Jump to content

Wormerine

Members
  • Posts

    5779
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by Wormerine

  1. From what I understand this is a hotfix meant to fix the most major issues with Deadfire, among them save import bugs. I wouldn’t count on them redesigning PotD, testing it and rebalancing it within a week. It will take a while. Maybe with 1st expansion?
  2. Frankly Takehu hitting on my male orlan Watcher, feels... how would that work exactly? I am molested by my own companions.
  3. Finally saved up for a galleon. Wow, this thing hits hard, and has trouble manouvering. Don’t ships automatically heal up when you dock into the port, as long as you have enough resources? Same with crew injuries? I didn’t take enough damage to test it, but that’s how it worked in the beta.
  4. It took a long before they started singing. They sing now. Oh, they sing,
  5. So that’s how they solved the dump-the-resolve problem.
  6. I find the descriptions rather telling, but I think maybe a red version of the icon would do for the negative effect. Oh, and there was this one time when I burned bodies of killed Eothesian missionaries and Eder and Xoti approved. Xoti approves by laughing and slapping her knees... psycho.
  7. There was early Josh twitter or tumblr post saying that it would be possible to make Ydwin a full companion with an expansion and introduce another sidekick. However, it was early on, and as expansions seem rather modest ($10 each) I don’t think it will happen.
  8. While it can be tedious, it is presented this way because the system works this way - inspiration and afflictions of the same attribute cancel each other.
  9. Did anyone try to adventure with sidekicks? Is there anything[/i) outside the elevator pitch, which is their introduction? I was expecting them to be key characters in major side quests who stick with you after all is done, but one of them is literally: Why? How? What for? Who are you? Didn’t find all of them, but Ydwin at least did have a reason to tag along.
  10. Yup, on the lower deck all pets should be walking freely.
  11. What? You think the reason we didn't reach that stretch goal is because people complained about her design? That's a bit of a stretch. An almost 300k stretch I would say.
  12. Yup! Reactions seem to be really easy to go trigger. At the start of the game I did one thing Eder disliked (stole from Eothesian priests during first scripted interaction) and we had serious talk about me being damaged by all the fighting and if he should follow me. Same with romances. Do one thing your companions like and they already want a piece of you. I like the idea, but it really doesn't work right now...
  13. Well, I think the system is good, I just feel like they skip couple steps. It seems like companions tend to just blast through their conversation triggers. If someone likes your repitations/choices they are free to express it, but I feel another conversation outside "you wanna bang?" would be welcome. I don't feel like I have initiated any of those. I don't feel like any of those characters expressed any interest in my PC of any kind, until they want to romance. I feel romance should be late game/well earned thing, not the first thing you hear from the character after their recruitment. The benefit of set in stone/linear development is that writers can set up a nice arch. I liked BG2, I liked PoE1. I really don't have much feelings about any of the Deadfire companions. Who is Xoti, outside of super religious girl carrying a soul-sucking lantern? Her reputation sheet tells me more than out "conversations". Though maybe i's also my expectations. I ma used to walls of text. Interactons characers have are actually pretty neat. Just had a tension between Xoti and Pallegina, which was pretty well done. They certainly feel aware and present this time around, though conversation triggers could use some polishing I think.
  14. Wow. Xoti is horny. After having barely anything to say for last 15hours, or even explain herself, she suddenly quite openly tried to hit on my PC. After I turned her down, literally seconds later she tried to hit on Eder in the banter. Uhhh... seems like romance is always an RPGs bane. I hoped that with relationship system there would be at least some kind of buildup, before characters start saying how they can't live without you. Sadly, it seems like Deadfire didn't manage to elevate romantic relationships beyond fanfiction quality. Could have done without them. I was trying to pick the most uninterested, but not hostile, lines to avoid this kind of stuff, but I guess unless you treat characters horrible they will try to bed you.
  15. Yet another wrong import - this time Pallegina. She has the "mercenery" ending, result of unfinished questline in PoE1. She should be a Kind Wayfarer. I wondered why she was so upset with me first time we met.
  16. Playing on Veteran (so easier targets to hit) and Aloth out DPSed my entire team without much effort. A well placed AOE or empower single target spell can be devastating, as long as you can get past defence/armor.
  17. But that's were usefulness of consumables comes into place, be it granades or scrolls. While scrolls and potions were very useful in soloruns, I barely used them in fulll comp. In Deadfire sometimes useing healing potion instead of free healing spell is desirable. Appreciating new system more and more, especially during tougher fights.
  18. That said Deadfire seems pretty well polished, aside from unfortunate import.
  19. Isn’t the hotfix planned to come out next Tuesday? I don’t remember my game updating? As far as I know Eder’s import is bugged for now.
  20. I think you need set it manually in control options.
  21. Yeah, I am intentionally leaving Neketaka with most of it untouch as I have enough stuff to do already. It looks like a sprawling hub we will be returning to over and over again. Feels like a city.
  22. True, clicking on items can be a bother. I started to press pause for a bit, to accuratly aim at the item I want to interact with. Still, combined with "follow the mouse" movement walking around the city and dungeons is just more fun.
  23. ROLF. I will have to try it out. I love when different mechanics cross with each other and create something that absurd.
  24. When the feeding time is up and you are on land, crew doesn't consume food - only gets paid. So far I didn't have to buy any additional food since I got some rice and wine during the tutorial (first port). That said I have been exploring only island on the way to my destinations, and I have hunted a ship or two. Geez, new ships are expensive.
×
×
  • Create New...