Everything posted by Wormerine
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Why does every class have to have magic?
Wormerine replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As PoE is a heavily abstracted game, I don’t take the moves literally. Rogue “hides in shadows”, fighter charges or pulls enemy toward him. They do it the way they do it, because it makes for clear and snappy gameplay. I never imagined Eder teleporting through the air or magically pulling enemies toward him. I do remember being somewhat surprised when Barbarian’s leap was introduced in PoE in WM1. However, gameplay advantages did overshadow the need for suspension of disbelief. If that’s too much for you to get over it, well... I am sorry to hear that.
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This game is amazing. Well done Obsidian.
Wormerine replied to tedmann12's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds like the highest praise there could be. You know what is even better? Glass of whiskey and PoE. Yes, exactly, it should be taken as praise because it's meant as such, but the problem is that I don't feel myself gripped by the game, clamouring for more, like I would for, say, a glistening pint of my favourite beer, or some fried chicken.I would make a joke about your unrefined tastes but good beer and fried chicken are nothing to be sniffed at. I think I know what you mean - I found it difficult to play PoE1 or Tyranny1 for longer than an hour before getting distracted/exhausted. Personally, I didn’t have this “issue” with Deadfire and I found it easy to binge with “one more quest” attitude. I found pacing to be excellent, and it’s possible that the low difficulty which lead to mindless combat on launch helped with minimizing mental exhaustion. It took me months before I made my way through PoE1.
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Quests & Stuff to Do before Neketaka
Neketaka is a place to find stuff to do. Any content you will find outside will be a part of Nektaka quests except some optional late game content. Grab some quests from the first district and head out to the sea again.
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The Wheel.. did I miss something? (Ending spoilers)
It's more of a foreshadowing, rather than the explenation. Certainly the hook, from which 3rd expansion will continue.
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The Wheel.. did I miss something? (Ending spoilers)
Bekarna’s research prepares for the reveal of the Wheel being in Deadfire. It is possible we will learn a bit more about it the 3 expansions, if it will continue this story thread. There is confusion regarding how life worked before the wheel was created by Engwith and what destrying of the wheel means for the future.
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This game is amazing. Well done Obsidian.
Wormerine replied to tedmann12's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds like the highest praise there could be. You know what is even better? Glass of whiskey and PoE.
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Future expantions and companion interactions
Wormerine replied to Straycat08's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)They certainly can expand on it. “Will they?” Is a better question. As they will probably need to get voice actors for an expansion it could be a chance to record some additional lines. The first and easiest way to expand characters is to give them a bit more things to talk about - ask Eder how he ended up with me on the ship, ask Xoti about the lantern etc- like in PoE1 and Tyranny. I am with @Larkson that current system needs fixing before we see if and how much it needs further iteration. But as a speculation: the relationship system would make more sense to me, if each individual “reputation” was tracked separately and had response when reaching certain level - right now I feel as if interactions are too few, to justify having system, build around them. That might be much writing though, depending how many “reputations” are companions likely to trigger between each other.
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rewiew after finishing the game ( version 1.02 ) (spoilers)
Wormerine replied to Madscientist's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yes, as a sequl to PoE1 it is somewhat disappointed as it doesnt deliver in the area, which made me care about the sequel in the first place. However, everything else is superb, so... it’s still great? Maybe?
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Josh Sawyer really gets me motivated.
Wormerine replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh protects.
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Update #49 - Patch 1.1
Oh, you know i have to ask: Scavenger Hunt items on GOG?
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Aloth Quest Still Broken as of the New Patch
Wormerine replied to Narrow Century's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So doing certain quests in certain order cuts you off from completing other quests. I would report it in the bug forum for devs to see if something could be done about it.
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About returning companions.
It’s not, that I would prefer to see different companions, I just wish I had more reunion moments with old companions. Especially that, except for Pallegina, returning companions don’t join you because of their duty. Not being able to talk to them really bothered me.
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An Ogre party member for DLC
Wormerine replied to TheBruce's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh I got one! Companion with an interesting character arc. We lack those in Deadfire
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Hey GOGgers. Anyone else having trouble updating Deadfire?
