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Wormerine

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Everything posted by Wormerine

  1. You can hide helmets, cloacks and pets by clicking an eye icon attatched to their slots in the inventory.
  2. I am using not so great mechanical hard drive and loading times are decent. While Deadfire doesn't run smoothly, I seem to have less issues than people with powerful rigs.
  3. If you mean that designing skills for another 10 or so power levels is easy then sure.
  4. I am playing at 1920x1080 and have no such problems. UI fills the right amount of space and font size can be adjusted in options.
  5. Yes, I believe PoE1 would load longer the bigger save was. I am not too far into the game either.
  6. Huh? Even if you don’t pick spells they are still in the game. Programming and art work was put into them no matter if you end up using them or not.
  7. Killed Roderick and you call yourself a good guy? :-P
  8. Won’t pistol work as well? Barrels explode when hit by firearms as well. Won’t carnage set them on fire as well?
  9. PoE1 had a bad habit of telling you a story instead of playing it. Sure, conversation with Maerwald was cool, but it would be much better if discovered via dungeon, or puzzle or anything gameplay related. We will see we’re Deadfire will take us, but so far it has been excellent. Really well defined characters and locations, and learning about world while exploring, fighting and, well, doing stuff.
  10. 0:33 When playing tonight I recognises the space and used Bobby’s trick. Just as much death and framerate drop as advertised. Yeah, I almost blew myself up when destroying barrels for food. lesson learned: Serafim’s carnage damages and sets on fire gunpowder barrels when shooting regular ones.
  11. Mine depend on what my computer is doing at the time. It loves getting preoccupied with updates and such whenever I try to game. I usually get under 20s loading screens which seems acceptable considering I am not running an SSD. Those prerendered background need to get loaded!
  12. Just by loading the game. If you look at the loading screen, saves will be in a "folder" with your current character's name on it. When you create a new character a new folder will be created. No way to override old saves. Was the same case in PoE1. Now thinking on it - really good design, devs.
  13. Ok, if it keeps the pace and quality I might be really really loving it. Sunk solid couple hours. Did one quest which topped Roderick's Hold and Monastry from WM... that's a strong opening. Wondered a bit Neketaka and gothered enough quests to sail away and do some stuff. I love how dense the game feels. PoE1 felt empty, lifeless, here there is a cool thing to find behind every corner. World map exploration in delightful, combat is snappy, quest design much more complex.
  14. And I have seen revie praise ship battles as tasteful and best addition to the game. *shrug* to be honest reviews seem to say things completely contrary to each other.
  15. I won’t lie, save import have issues is a bad idea opening card, especially, that Eders background or missing Vela are one of the first things you will notice. About 3 or 4 hours in and these are the only problems I have run into so far. All things considered Eder having a wrong one line and wrong item isn’t a meaningful problem for me (if I had Vella I would be more upset) but it’s a bad first impression. 10 minutes into the game, I was alt-tabbing and reporting a major bug. Giving a warning review on steam feels like a fair move. At the same time I kinda accepted at this point that a major, big release will come with its share of problems. Rule of thumb - don’t play game at launch if you want the best experience. Good think that Obs is at work fixing the issues. Hopefully the hot fix will arrive sooner than later.
  16. Yes, once you start the game go to difficulty options and you can disable it.
  17. From yesterday: Thread:https://forums.obsidian.net/topic/97726-scavanger-hunt/?hl=hunt
  18. There is no spell memorization in Deadfire. Spellcasters, including wizards, learn spells in similar way other classes gain abilities - you spend an ability point during lvl up, to pick spells your caster will be able to cast. You want be able to “learn” all spells - pick wisely. If you are not satisfied with your spell selection, you can go to nearest tavern and for a fee respec your wizard (lvl up again all the way from lvl 1). Those spells that you learn will form a backbone of your wizard - he will always be able to cast them. Grimoires are used to expand your spell repertoire. You can’t edit Grimoires - that means, that sometimes their content will be less than ideal. Each Grimoire contains 2 spells per spell level. If you have a Grimoire equipped and it contains spells you didn’t “learn” and they are from a school you are able to cast (in case of Aloth this is not a concern) they will be added to your repertoire of spells. Different Grimoires contain different spells and you can switch between them mid combat - put potential Grimoires into quick access slot in your inventory. It takes couple seconds after switching Grimoires, before you are able to cast again. [note: in the Digsite you should encounter skeletal mage, whose Grimoire you can use. Experiment with it and Aloth’s one]. If Grimoire contains a spell you already “learned” or it contains a spell from school you are not allowed to cast (in case you use a wizard with a subclass) those spells will do nothing for you. You can cast up to 2 spells per spell level, depending on your character lvl. You can greatly increase an effectiveness of one spell by using empower, or you can replenish half of your resources using empower on yourself. All spells come with certain cast time and recovery - time you spend before and after casting spells. During the cast time you can get interrupted, which will cancel the casting AND consume the spell resource. Recovery is a time that your character will require before taking another action, be it attack or casting another spell.
  19. Can confirm that gog overlay doesn’t work. I had no issues with using regular printscreen though (unlike beta4). I left setting s as they were, and if i remember well it’s set on borderless window.
  20. I don’t think it’s possible to simply import assets from PoE2 to PoE1. A question about potential “enhanced edition” of PoE1 in vain of Tutu mod for BG has been expressed multiple times, and the answer was purely speculative: “that would take significant resources but would be very very cool”.
  21. Interesting. Can’t confirm, I use keyboard for easier and more reliable selection.
  22. From my experience PoE1 takes about 80 hours to complete - I am a fairly thorough player, doing every quest and at least skimming through all the books I can find. I am sure you can rush through it in much less, that that kinda defeating the point of the excercise. I would say go for PoE1 first. It will certainly give more context to Deadfire (to be honest from the little I played of it, I think it would be far less impactful without already established connection). While Deadfire so far seems to be a better, more expensive title, PoE1 is packed and finish. Giving Deadfire time to mature will only enhance your first experience with it. Perhaps, by the time you are ready at least some of the DLC will be out as well.
  23. They WANT you to think that there are only 4 of them. Yeah, creating a connection between ship2ship and boarding would be my no. 1 priority in improving the system. Right now you want to do one or the other. Preferably, both could be combined (weaken a really tough crew and finish them off in melee combat).

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