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Wormerine

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Everything posted by Wormerine

  1. That’s... disappointing. I liked that firearms didn’t get influenced by dexterity. Sort of a weapon of choice for character withoutnhigh dexterity, differentiating weapons at least a bit.
  2. A companion, whose soul you can shape to your own will? I like that;-)
  3. If you backed the game via. Fig or backer portal, then no, DLC is not included. A key for the game should be redeemable already on the backer portal, and it will list exactly what you will be getting. Fig packages are seperate items from the buyable copies on stream. Pre-ordered bonuses are included. As expansion pack wasn’t part of any of the pledges and it needs to be purchased as a seperate $20 addon. As a heads up, if you purchase the expansions addon via backer portal, you won’t receive key just yet. It will most likely be generated closer to release dates of each expansion.
  4. To me, personally, the problem with base PoE was that it was too much one tone. Put to much depressing/violent/shocking content and it uses its value. Same way for humor. Put too much of it, and it stops being funny. The key is to mix those. Prepare a violent scene in a more casual quest. Bring players hopes up, before introducing something really bad. In PoE it’s not that soulless babies were too much, but they were a constant norm, which quickly lost its impact.promise of more varied tone of Deadfire, hopefully will result in a more effective storytelling.
  5. I was worried that Deadfire might loose this grounded and complex atmosphere when moved into a “piratey” setting. After playing beta I have no worries about it. We have seen little, but it feels like Pillars. I don’t recall anything particularly, though a wider range of emotions will be welcome. Some of the more entertaining and straightforward quests of WM made the darker parts only more impactful. There is still a long long way to the buffoonery of D:OS, and BGs were much closer to it that Deadfire seems to be.
  6. I agree! While removing all the so float (opening locks, learning spells, killing trash enemies) the xp for traps remained, making it preferable to disarm the trap over everything else. Gaining a trap and selling/replanting it seems like a good enough alternative to luring enemy into it.
  7. I assum you didn’t play White March. Your loss. In addition, you don’t have to replay PoE1 to play WM. Reload pre-sun in shadow save and play WM as a standalone adventure (though thematically and even storywise ties to base game). As someone who replays games he likes, i prefer if expansions expand the base game, not add additional dangling threads. Firaxis style expansions are my thing. New dues ex really frustrated me with weird dlc which could be integrated into the base game and one which just didn’t have anything to do with base game. It’s like releasing directors cut or a movie but adding stuff afterward which have nothing to do with film... you either have stuff to expand on, and add, or you don’t.
  8. I wish I could second that, but I'm all aboard the Maia train. I'm not aboard any train yet, but I'm leaning more towards the old buddies, cuz I know them better. I've yet to figure out what's so appealing about a scaly fish man that turns into a...fish. Is it some sort of fetish? An Oscar worthy fetish!
  9. Don’t they attack with both weapons regardless. I equipped my rogue with two pistols recently and I am pretty sure he would fire both pistols during auto attack... I am pretty sure one of them should be empty.
  10. :-D. So we play as a toddler! Ok, you have my interest now. I still don’t see a benefit of moving Watcher to different body, beyond alienating new players. It’s like a direct sequel, but without benefits of a direct sequel but with all its drawback,
  11. A customizable 3D portraits would be nice, but it probably would be more to expensive to do a decent 3D portrait that paint a 2d one. For 3D portrait to work it would need it be around Starcraft2 quality, and those are all non customisable characters. A screenshot like in D:O or Tyranny just doesn’t cut it for me. They look odd at best of times, though I fought Tyranny was quite clever with it.
  12. That really doesn’t help in anything - you either remember your previous incarnation, in which case being lvl.1 probably still doesn’t make much sense, or you don’t, in which case who you are doesn’t matter. Unless the point of the game is discovering previous deeds, which would be silly because:1) it’s premise of PoE1 2) it’s third game in the series - if I want to learn about watchers previous life’s I will replay Pillars and Deadfire.
  13. Drink every time when new thread about character import pops up! EDIT. Before any further inquiries here is the pitch. I won’t bother with sources: 1) you can import a save, choose from multiple presets or create your own “save” and define major choices. There is some very minor reactivity that will not be present when not importing the save, though it’s very minor. All meaningful choices are to be set via editor. You can’t import and edit that save. 2) when importing save you import choices but not the character. If you want to recreate your character from PoE1 go for it, but if you want to change things around you are free to do so. 3) some passives like “gift from the machine” will get transferred is some way - not sure when in what form. 4) we don’t know for sure, but it’s safe to assume you will loose your equipment for the sequel.
  14. Hi Michał. As of yet we don't know. It was promised that the Deadfire should run about the same as PoE1. The game isn't optimized yet (they have about a month till release to do it) and final specs hasn't been announced. The only thing we have backer beta which is not representetive of the final build. I am running game on a following specs: Intel Core i7-4720HQ CPU @ 2.60GHz 8.00 GB of RAM GeForce 960M GTX Windows 10 Home 64-bit So far beta has been rough, though it got much better with recent update. The game seem to be capable of steady framerate, but it struggles. Here's hoping it will be much smoother on May the 8th. I would wait until its closer to release and specs are officially released. Even so steam refund is there for you, if game turns out unplayable.
