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Found 20 results

  1. Hello.. Is the persistant stuttering and frame drop issues on both the pc version and console versions going to be fixed at ANY point in the future? I mean we barely seem to get a patch to fix minor issues once every three months if lucky and you are not addressing folk like myself who have this issue on the pc and ps4 versions. My pc spec.. Gtx 1080 I7 8700k 32gb ddr4 Game is installed on a m.2 ssd Windows 10 Gsync enabled.
  2. I recently purchased GamePass so I could play The Outer Worlds; however, the game is not stable and is borderline unplayable. I have dropped the settings all the way down to low and set the framerate to a locked 30, but there is still continual stuttering. The odd thing about it is that I am not seeing any frame dips when this happens. I have listed my specs below and have tried many different graphical settings, along with reinstalling multiple times. All of my drivers are also up to date and have been reinstalled along with Windows. PC Specs: Processor: Ryzen 7 2700 GPU: XFX Vega 56
  3. some help would be nice nothing works i have tried. no force comands in steam no overley disable. low fps in fights and stutters. DxDiag.txt
  4. Hi, The issues with Nvidia post was made in June of last year. Is Nvidia going to provide support for this product? I still have issues with a 1080 Ti even after the Special K patch. The issues are: 1. Alt-tabbing from Windowed mode, it often takes 1-2 minutes to alt-tab back into the game and often I can see the screen working behind other windows but it doesn't respond to mouse clicks and doesn't come to the front. 2. Choppy framerate issues. Even after following the recommended guide. 3. Huge load times even with SSD + 32Gb + i7-8700K I loved Pillars 1 but am really struggling
  5. Im gonna keep it short. Deadfire performance is really, really bad. On 1060,i7,16gb ram it runs on my pc between 30-45 fps in most locations and about 60-70 on a few rare occasions. Game also sometimes freeze for 1s when summoning. Its definetly not hardware problem because deadfire use at best 50% of my gpu and cpu (checked it). FPS stays the same on both high and low presets,no matter resolution. And i even reinstalled windows to double-check. Many random people complain about fps, even those with 1080 gtx, just look at reddit and steam forums. Not to mention numerous topics about performan
  6. I have an i5-7500 with a GTX 1070 and a G-Sync compatible monitor. All other games run smoothly, and so would Deadfire (I tend to get 60+ FPS in most areas) if it weren't for the sudden, intermittent drops every minute or so. Even drops from 90 to 65 are noticeably irritating. I tried changing the resolution, lowering the settings, fiddling around in the Nvidia panel, nothing works. Help?
  7. Hi, i just started with Pillars 2 and encountered two weird control behaviours which i cannot disable in the settings (at least i have not found an option for that): The camera movement has a weird acceleration / deceleration. I would expect it to have exactly one speed (which is adjustable in the settings) which starts and stops abrupt with "touching" the boundaries with the cursor or hitting one of the camera keys. The mouse cursor moves just as expected with my mouse movements, except from when having an item in the inventory attached to the cursor. It suffers from massive lags and
  8. Hopefully, people are still visiting the Pillars 1 forum. I really need some help. I am trying to replay Pillars of Eternity 1 while I wait for the bugs in 2 to be ironed out and I am suffering from periodic stutters every 30 seconds or so. The framerate's almost locked at 60 everywhere but it still stutters. It's quite annoying. Doesn't matter where I am, it still stutters. This and Pillars 2 are the only games I am having issues with on my system. Everything else runs fine. My system specs: OS: Windows 7 Professional (64 bit) CPU: i7 3770K (overclocked or not, it makes no difference) GP
  9. I am on Gog Fig backer version macOS High Sierra 10.13.3 2.4ghz Intel Core 2 Duo 8Gb Memory and Nvidia Geforce 320M 256MB I know I am underspeced, but the game is pretty well optimized on the rest of the gameplay and I think that the aforementioned screens should be the least likely to slowdown the performance,so maybe something happens there. On PoE 1 I had no such problems ,if it helps *Also sometimes running the game results in blackscreens where there is limited interaction,tht is to say you can year dialogue going but in black,sometimes it happens in the menu too. * I also foun
  10. I've been watching some streamers play, most notably itsmeJP who has the best PC money can buy (SLI GTX 1080ti / i7 6800K) and he cannot maintain even 60fps (which is the minimum these days with 120Hz and especially 144Hz becoming so popular), I've seen him drop as low as 24fps and in general he's sitting around 35 - 45fps which is really awful considering his hardware. If the best PC money can buy can't play this game properly what chance do the rest of us have? If Steam is to be trusted the average user is using far, far less powerful hardware so it'll be interesting to see the experience mo
  11. So I've been putting this game off since it came out because of terrible frame rate in various areas and during every combat encounter. When I pledged for this game it never crossed my mind that a 2.5D game would ever perform so poorly. After checking back every single patch to see if things have improved and seeing nothing, I'm at wits end. During the year or so the game has been out, I have upgraded my PC from a i5 2500k/HD 6950 to an i7 6700/GTX 980 Ti, and to my utter dismay, I saw almost negligible performance improvement. I was briefly relieved that Copperlane began running at 60fps
  12. It bugged me in the first game and it's still bugging me now that we can't tweak the game as needed to improve performance or just to remove certain PP that we don't like the use of. A preset slider just seems a bit lazy IMO.
