Everything posted by Wormerine
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How do class resources work?
Wormerine replied to zendingo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Essentially, Deadfire got rid of most per-encounter, per-rest abilities. Those were replaced by class resource, with each ability costing certain amount of resource. That way you have more flexibility in choosing what you will be needing in that fight. In addition to those abilities monk has also the wound system, just like in PoE. I think monk is the only one using both such resources at once.
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[POTD Difficulty] Launch NOT tuned discussion thread
Wormerine replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)While I agree with the title of the thread I find all three points raised to be irrelevant. Well, maybe the first one, but open spaces work against the player, not in favour of him. It’s been changed as in PoE abusing doorways is a too easy way to win majority of fights. Point 2 and 3 are core gameplay mechanics and don’t make game easier/harder. Resting in PoE or EI was never an issue, therefore never added any challenge. Current system provides a more limited resources per-fight but expects you to decide what will be most useful in current fight. If properly balanced it has a lot of potential. Current difficulty problem doesn’t lie in how and when you can cast. I don’t see making injuries and resting a meaningful mechanics without redesigning entire structure of the game. It wasn’t meaningful in IE games and it wasn’t meaningful in PoE1. Deadfire tries to design gameplay around elements that worked and.... has some more work to do. The core ideas are fine, though.
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Tell me about Poe 1 differences
Wormerine replied to Nefarious7's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I remember Deadfire having a pop ups explaining all major things. How hit and damage is calculated is certainly there. There is entire tutorial part of the journal, where all the mechanics are listed for your use. It’s in the same space we’re bestiary is if I remember well.
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UMM! You forgot something, Mirke...
Wormerine replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If we got walk toggle, why not nudity toggle? All for roleplaying reasons, of course
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[Devs]Limit party size without limiting party size MOD
Wormerine replied to esyvjrt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From what I hear people who aren’t currently in th party tend to chime in anyway. So it’s as easy as introducing more bugs.
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UMM! You forgot something, Mirke...
Wormerine replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Any chance we can find out how this happened in the first place if it's just being patched out? Someone has too much fun modelling a character. Makes we wonder - are more NPCs naked?
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn’t rest many times in Deadfire, and only once outside an inn. Barely felt a need to use empowers and getting injured was a rare occurrence. I don’t think that returning to old system would add anything. Maybe rest bonuses could last for a limited time? Like 12hours? Thought it’s probaboy a bad idea, as Inns would become useless.
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UMM! You forgot something, Mirke...
Wormerine replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I actually thought that would fit the character.
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Update #48 - What's Next?
Assuming that's a bug. EDIT: Any news about scavenger hunt on GOG? I really want Cutthroat Cosmo for my 2nd playthrough!
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Critique of the faction system and its negative impact on the ending [Spoilers!]
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I don't think factions attacking each other (and you) out in the sea would be unthinkable. While Neketaka might be a space were no open conflict will be tolerated, sabotaging factions operations in the wild is different case entirely. A less extreme reaction would be welcome, but it seems like the easiest solution. Adding some kind of automated system seems like an easier solution, than bunch of hand crafted branching paths or reactions. I would agree that the biggest flaw of current factions is how static they feel. I never got "holy crap, I made that happen!" reaction. I never felt like I am really interacting getting friendly or angering factions until the final choice comes into play and everyone goes insane. There are couple mechanics which are New Vegas like (disguises, stealth, faction reputations) but they don't seem to really have a role to play.
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Play now or wait for patching master thread
Wormerine replied to Majber's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did a full playthrough, and migrating to other stuff until it is patched once or twice.
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Tell me about Poe 1 differences
Wormerine replied to Nefarious7's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pretty much right. The biggest new benefit (and danger) of Deadfire’s interupts is loosing a spell without having it go off. In Deadfire when you cast a fireball and get interrupted you will loose that spell (spell resource will get consumed without the spell going off). In short interrupting enemies is the best way to ensure their dangerous abilities won’t be used, similarly protecting your spellcasters is important if you want to successfully finish casting spells. I found Deadfire Veteran easy enough to not worry about it, but in beta keeping distance and giving spellcasters concentration was important.
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Is there a way to view previous game decisions?
Wormerine replied to kyle4sod's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Nope.
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Can we change hairstyle in this game?
Wormerine replied to inwave's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In Eora, unlike voice, haircuts are permanent. Unless you wear a hat, that is.
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End game total damage done by companions and PC (spoilers)
My PC was mostly designed from CC. He became the biggest DPS dealer on the team, because high level Ascendants are broken, not because I planned for him to deal mainly damage.
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Tell me about Poe 1 differences
Wormerine replied to Nefarious7's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, accuracy is same for every class - change due to multiclassing? The amount of “concentration” a unit has (your party member or enemy) can be seen in the stat pop up in the left upper corner which appears when you hover over an ally or an enemy: In the attached screenshot Titan has 4 concentration which means it will take 5 interupts to actually interrupt him. I can’t remember exact stats of each skills. If the skill doesn’t have an ability to interupt than it should do so. If you find such thing happening it might be worth reporting in the bug forum.
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Detecting Traps
Wormerine replied to AlphaShard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yep, my main Trickster/Beguiler has 20 PER unbuffed and I'm getting auto-pauses without seeing where they came from. It in fact sucks a great deal. I have to actually search for an already uncovered secret stash. Was it to the north? Was it on my right? Damn it, if I knew. You can click on the messsage in the log, and it will center camera on the found object.
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End game total damage done by companions and PC (spoilers)
Eder: figher, Pal: Paladin, PC: cipher ascendant, Xoti: Priest, Aloth: Wizard
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found the story and character arc satisfying. The best I can describe is "season one of a TV show". The wrap up the conflict of this game, but there is certainly more to come,
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Favourite side quests?
Oh, easily Blow the Man Down (taking care of Benweth). I like me some hitman, and I didn't expect to get a fleshed out hitman level in Deadfire. Great start for the game, and great vertical slice of all gameplay elements in the game.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've never played it. Is it worth a go? Additional content - don't know yet. Tyranny itself? Depends on what you like. I don't like the gameplay. There is little enemy variety, it has classless system, which is still sort of classes due to how skills trees are designed, and it's based on cooldown system, which encourages spamming over decision making. But I did enjoy story and world quite a lot. It's a much shorter game with a bigger focus on main story and different story paths. I would say it's worth a playthrough.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I finally bought all the extra content for Tyranny and preparing for the 3rd playthrough.
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A huge thank-you for *NOT* having random combat triggers on the world map
Wormerine replied to Mallard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I got first encounters fairly quickly. I also got ambushed around the gullet.
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What's your feeling about the end-game? Obsidian has to improve it?
Wormerine replied to DaKatarn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I pretty much posted my thought on the subject in the spoiler forum: https://forums.obsidian.net/topic/100592-critique-of-the-faction-system-and-its-negative-impact-on-the-ending-spoilers/ Avoided as much spoilers as I could but it is difficult to talk about ending and structure while trying to not talk about them.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What’s the narrator hate? The Deadfire narration is top-notch.