Everything posted by Wormerine
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Shortcut to select 5th party member doesn’t work.
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You my man! Thanks that fixed it.
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Too little combat and too much talking?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh absolutely. I think it is designed to be a sort of Hub area. I immediately realised that taking it all in at once is a bad idea. I am over 50 hours in and just recently finally visited all districts (some are still fairly unexplored). The way bounties are designed also encourage you to go in and out of the city. I go to Neketaka, get enough stuff to do, and sail out. Once I am done I return explore a bit more, and head out again. I am loving it. It feels like a dense, lively city, which is difficult to achieve.
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Too little combat and too much talking?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Curious. I feel like Deadfire doesn't have enough of talking. Every conversations seems to be really rushed. I don't necessarly need a 15 minutes long conversations from PoE1, but I would really like some more background here and there. Deadfire certainly has less combat encounters. There are not multilevel dungeons filled with trash fight/after trash fights (ekhm ekhm majority of Endless Paths zzzzzz). It seems there was an effort made to have less, but better designed fights, which is certainly the case. Difficuty is a quite too low overall though. Sadly, no Durgan Battery yet. White March might still remain as top Pillars content.
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6 Person Party vs. 5 Person Party (Argument Number 4,721)
Wormerine replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I get what you are saying, but BG2 was like 150 hours. By all due respects, Deadfire is like 50 give or take. I don't know, I'm just biased toward the 6 member party. For whatever reason, when I came across certain characters in BG, I could tell almost immediately if I wanted them in my party or not. I think that's where Obsidian is missing the whole "Alignment" thing. I think it needs to be implemented badly. Maybe don't say Neutral, Chaotic Evil, etc, but this would really help when it comes to party composition and knowing who would be a bad or good fit. Where do people take those numbers? I would agree with you if I didn’t replay both Baldurs Gates recently. They are actually about 50h each, and by that I mean doing all quests, reading all lines, doing all that is there to do (BG+TotSC, BG2 without ToB). On the other hand, I am over 50h mark in Deadfire, I haven’t been wasting any time I am seem to still have bunch of stuff to go through. So?
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3 expansions ......really?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://eternity.obsidian.net/news/pillars-of-eternity-ii-deadfire-post-launch-content-announced
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3 expansions ......really?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I mean yeah. New Vegas Sierra Madre Vault.
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Blunderbuss vs Pistols
oh darn.. So what to do? I'm also using pistol on my chiper should I stop it and change weap? Do I have other option? I just wanna build focus There is warbow, Frostseeker, which shoots multiple projectiles and is overall, a but broken. Builds up focus crazy fast. I can’t remember where I found it though.
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Blunderbuss vs Pistols
So thats whats going on. I was wondering why my DPD and focus gain is to bad with double firearms if my reload time is 2sec. Back to the warbow then.
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Shortcut to select 5th party member doesn’t work.
There is an issue I have been having for a while now, which I can’t seem to solve. Keys 1-5 a shortcuts to individual party members. For some reason “5” instead of selecting fifth party member, chooses second one (as does “2” BTW). 5th character (in my case Aloth, but I checked, it is the same no matter who is 5th and what’s my party composition) can be selected with LMB on his portrait. I didn’t find those shortcuts to be editable in options. Anyone else has this issue? It’s been happening for me for couple hours now. I first noticed it on an uncharted island with friendly Deadfire Explorers encounter, two headed giants and ruins with bunch of traps+sand strap scripted interaction, but I don’t know if it started there, or I simply didn’t notice it before.
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Bug: Consecrated Ground does not move with caster
Wormerine replied to Volvox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I think that’s intentional.
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There is a bug for that knife throwing game on the ship (orlans head)
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Not from my experience. Missed nose many times.
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Beastiary bug?
Wormerine replied to poparakrava58's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am playing on Veteran and it doesn’t seem like there is “stat discovery” system as it was in PoE1. Everything is shown from the first encounter.