  13. https://streamable.com/c54p3 This happens all the time, it's really off-putting.
  14. I only just bought PoE 2 days ago and I'm enjoying nerding out very much, but technically I'm finding it quite poor. The frame rate is really bad during combat, fluctuating wildly from 20 - 100fps. I'm also having lots of audio issues, from voice work skipping to choppy audio while just exploring (I've disabled my VPN and IP6 which helped but didn't fix it entirely). So now I'm wondering is PoE2 on the same engine? If so will it be the absolute latest version of Unity which I know is a little better. Once I finish PoE I'd like to back PoE2 and buy it early, and the only thing that's holdin
  15. So, I'm recovering from surgery at my parents' house and don't have access to my PC. I picked up a compute stick M3 for general purpose use. I would like to play Pillars 1, but don't know if I want to install it if it will just be unplayable. Does anyone have any idea what kind of performance i might get on low settings?? Im sure it's a long shot, but worth asking i suppose. Compute stick M3: Intel Core M3 Windows 10 64GB onboard + 200gb MicroSD 4GB DDR3 Intel HD graphics 515 <--- maybe the big issue?
  16. By moving across any map, I encounter short lags every 10-15 secs. Now I found that quite a lot people are posting the same issue on different forums since the game released. None of the patches since then addressed it. My Specs are: win 7 64bit gtx 460 amd phenom ii x4 8 gig ram
  17. Hi everyone, I'm posting on behalf of my girlfriend. We bought Pillars of Eternity on the Steam sale (aww yiss) under the impression that it would run on her laptop. For reference, here are the minimum requirements listed on Steam, alongside my girl's laptop specs: | | minimum | laptop | |-----|-------------------|-----------------| | OS | Vista 64 or newer | Win7 64 | | CPU | i3-2100T | i5-2450M | | RAM | 4 GB | 4 GB | | GPU | Radeon HD 4850 | Radeon HD 7450M | So clearly, we exceed the minimum requirements every
  18. One thing I did encounter quite often in this game is that if I'm on a map/scene with a lot of particle effects (like fog, rain, biawac in the beginning, ...), the framerate drops tremendously. On native resolution (1920x1080) and AA off I run this game around 45-50 fps, but everytime the weather goes to rain for example I can be lucky if my fps stay above 30 fps. The same applies for scenes like the biawac in the beginning and every other "flashy" scene only that it goes down to like 19 fps and thats quite annoying in my opinion. I don't know the exact reason for that, but I guess it has
  19. I'm playing on a 27" iMac with 3.4 GHz Intel i5, GF 780M GTX, bootcamped to Windows 8.1. This is well past the recommended requirements, and I'm generally getting really smooth framerates. Graphics setting "high." However, whenever someone casts Chain Lightning (e.g. adra beetles), the game turns into a slideshow until the FX finishes. I don't have a framerate indicator up, but I'd eyeball about 2-3 FPS. Not a huge deal, but nevertheless something that should be addressed.
  20. I've noticed that frame rate drops in larger areas like Copperlane in Defiance Bay, especially around groups of NPCs. Frame rate returns to the normal 60fps when the game is paused, so it's definitely not a graphics card bottleneck but a CPU one. I also get dramatic frame rate drops in combat when certain spells are used. This seems purely a graphics bottleneck, but I feel I shouldn't be getting such poor performance from my reasonably decent hardware. Also, most of the spell effects are WAY too heavy and overblown, obstructing characters in combat more often than not. Perhaps tuning them
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