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Continuing redownloading the game with no issues so far. Windows was using the disc and memory extensivelly yesterday so it's possible something was blocking something else. I have 200GB free so it shouldn't be a space related issue. EDIT: Yup, it installed without any issues this time around. Maybe I should have simply restart my PC or GOG solved its issue overnight. Luckiily this time GOG installed all DLCs at once.
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Update #49 - Patch 1.1
- Hey GOGgers. Anyone else having trouble updating Deadfire?
Hallo chums. I am curious if anyone else encountered issues when updating Deadfire via GOG. After length download and installation I have received the message „instalation failed: disk access problem”. Followed with some troubleshooting including messing with security software. Ended up uninstalling and redownloading the whole thing. Midway through the download the same error popped out. The issue most probably lies with gog galaxy and I will continue fixing it tomorrow, but just wanted to check if it’s an isolated, Deadfire unrelated issue.- For those who've beat it, what are your thoughts?
I enjoyed the game a great deal. The point above is probably my main disappointment. While I have expected to be somewhat disappointed by the story - I don't believe you can follow a great story with a sequel - the change of narrative focus in Deadfire took me by surprise. However, treating it as a fallout2 style adventure it is a pretty good stuff. It might be trying to juggle a bit too many ideas at once (it is sort of openworld, but not really; its dungeon crawler, but not really; its faction focused, but not really; its about gods and events of cosmic importance, but not really etc, its about you your ship and making a fortune in Deadfire, but not really) but I hope it will start shining brighter and brighter with every but of polish. Right now it's a pretty damn good time and a solid RPG adventure.- New free DLC
Wormerine replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's pay to win, man.- The Ship combat thread
Wormerine replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The current system fits into overall asthetic, mechanics and, most importantly, keeps you in the shoes of the captain. I have no doubt there could be a good minigame with the same feel made, but I would have them focus on what they have and improve upon it, rather than start from scratch. I think the ship2ship system could use work, but I am not sure if adding additional mechanics on top of existing ones would solve its problem. Right now, there simply isn't a reason to manouver around. The most advanced strategy I had was having different cannons on different sides and choosing the side I want to face my enemy with based on the range. Improve the ship combat so the already implimented mechanics works well, rather than adding new once which will be just as one sided as the existing ones.- Does Maia still interact if I don't do the romance?
Companions react to certain things. You will have her personal quest no matter what. Romance adds a bit of content, but not much unless you are interested in said romance.- Obsidian: please put back the ability to change between POTD/veteran. My game is broken now.
Wormerine replied to Thormind's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I do like idea of PotD being riddiculus, for those who beat the game, know the encounters/builds/mechanics.- Opinions and suggestions on how to improve companion relationships and crew interactions
Wormerine replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My experiences with romances has been lame. Didn’t commit to any in my playthrough but I did explore different paths and reload. I usually remember initial dialogue (companion getting horny), then some middle point and the “finale” comes near the end. Certainly my dislike for those comes from bugged dispositions and most of the companions initiating romance minutes after getting recruited. Aside from being weird it also throws pacing out of the windows as acts1&2 of romance come early within the game, while I had to wait tenths of hours for it to move forward. I also didn’t feel there was any growth between my character and romancable person. If one is looking for shark meat and gets frustrated:- Why was the game realeased when it has so many bugs?
Wormerine replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)hopefully, since this is a smaller game, they will do better with patches this go-round. I will say... they DID try. I'll give them that. huh...? ekhm... Deadfire is not smaller than PoE1. If anything, it has more mechanics, maps and interations for something to go wrong.- Is Eora an Ocean Planet?
Wormerine replied to Yenkaz's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is Eora a planet? After Deadfire I am not sure about anything anymore.- Why wasn't the game released as an early access?
Wormerine replied to wih's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Too bad. Even if they improve the game in months to come, and Deadfire will become a gem it has potential to be, luke-warm reviews and initial reception will stay. - Hey GOGgers. Anyone else having trouble updating Deadfire?