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Wormerine

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Everything posted by Wormerine

  1. While it can be tedious, it is presented this way because the system works this way - inspiration and afflictions of the same attribute cancel each other.
  2. Did anyone try to adventure with sidekicks? Is there anything[/i) outside the elevator pitch, which is their introduction? I was expecting them to be key characters in major side quests who stick with you after all is done, but one of them is literally: Why? How? What for? Who are you? Didn’t find all of them, but Ydwin at least did have a reason to tag along.
  3. Yup, on the lower deck all pets should be walking freely.
  4. What? You think the reason we didn't reach that stretch goal is because people complained about her design? That's a bit of a stretch. An almost 300k stretch I would say.
  5. Yup! Reactions seem to be really easy to go trigger. At the start of the game I did one thing Eder disliked (stole from Eothesian priests during first scripted interaction) and we had serious talk about me being damaged by all the fighting and if he should follow me. Same with romances. Do one thing your companions like and they already want a piece of you. I like the idea, but it really doesn't work right now...
  6. Well, I think the system is good, I just feel like they skip couple steps. It seems like companions tend to just blast through their conversation triggers. If someone likes your repitations/choices they are free to express it, but I feel another conversation outside "you wanna bang?" would be welcome. I don't feel like I have initiated any of those. I don't feel like any of those characters expressed any interest in my PC of any kind, until they want to romance. I feel romance should be late game/well earned thing, not the first thing you hear from the character after their recruitment. The benefit of set in stone/linear development is that writers can set up a nice arch. I liked BG2, I liked PoE1. I really don't have much feelings about any of the Deadfire companions. Who is Xoti, outside of super religious girl carrying a soul-sucking lantern? Her reputation sheet tells me more than out "conversations". Though maybe i's also my expectations. I ma used to walls of text. Interactons characers have are actually pretty neat. Just had a tension between Xoti and Pallegina, which was pretty well done. They certainly feel aware and present this time around, though conversation triggers could use some polishing I think.
  7. Wow. Xoti is horny. After having barely anything to say for last 15hours, or even explain herself, she suddenly quite openly tried to hit on my PC. After I turned her down, literally seconds later she tried to hit on Eder in the banter. Uhhh... seems like romance is always an RPGs bane. I hoped that with relationship system there would be at least some kind of buildup, before characters start saying how they can't live without you. Sadly, it seems like Deadfire didn't manage to elevate romantic relationships beyond fanfiction quality. Could have done without them. I was trying to pick the most uninterested, but not hostile, lines to avoid this kind of stuff, but I guess unless you treat characters horrible they will try to bed you.
  8. Yet another wrong import - this time Pallegina. She has the "mercenery" ending, result of unfinished questline in PoE1. She should be a Kind Wayfarer. I wondered why she was so upset with me first time we met.
  9. Playing on Veteran (so easier targets to hit) and Aloth out DPSed my entire team without much effort. A well placed AOE or empower single target spell can be devastating, as long as you can get past defence/armor.
  10. But that's were usefulness of consumables comes into place, be it granades or scrolls. While scrolls and potions were very useful in soloruns, I barely used them in fulll comp. In Deadfire sometimes useing healing potion instead of free healing spell is desirable. Appreciating new system more and more, especially during tougher fights.
  11. That said Deadfire seems pretty well polished, aside from unfortunate import.
  12. Isn’t the hotfix planned to come out next Tuesday? I don’t remember my game updating? As far as I know Eder’s import is bugged for now.
  13. I think you need set it manually in control options.
  14. Yeah, I am intentionally leaving Neketaka with most of it untouch as I have enough stuff to do already. It looks like a sprawling hub we will be returning to over and over again. Feels like a city.
  15. True, clicking on items can be a bother. I started to press pause for a bit, to accuratly aim at the item I want to interact with. Still, combined with "follow the mouse" movement walking around the city and dungeons is just more fun.
  16. ROLF. I will have to try it out. I love when different mechanics cross with each other and create something that absurd.
