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About Bathum

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  1. Hi, Thank you for your quick answers. @Karkarov : I wondered if this was the good forum for my question. Should I have posted in the "spoiler warning" part of the forum?
  2. Hi, I've been playing for almost 40 hours now and I have plenty of good weapons from swords to blanderbuss and good shields, but my principal character, a ranged cipher with a bow still has a random exceptionnal warbow. Is it possible that i missed every quest or bounty with magic bows rewards ? Do you know where to find such items ? Thanks for reading
  3. I'm sorry I didn't read th whole discussion (few first and few last pages tho), so maybe this idea has already been discussed. The point Boeroer had in the OP really triggers me. This seems game-changing, and while I do want some change and improvement, I don't want a whole new way of building characters... And I certainly not want to be forced to multiclass just because they want me to. As for the current debate "fighters shouldn't be the only one to master weapons", I think the Weapon and Shield unpickable by Shieldbiearers paladins is very illustrative of the problem : this doesn't make any sens. Just as having a rogue unable to master daggers or stilettos... But on the opposite, I always thank it was kinda weird to be able to have casters mastering two handed blades or battle axes... I think that if the primary goal is to say "classes should be more focused on the weapons they are intended to", those classes should be able to have access to a pool of shared talents. Fighters (and paladins?) would have all of them, and other classes only a few. Rogues could master only firearms/small bows, daggers etc... Wizzards could have staffs, scepters, rods... And so on. Same thing for the non-weapon related talents. EDIT : now that I'm reading that, they already have done half of the work for the weapon focus by distributing weapons in the talents. Knight and Soldier weapon focus only available for paladins Peasant and Ruffian for rogues Adventurer and Knight for barbarians...
  4. For the "where to start" part : this pinned topic gathers suitable builds for PoTD difficulty. You can also look at this one for build ideas for story companions that allow you to travel with real characters and not empty shells.
  5. I always kill that dragon, so I did not knew this second slide. The "boarding a ship" part makes me wonder : could we see possessed-Falanroed in PoE 2? I still have that save just before the fight against adra dragon. I could perfectly reload it and choose to accept its bargain before completing the game.
  6. An update in case other people would be interest in this topic. First of all, I'll respond to my question : one can perfectly play on Path of the Damned difficulty with story companions. It's a bit harder than with custom characters but perfectly doable if you know what you are doing and stay consistent in the talents and skill you choose. The only exception might be Durance : I found him way too slow... I remplaced him with a high MIG/DEX/INT build that is able to quickly cast huge amount of heal or immunity to whatever you need within a large radius. Right now I'm lvl 12 and just finished the base game and a good part of WM1 with following team : Equipment can be adjusted as I've not reached WM2 locations. PC Golden Dragon Barbarian build tank wielding Edge of reason + little savior / Tidefall Other specs are almost all those Boeroer recommended in his build (thanks for the awesome work btw). Eder as a dual wielding sword DPS doing a real good job despite the lack of DEX Weapons : Flames of fair rhian + Purgatory (with +25%burn damage enchant) / Best pistol I could find for combat start (+25% burn damage enchant) Wearing : Shod in faith + Sanguine plate (superb, +2 dex) + helmet of +4 might Usual maxing damage abilities and talents + Scion of flame talent on top to max burning damage. Hiravias as an Off-DPS + AoE crowd-control Weapons : Dual spear with both +25% shock damage + Persistance hunting bow (+25% shock damage) Wearing Blaidh Gholan armor + Echoing misery boots + wildstrike belt Talents and Abilities : shock wildstrike maxed + heart of the storm to max shocking damage Pallegina as Support / ACC buffer / ranged damage. Weapons : Tall Grass + best arquebus I could find. Wearing : Osric's family breastplate +2 INT Talents and abilities : every thing to pump accuracy and aura area + flames of devotion maxed + wrath of the 5 suns + artillery related talents I love the way I build her : while buffing my CC guys accuracy, she can one-shot the glass canons by 'wrath of the 5 suns' them or FoD with arquebus. Once every enemy back liner are dead because of her, you go for support with tall-grass pike than stun every body. Aloth as debuff wizzard / crowd control AOE spells Weapons : Curoc's brand + soulboung staff Wearing starlit grab robe + maxing might/dex/int stuff that doesn't fit other characters. To be honest I did not really dig this build and just chose talents and abilities on the moment, which is why I rebuilded this guy a lot. Not sure I found my perfect setting yet, but he's dealing good amount of damage and debuff spells duration/area are good enough so I keep him. Plus, his talks to Eder and Pallegina are just too funny. Moonfire build priest of Eothas because I could not figure out how to use Durance properly. Look at MaxQuest's build, it's really good and works just fine. I also tried Grieving mother and Sangani, but both lacked of power as crowd controler and ranged damage dealer respectively. Kana is really good too and can make a great tank/ off-tank/ support but I already had characters in thoses roles. If anybody is interested in more complete informations on those companion builds, just let me know and I'd be pleased to share info and progression ways (like for Eder, starting at a dual wielding fighter was tough because of the lack of deflection). Thanks for reading.
  7. Hi, Thanks for your answer. I do know this section, that's where I found the golden dragon barbarian build. I just don't know if it's possible to adjust the builds over there to the companions. For exemple I'm not sure the fire priest build with high dex/low res can be adapted to Durance and its DEX:9 RES:19... This is an extreme example, and I know that attributes matter less than strategy, but still. Is it possible to make a good enough (for PotD) melee DPS out of Eder or Pallegina? Or a good enough support priest out of Durance?
  8. Hi, I'm starting my second game of PoE in Path of the Damned difficulty. I'd like to do it with the companions I did not hire during my first game (in order to complete their personnal quests, mainly). I'm not sure if they're strong enough. Even if they are, I'd like to know if there is material for guidance on that subject. I plan my group as follow : PC is a barbarian tank inspired by Boeroer's Golden Dragon Eder for Off-tank/DPS melee (and later that monk from WM1) Durance for support Hiravias AoE spells DPS Sangani for ranged DPS (later maybe the Construct rogue) Grieving Mother as ranged archer + cipher stuff If there is no such thing as a guide for building companion, any advice for the PotD mode with those characters is welcome Thanks for reading
  9. Hi, I'm the kind of player that does every sidequest he can find. As a result, I got a lot of XPs in PoE since it's the main way to level up. The bad thing is that I'm currently level 6 after very few quests in Defiance bay and I'm a bit affraid I'm going over leveled for main quest and even those quests that I found relatively easy even in hard mode... I planed to do every NPC story, then start WM, have a little fun in Caed Nua and then to go on with the main story... But I start to fear that I'll be overleveled for half of these things. I also read there that you could tweak the XP caps to level up. Unfortunately this is for 1.03 version... Does anyone know if it's still up to date? Or any other "simple" way to do that? I never moded any game before so I'd like something quite simple and secure ^^ Thanks for reading!
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