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Wormerine

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Everything posted by Wormerine

  1. I found Endless Paths to be dull. I liked the idea and story behind it, but it was filled with the same trash mob which you would be fighting outside. Very few unique encounters there. Deadfire on the other hand is filled with unique content and dungeons. I wouldn’t mind something more meaty, but at least i will remember those. Endless paths are for the most part on autopilot until the couple intersting encounters. To little content spread across to many levels. Kickstarter promise curse. Still, I hope that the 2nd expansion + some rebalances will bring some combat joy into the game.
  2. No, it seems like you can’t control summoned creatures - be it spells or items.
  3. I can’t say. I had enough connections by this point to go whenever I want.
  4. I don’t think they have overlasting consequences unless you take a strong side of one of the parties. I had two of those happen, and they got talked down without an issue.
  5. Deadfire encourages regular use of active skills from all classes and didn’t seem to balance enemies for it. The whole thing could use a serious difficulty spike. The most enjoyable fight I had were ones I would tackle enemies way way above my level. Veteran poses no threat, and I don’t feel it’s xp float, but that your level encounters just aren’t good enough. Super crazy weapons might contribute to it. If what engaging, tough combat is what you are looking for than wait until they rebalance difficulty.
  6. I had the same issue not so long until kind soul helped me solve it. Simply click the 2nd character portrait and press control-2. Do the same with Other broken ones.
  7. Or the same person. MG has been posting the same threads all over forums. That said Deadfire is in desperate need of higher difficulty overall. Dragon fight has been very unthreatening. Not even close to Sky Dragon. One thing I notice is that AI doesn’t seem to target squishy units. My back line of ciphers and wizards is pretty much left untouched. I just fought xaurips who would properly use stealth and backstabs. Suddenly things got more interesting. AI needs to be given more tools, or utilize them better.
  8. A more dynamic faction ship system would be cool - enemy factions hunting you etc. That’s entire new system to build though...
  9. Queen complimented me on my dealings with the tribe which I haven't met yet, in a place I haven't been to.
  10. Kalakoth's Freezing Rake shows wrong radious. It presents it as a AoE coming from the caster in a projectile like direction: However, the actual spell works like in PoE1:
  11. I won ship2ship battle with Rock-Stoper Rodul, proven by this triumph: However, he wasn't too eager to die, as immediately after the fight concluded I saw dis: This time I went for a straight boarding. I killed them and looted them again. Just no triumph this time around.
  12. Oh absolutely. I think it is designed to be a sort of Hub area. I immediately realised that taking it all in at once is a bad idea. I am over 50 hours in and just recently finally visited all districts (some are still fairly unexplored). The way bounties are designed also encourage you to go in and out of the city. I go to Neketaka, get enough stuff to do, and sail out. Once I am done I return explore a bit more, and head out again. I am loving it. It feels like a dense, lively city, which is difficult to achieve.
  13. Curious. I feel like Deadfire doesn't have enough of talking. Every conversations seems to be really rushed. I don't necessarly need a 15 minutes long conversations from PoE1, but I would really like some more background here and there. Deadfire certainly has less combat encounters. There are not multilevel dungeons filled with trash fight/after trash fights (ekhm ekhm majority of Endless Paths zzzzzz). It seems there was an effort made to have less, but better designed fights, which is certainly the case. Difficuty is a quite too low overall though. Sadly, no Durgan Battery yet. White March might still remain as top Pillars content.
  14. I get what you are saying, but BG2 was like 150 hours. By all due respects, Deadfire is like 50 give or take. I don't know, I'm just biased toward the 6 member party. For whatever reason, when I came across certain characters in BG, I could tell almost immediately if I wanted them in my party or not. I think that's where Obsidian is missing the whole "Alignment" thing. I think it needs to be implemented badly. Maybe don't say Neutral, Chaotic Evil, etc, but this would really help when it comes to party composition and knowing who would be a bad or good fit. Where do people take those numbers? I would agree with you if I didn’t replay both Baldurs Gates recently. They are actually about 50h each, and by that I mean doing all quests, reading all lines, doing all that is there to do (BG+TotSC, BG2 without ToB). On the other hand, I am over 50h mark in Deadfire, I haven’t been wasting any time I am seem to still have bunch of stuff to go through. So?
  15. https://eternity.obsidian.net/news/pillars-of-eternity-ii-deadfire-post-launch-content-announced
  16. oh darn.. So what to do? I'm also using pistol on my chiper should I stop it and change weap? Do I have other option? I just wanna build focus There is warbow, Frostseeker, which shoots multiple projectiles and is overall, a but broken. Builds up focus crazy fast. I can’t remember where I found it though.
  17. So thats whats going on. I was wondering why my DPD and focus gain is to bad with double firearms if my reload time is 2sec. Back to the warbow then.
  18. There is an issue I have been having for a while now, which I can’t seem to solve. Keys 1-5 a shortcuts to individual party members. For some reason “5” instead of selecting fifth party member, chooses second one (as does “2” BTW). 5th character (in my case Aloth, but I checked, it is the same no matter who is 5th and what’s my party composition) can be selected with LMB on his portrait. I didn’t find those shortcuts to be editable in options. Anyone else has this issue? It’s been happening for me for couple hours now. I first noticed it on an uncharted island with friendly Deadfire Explorers encounter, two headed giants and ruins with bunch of traps+sand strap scripted interaction, but I don’t know if it started there, or I simply didn’t notice it before.
  19. I am playing on Veteran and it doesn’t seem like there is “stat discovery” system as it was in PoE1. Everything is shown from the first encounter.
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