  17. When the feeding time is up and you are on land, crew doesn't consume food - only gets paid. So far I didn't have to buy any additional food since I got some rice and wine during the tutorial (first port). That said I have been exploring only island on the way to my destinations, and I have hunted a ship or two. Geez, new ships are expensive.
  18. After 10+ hours with Deadfire I must say I am really enjoying it. As sort of spoiler free (unless specified otherwise) "first impression" post, I wanted to list the things which stuck with me for Deadfire. Initially I intended it as a fully negative post but there are couple things I just need to compliment. Gripes: The well known bugs with save import. Seeing some of my choices not being recognizes properly is a shame. An unexpected series of bugs the slip through testing. I will survive Eder having a wrong backstory, but shouldn't Concelhaut be with me? If that's the case, that might sting a but more. I imagine the hotfix won't fix games in progress. Ah, too bad. Failed my will save and I shall suffer consequences of playing on day1. Konstanten's recruitment "quest" has been... how to say it... disappointingly brief and uneventful. I am tempted to take him in my party just to see, if this is really all that is to him. But seriously, he got less introduction, than an average recruitable crewmember. Performance has been fairly uneven. I would blame it on my laptop, but changing graphical options seem to have minimal impact and players with much better machines reported similar issues. Combat can tank framerates quite a bit. Companion introductions can be a bit too brief for my taste. I understand that an effort was made to not drown player in conversation and exposition this time around, but it might be too much for my taste. I still don't understand, how Eder saved me, never had a chance to ask Xoti about the lantern, and I felt like Maia assumes I know more about her than I actually do. It's like characters mention people and things in the way, which suggests we talked about it. However, there is part of companion writing and design that I really love, but about it more below. I feel like returning companions would really confuse me if I didn't know already who they are (aka. play PoE1). At least for now, they really dont seem to have a reason to join me (taking of course into account, that I might learn more about them and their goals while venturing together). Praises: I love the world map. Being able to freely travel around is a wonderful addition, communicating exploration much better than empty field maps of BG1 or PoE1. Liking ships alot- the resource drain is really well balanced so far. Tough enough to count my money, but not tough enough to not allow my to upgrade/buy stuff. I LOVE LOVE LOVE smart camera and new follow-the-mouse movemement option. Together, they make walking around smoother and more natural. Overall quest and level design seemed to be improved quite a bit. Especially one complex, Hitman-like area really impressed me. A wonderful use of various mechanics and gameplay opportunities. The game feels dense and rewards exploration. Companion interactions are a blast. They interject quite often, and get responses from NPCs . Looking forward to how they develop. Overall production value is wonderful. I wasn't too excited for full VO, but it has completely won me over. OST is lovely, and all the extra animations, barks and background noises really add a lot. Can't wait to set sail again and discover new adventures.
  19. As the POTD changes enemy stats my gues would be that is has something to do with it. Similarly you can change content scaling option.
  20. Yes, characters come with default behaviour scripts. You can turn AI off by toggling on/of head icon, just above character portraits. However, turning AI of means that characters will just stand doing nothing unless you order them otherwise. You can keep AI on and remove the script if they want them to just autoattack (RMB the head icon to access AI options) or edit the script so the character does what you want on its own.
  21. What Obsidian does here is kinda a traditional cRPG thing - Fallouts were quoted as direct inspirations when pitching the system during crowdfunding. I love it, one of my favourite additions to Deadfire. It keeps the exploration aspect of PoE1 or BG, while alowing the actual rendered spaces to be meaningful, rightly designed spaces. A better use of resources I would say. Discovering new places and avoiding/raiding ships is lots of fun, constant drain of resources (though for now seems like a less significant drain that I thought during beta) gives the feel of expedition and traveling. Whever it would be a ship or land, I loved how Fallouts did world map, I liked how ADOM did world map, I liked how Wasteland2 did world map, and I am digging very much how Deadfire did the world map.
  22. Nay, I continue my character from PoE1, so I made this decision couple years ago:-).
  23. Level scaling can't be changed once the game is started - the choice is permanent.

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