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Wormerine

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Everything posted by Wormerine

  1. KOTOR had this, so I assume the same here.Yeah, personally I felt like those “you recruit everyone but not everyone goes with you” works only with ships. KOTOR did it first, from what I canremember, and it was great, the same with ME. In other titles it always feels like bunch of people tag along and then sit on their asses for the majority of the adventure.
  2. Deadfire might do a better job encouraging switching companions, as you get to choose your party every time you embark. It was the case when leaving Caed Nua, but they would you go there in the first place?
  3. Various ships types varying in stats and features (speed, boarding, evasion, firepower focused). How they look, I don’t really care that much.
  4. Stacking is annoyingly confusing.
  5. Ah, ok. I tend to leave bounties, dragons and arch mages till the very end. That’s probably why.
  6. I suspect there won't be anything until the game release and they will just grand a code to get the DLCs...or we wait for mods. If they really started working on it after hearing complaints it might take a while. If I will keep getting over cutthroat Cosmo at this rate I should not even care about it by release. Seems like an odd oversight. I find it hard to believe they didn’t thing of gog users when setting this whole thing up.
  7. I have been hearing a lot of complain about this XP discrapency on these forums, and in my 3 playthroughs I never encountered anything like that. Maybe it’s something they fixed later on? I didn’t plah Pillars until 2.0 and they introduced adventures in 3.0 I believe. In my recent playthrough characters I didn’t use and stayed in my stronghold were indeed short by 2000-5000 xp of reaching lvl 16. Easily remedied by recruiting them when handing in a single batch of bounties. As PoE is a much more involved gameplay and decision wise that IE games (both ability use and positioning is much more crucial) 5 party actually feels very very good. Redundancy in fights on both player and enemy side has been reduced without limiting complexity of engagements. Curious to see these topics pop up again - I though they were all put to rest when first beta was released. Edit: you reached level 16 by act 2? I am completionist and I didn’t hit lvl cap unti I beat both white marches and were doing 3rd act content. Do you run around with smaller party size?
  8. Would not active party members be physically not present (not interact with relationship system) or they will potentially bringint out every possible conflict possible?
  9. Not shaving for a bit, doesn't hide the stolen face.
  10. You changing your profile pic threw me for a loop. Hehe - I made it yesterday as a sort of recreational activity and wanted to see how it looks as an avatar. Good! Finally you stopped wearing my first PCs face. ;-)
  11. I did find Deadfire harder as first, as it’s not exactly like PoE1. Once I figure how interrupts work and how to manage time and protect from being interrupted it got much better. Right now, I find Beta to be at the level of “I need to focus but can win every battle” with exception of Titan whom I have to cheese a bit every time.
  12. Still bunch of companion gifs and from what I understand at least two updates (47 is audio and 46 is ???). Closer to release, press stuff might me more prominent, right? We might still get a flood of stuff, though I am sure we missed something. So far they advertised every code we found via twitter right? (including magaizes and Versus Evil store)
  13. Considering each DLC is projected to cost $10, I think they are going to be of some substance. If they are just a weapon pack or additional ships, I doubt they will sell at that price point. We don't know how they are priced exactly though. Their combined worth is $30 but they might be priced $5, $5 and $20.
  14. From what I understand it's tied to Deadfire's achievements, not PoE1. In beta there is an ingame achievement tab, so I imagine whenever steam or gog works it shouldn't matter as long as game registers it.
  15. You are not alone. If you were able to playthrough PoE1 without an issue you should be able to run Deadfire, at least on playable level. But it's all a mystery right now. Final specs weren't released yet, optimization isn't finished. The most recent beta release came with significant performance boost, but I have no idea how much it will further improve before the release.
  16. I agree that “creator meddling” is certainly one narrative. Per the post you’re responding to, I don’t think that it’s applicable here. I think Feargus wants to be able to point to Deadfire as the crown jewel of Obsidian and is pulling out all the stops he can to achieve that. But... that's good, right? And why wouldn't he? PoE is their own IP - the better it does, the better they do. If we follow this thread, and assume that previous susicion that Josh doesn't support full VO is true - than Josh doesn't want Deadfire to be Obsidian's crown jewel...?
  17. Hello! By all means, this is the first legit concern I have seen on these forum regarding full VO. It all depends on what those three DLCs will be. Me, like most I believe, am interested in story content. Commitment to full VO indeed increases production budget if they are to fit into the game. But who is to say that all three will be story expansions? What if the meatiest of the DLCs will be an expansion, while two other will be smaller DLCs to keep Deadfire pop up, before the 3rd one is released? In some streames when talking about additonal ship mechanics he mentioned that it could appear as DLC/free content update. What is speculation? Unintentional reveal? Who knows Only time will tell. I am bracing myself for some of the DLCs to not be White Marches.
  18. Sounds like code for “a decision Josh wouldn’t have made”.Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.Right because he isn’t an owner. He could have, just as easily, answered the question without mentioning the owners. I think it’s interesting that he did. Doesn’t mean I’m pissy about the decision or the VO. I’m sure Feargus is eager to have feather in his cap for future negotiations with publishers, as a fully voiced indie game of this size probably carries weight. That's I mentioned the context of this statement. If it was all by itself: "Hey Josh! What made you go for full VO? - Hey, it wasn't me! It's was the owner's decision!" but it makes sense to mention it in the context of his reply: "No, full VO didn't influence how I wrote this game. How do I know? When I was writing I didn't know full VO was a thing. Why, if you are the project director? Because people who can give funds for this kind of feature decided that after I wrote most of my thing" I know that the story of owners meddling with creators is a common theme, but it feels very off, especially when owners give to the project, rather than take something away. "Hey Josh, I just multiplied your VO budget and... -HOW DARE YOU RUIN MY WORK!"
  19. Sounds like code for “a decision Josh wouldn’t have made”. Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.
  20. Well, figuring out what people think gods can do for them is kinda central to figuring it out, no? People in Eora know that these Gods exist and rightfully so, because they do. What they do with that knowledge seems to vary. Many NPCs in the world seem to do what they do (research, farming, craft) and get drawn to Gods whose ideals are closest to their own. Some people use faith as an excuse to do what they do, some rely on faith to make sense of the world around them.

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