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Range on party assist
Wormerine replied to Hades's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well. It’s done, so if you sneak around the map with one character the others can contribute to check’s, scripted interactions. Your Aloth must be really standing far away - never had that problem. Maybe it would be possible to extend the range a bit?
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Bit dissapointed with the exploration quest maps (Charting the undiscovered Islands)
Wormerine replied to Farsha's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do like this tighter design. I liked the puzzle dungeons, if combat be more challenging I would take a single encounter over 75% of filler in Endless Paths. Traveling on the world map is quick, and instead of one or two stretch out dungeons we got plenty of smaller, to the point ones.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Still two days to go.
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Some Achievements Are Gone?
Wormerine replied to Katalmach's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From what I understand those achievements won’t be added as steam/gog achievements but ingame challenges. It will be also done once game is balanced and polished enough, to be able to provide such challenge.
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3 expansions ......really?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)$25 - season past preorder $20 - early bird DLC fig addon Do the math.
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Way to check enemy level?
Wormerine replied to sffrrrom's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Holy cow. Game needs to get much more difficult. I beat Steel Preacher a long time ago. Level 8 maybe? I felt it was the right level of challenge (playing on veteran). I had some enjoyable fights but in this case I might have been tackling areas way above my level. It has been a snooze fest for a while now.
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3 expansions ......really?
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you are going to play it once only, then better wait anyway. Some patches are needed.
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Serafen yelled on me before I reaching Picer's Island
Wormerine replied to Dana's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Serafen yelled at me after accepting a quest to help slavers. Maybe it was the first time he had a chance to do that?
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Collective summary of all the glaring bugs in the relationship system
Wormerine replied to Aramintai's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Another one, this time Aloth, when initiating final part of Pallegina's sidequest:
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6 Person Party vs. 5 Person Party (Argument Number 4,721)
Wormerine replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bad argument. You were never forced to take 6 and the previous game didn't have the current AI implementation (which we all asked for way back during the POE kickstarter) It's cool that they added that. At the same time, if gameplay is tedious enough that you are supposed to not play the game, than something is quite wrong. I have turned all the scripts off and it has very enjoyable. Making "not playing the game" the default option the game is designed for, seems like a bad bad bad idea.
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6 Person Party vs. 5 Person Party (Argument Number 4,721)
Wormerine replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Regarding OP post. The same argument can be done against 6 man party. and party of 7. You can't have everyone at every given time. You couldn't have everyone in BG1&2. Seems like the best way to solve your problem is not designing more companions than there is party slots. Even if party size would be still 6, two unfortunate perons (Maia and Takehu for sure) would be left out.
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Personal Inventory vs Stash?
Wormerine replied to MARiNZ0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I put items into personal inventory, which I use with those character (consumable or weapons) but which currently don't have space for them in active inventory. I change around weapons depending on what I am fighting and don't feel like investing an ability point into an extra weapon slot. Consumables are easier to find when in person's inventory, rather than in busy stash. Other than that - not much.
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Main Story way too short for an RPG! I am very disspointed...
Wormerine replied to Voltron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It depends what you want from your RPGs. Witcher 3 is one of my fav games in recent years but it’s not a good RPG. I loved ME2, but it’s not a good RPG. BG2 wasn’t a great RPG. All of them were, and are, fantastic games. Fallouts1&2 were praised and are loved to this day not because of their stories (aka. plot) or that it was the best story told at that time, but that is was a great RPG - you had freedom in creating a character, and a world which would respond to this character, and quest and systemic design, which would allow to interact with the world with variety of ways. If I were to complain about Deadfire I would say that Fallout2 is still probably better. Appeal of Fallouts were never good antagonist or exciting plot, and it’s the same with Deadfire. If that’s not your cup of tea, and prefer your games to be a more focused, narrative coherent experience, that’s alright. But that’s not what RPGs are. At least, not to me. Genres are funny that way. So far I don’t see Deadfire as failure, as I don’t think it aimed to achieve things you claim it should have. I don’t care much about Eothas so far, but I can about factions and my place in this world. Which means broken dispositions and companion relationships bother my much more than short “crit path”.