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Wormerine

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Everything posted by Wormerine

  1. I don't think there is. You are clearly meant to be able to recruit him but there is no option to do so. For the beta your crew seems to be set up for the beta, though this time around you can hire two additional crew members in the port.
  2. There are also console commands....
  3. Yeah, I did pull him off. Almost got him. For the next fight I will actually equip blunt weapons and try the barrel trick:-). Cheesing my way thourgh it. I always find the "spawn additional enemies" in boss fights to be a cheap move. While it is something I won't mind on subsequent playthroughs, it is frustrating to see it happen for the first time with no prior indication.
  4. I can understand how it could be annoying, I just didn't even notice the change. Didn't mind previous way of doing it, don't mind this one.
  5. I bought supplies from the town view without a problem. However, couple times when I entered the shop, the "grid" at the bottom of the screen didn't show up. It is possible that transaction wouldn't happen then. You could try buying supplies from the shopkeeper in town, and see if it works.
  6. Agreed. That enervating noise needs to die in a fire! ...I like the tik sound. tik, tik, tik, tik, tik, tik
  7. Location name remained after event completion:
  8. The baby wurm whose family and friends I have mercilessly murdered for some reason seems to work against me: It has its own hearing and sight radious which takes your team out of stealth.
  9. I created Barbarian/Wizard with an intend of focusing on defence/summoned weapons spells. Concelhault's Staff didn't seem to do much healing. Checked discription and: Wooping +0 health restored. Amazing. In addition items when inspected have a tendency of opening two seperate windows. Edit: upon further inspection the healing from the staff is working. It is just a tooltip that is broken.
  10. I didn't play this beta in its entirety. I heard Titan got some buff. In past playthroughs I went: fruit thief>least experienced ship>storm>cannibals>ship near city>Leng Fruit thief is a quest you can get in the city. On path between beach and upper level there is a man tied to a pole being sentenced. Cannibals can be found on an island to the north.
  11. This. It's the most annoying feature ever. I really dont understand why the devs insist on this. I don't get it. You want to equip armor in quick items slot? Why?
  12. I wanted to tie S&D as slowdown&accelerate combat speed (as it worked in PoE1). To my surprise I had to set it up as seen here: Combat Speed Up in fact means: Combat Speed Down while Combat Speed Down in fact means: Combat Speed Up
  13. WHY DO YOU HAVE IT AND I DON"T. You use steam or gog?
  14. Deadfire isn’t really more modern. In a way it is an “older” setting than Dyrwood was. Dyrwood was already colonised with the conflict being for the most part resolved. Deadfire is in active colonisation.
  15. Nope, you just get more stuff to choose from (or spend extra points on passives)
  16. From what I remember the complain was about lack of generic passives, not request for unique ones (“I want my rogue to use two daggers, why is there no perk for it? What? He can use them and be effective? But I want a perk!”). So that’s what they did. I agree they are not terribly interesting, but so they were in PoE1 too. I am sure some will find a use for a passive +10 boost to defence, but probably not me. But hey, with 2 extra points per power level I will grab some of them, if I know I won’t be using active abilities. As far as unique passives wizards had ones giving a penetration boost to certain type of spells.
  17. I could swear tutorial tab was empty for me yesterday! I will have to check it again.
  18. Yen is not terrible. She can be a bit unempathetic but she acts on pretty solid logic. She has good reasons for doing things she does.
  19. Yup, importing save imports decisions but not the character. If you want to recreate the same character it’s cool, but you can import save and go with completely different race/background/class. Hitch makes me wonder if they just gave up and said: “we ain’t care what you do!” or if they kill you in intro ala. Mass Effect2 and you get reborn as potentially different incarnation.
  20. Haha. I must say, it really was. I would have lynched you for that couple years ago, but after replaying BGs... well, they can be endearing but It can get really awkward.
  21. Silly people. I did only one battle yesterday late night, but my initial impressions are very positive. Addition of “advantage result” should make things more clear and making forward movement available at any time seems more natural. “Brace for impact” is a nice addition to minimise damage when hit - hopefully AI will use it well: in previous beta builds I found it too easy to cripple enemy ship by massacring enemy crew with raking hits. A chance for manouvers to take multiple turns is an interesting one and I like a feel of it. My biggest complaint would be tooltips. Some of them are completely immaculate, but even so I would like to be able to know exactly what benefit/downside to the move is. Yes I know “STOP” gives +20 to aim, but only after I have done it. If a turn or jibe has a chance to take two turns, what are the odds of that happening? It seems it is still tricky to figure out what chances enemy has to hit me. Any difference between full sail & halfsail beyond speed? If I remember well both granted +5 evasion.
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