  15. It seems that XP gain for crew has been drastically increased in beta 4. Usually I am able to gain level after one ship2ship battle, and am able to use full speed on later encounters. At least it happened during my both playthoughs. Your milage can vary. I don't think there are any additonal ship items in beta (certainly no other ships). I know it was possible to spawn other cannon types via console commands, I don't think any of the items were found. I am no data miner, and I have been trying to figure out mechanics via gameplay only. As there is no way to see ship's stats (evasion, accuracy bonus etc.) so it has been confusing. Certainly things are not consistent, which leads me to think that it might be tied to positioning and movement between both ships. For example, I have achieved some impressive 100% to hit after making a full-sail move in parellel to enemy ship. I believe it happened after he did a move in the same direction as well. It is possible that stats such as accuracy are tied to movement in relation to each other (you move sideways the same direction - good accuracy, enemy moves towards/away from you and you make a stop move - good accuracy etc.) But I wasn't able to confirm it. I lost my enthusiasm after learning that there are further changes being made to ship2ship combat, which means whatever is uncovered now will be probably out of date by release. Probably its simply better to wait for working tooltips.
  16. I would say, if you have a willpower to do it, its always better to wait - preferably not only after a few months, but after all pieces DLC are released. I tend to be "Wait for GOTY" kind of guy. Unless I am really into the genre. Like PoE. I will play on day 1 (or day 2 depending how downloading will go). Hopefully, the extra month will help in making the release smoother. As far as imbalance - I feel like it will probably take me a playthrough before I really start noticing those. I have a modest tolerance to bugs in RPGs.
  17. With more experience deckhands as well? At the start you move at half of maximum speed, due to inexperienced deckhands. Naturally, if you make it too easy to do boarding, it kinda looses a point of sea combat/boarding. Hopefully, there will be ships and ship upgrades which will make boarding easier/quicker for those who will want to specialise (aka. skip sea combat) in boarding.
  18. I see, if I recall correctly it was rumored that each member would voice multiple characters but this is too far back and where I can not find so do not know, since it's not uncommon for a voice actor to do multiple roles. So naturally that was the encounter in my brain with all this but you're right, 7 is not enough for something like 600 Deadfire in-depth living/beifing npc's. Edit: Breathing They probably will voice multiple characters. In PoE Matt Mercer alone voiced 3 confirmed characters (Eder, Aloth, PC Sinister voiceset) and I am sure he did more - it sounded like he did Skaen priest under Dyrwood. I heard Pallegina actress do the voice for Crucible Knight representative at the animancy hearing. That's how it goes. If they are good actors it isn't even an issue.
  19. What are you talking about? I am trying to figure out whenever you have odd sense of humour, or just you see things a different way (Snowcap?). The announcement is that the entire cast of Critical Role will be acting in Deadfire, not they they will voice everything. They are like 7 people there, which is NOT enough to fully voice an RPG.
  20. With beta 4 I find alt-tabbing really difficult. The game seems to hijack my screen and really doesn’t like to let go... which is an issue when I try to document bugs or it crashes. It would be nice if enemies would surrender if they pretty much lost and have no hope of escaping. I am super excited that the cannon ammo will be a thing for the final release. To be honest I am fairly satisfied with where the ship2ship combat will be at. It’s not FTL by any means, but it’s not a core of the game. Dabbling in ship combat while traveling around should be a fun addition. My biggest request for 1.0 is transparency of mechanics. I was thinking of starting a thread, describing in detail what each manouvers does and how it influecses defences and aim, but I cannot figure it out. Accuracy tends to jump between 0-100% and I really can’t figure out what are exact reasons.
  21. Kinda like ‘Chocolate and Peanut Butter’.Or “pen and apple”https://youtu.be/Ct6BUPvE2sM
  22. I wonder, where this idea came from that Divinity2 sold well because of full voice acting? There are certainly benefits from voice acting, like it’s easier to stream, giving game more exposure. But even so, I doubt that the tone of Pillars is fit for general streaming. For example the Divinity multiplayer stream, done with Mercer, Cox, Dodger and someone else,was a fun ad for the game, but something like that will never happen with PoE. Well, multiplayer isn’t there, but even if it were, it’s not game where “fun” is the engaging part. Overall, Divinity ad campaign was very effective, at least for me personally. Deadfire trailers and promos aren’t terrific.
  23. If Divinity wants to be a genuine contender with Deadfire, it’s needs to put at least some effort into writing, characters and quest design. See, Deadfire should use as much voice acting as it needs to have - it won’t make it any worse or any better. Personally, don’t care for Divinity and I doubt that people who love it, love it because of the full VO. Even if that was the case, saying “hey, we have a full VO” hardly makes Deadfire an instaseller. Focus on stuff Divinity doesnt have rather than trying to match the title that many people already bought and probably never came close to finishing. I doubt they are hungry for more just yet. Not to mention that Divinity and PoE are nothing alike - I don’t believe they fight for the same space.
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