 and Deadfire my guess would be that the issue PoE had was people not using spells enough. Frankly, PoE1 gives resting supplies like candybars. I fail to see what great depth PoE1 has what Deadfire doesn't offer right now, except spells being an "I win" button with marity of the game being balanced around not using them.
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Why the hell are they dumbing down the game?
Wormerine replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Its different. You use food to feed both crew and your teammates. Moral is a mechanics tied to crew. Feed them with hardtacks for too long and they be unhappy, gaining xp slower, possibly rebelling etc. Feeding your teammates with hardtacks won't lower moral but it also won't provide bonuses. To encourage people to not rest too often a high quality food gives your team bonuses (similar to those gained from resting in high quality rooms in PoE1). You rest again, you loose this bonus. So yes, you could rest after every fight if you stock up on hardtracks. However, unlike in previous iterations you gain very little by it. The only per-rest resources are willpoints and potential special abilities from items. In previous games resting spam was breaking a game and needed to be discouraged because using your abilities made game trivial. In Deadfire by resting you are not really making things easier, unless you really want those willpoints. Resting is result of player's failures (falling in battle, running into traps) rather than a punishment for using resources at their disposal.
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Wouldn't it have been better if the Thaos-concept was used for the hero? (spoilers if you haven't finished PoE1)
Wormerine replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That... would actually be a pretty good twist.