Everything posted by Wormerine
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Pillars III Speculation Thread
Wormerine replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS):-D darker than PoE1? How would you even do that? As a prequels tend to be, going back to Saints War seems like a dull propositions, unless we go from RPG to tactics/strategy game. We know what happened, who main players are, how it needs to end. Interesting part of SW was its aftermath which is already explored in PoE1.
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Why do people play divinity: original sin?
I played a good chunk of D:OS with my friend in coop and had one of the best coop experiences ever. Then I started and beat separate solo playthrough and found it fairly dull. Started D:OS2 solo, found it painfully tedious, boring and never finished it. I feel, though, I would enjoy playing it in coop a lot. For me it’s a coop RPG. Lots of different mechanics in place, to allow players to interact with each other. Playing solo though, not very engaging.
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Funny/bad dialogue
Yeah, this was one of those moments where stitches for “banished” option were rather visible.
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Are the companion reputations rigged?
Yeah. Reputations aren’t mechanic driven, but rather when certain beats of predetermined outcome play out are mechanic driven. Oddly, even though the main goal of the system was to make things more natural (aka. Pal and Xoti argue, and you heard them annoy each other for a while now) I felt the effect was the opposite, making relationships feel less dynamic or sensible. However, those are my impressions from my 1st playthrough, and I have been enjoying my 2nd one much more, after couple patches.
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1.2 Patch update failure
Wormerine replied to Octavian24's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is it gog? Try to “verify integrity of game files”. If that won’t help, delete, and redownload the game (2nd one worked for me).
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New playable races (or godlike types) in future games?
Adding more and more races/subraces with each installements creates an obvious issue of added work - the more of those the more design/writing is required for each sequel. I would like to see more or even other races. After finding in Deadfire that “wilder” are much smarter than I assumed, a “wilder PoE RPG” seems like an appealing proposition to me. As fascinating as Godlike are, a dedicated “godlike” campaign fully exploring variety, rarity and oddness of Godlike might be fun.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Even so, a lore unrevealed, is a lore that can be changed if a need be. As someone who is more interested in individual narratives, than multiple projects spanning continuity, it is not something I am much concerned about.
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GOG Scavanger codes resolved - sort of
Wormerine replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good enough. I just want my pirate Cosmo.
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What specific process did the Engwithans use to create the Gods?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Considering how many souls Thaos Stone in PoE to simply empower Woedica, and how many souls Eothas consuming in order to survive, it must have taken quite a few - it also seems like gods need a constant, healthy supply of souls in order to continue existing. Deadfire made me question how the world looked and worked before the wheel was created.
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Patch 1.2.2 Hot Fix Patch now on Beta
Ha! Just when I finally decided to use the community Savenger Hunt fix:-)
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GoG game patcher v1.1.0.0035_Release_v1_(21316)_to_Release-64_(21647) not working
Wormerine replied to renedave's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am using GOG Galaxy for automated updates, but on one point I had to uninstall and redownload the game from scratch.
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Anyone still use figurine?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I barely used them before, unless there was an encounter which gave me problems so I imagine it will be the same.
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Did i just accidentally trigger the end-game?
Essencially yeah. You did one of the final crit path locations, putting end game into motion. You still have freedom to do all the other stuff (faction quests might be cut short by that point, but I am not sure).
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Odd dispositon tag in Neketaka encounter event with Dawnstar from Hasongo
Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.
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Baldur's Gate 2 > PoE 2 Deadfire
Wormerine replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Baldur’s Gate2 was lighting in the bottle. It can’t be reproduced or replicated. PoE games are superior to BG is many aspects, but I would agree they are probably not as good. Why? I can’t tell you. A similar game to me is Xcom: UFO Defence (or UFO: Enemy Unknown) - I am not even terribly nostalgic about that one. It’s a game with many issues and other games (even firaxis remake) do many things better, and yet nothing can compare. There is a game, which I consider to be my new Baldur’s Gate2: Witcher3. Pretty much gave me the same feeling and, I would say, a similar type of game - approachable, sprawling, limited but focused RPG. PoE did a great job - I replayed BGs between PoE and Deadfire’s release, and to be honest, I only gained more respect to Obsidian’s craft. PoE1 3.5 made for much more enjoyable gameplay, and it took me a while before I switched to cartoonish and one note characters of BG. I don’t mean that as criticism - BG is more of a cartoon, while PoE attempts to be a novel. Liked both. I am still not sure how I feel about Deadfire as it seems to be stuck somewhere inbetween. Still, it can’t compare to playing BGs for the first time, what... +15 years ago?
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seems like you are really good in breaking the game. I am not sure of those issues could be fixed retrospectively, if they were addressed at all. If new patch is out and something still doesn’t work the best thing would be to re-report it. That’s were QA team is.
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A Lack of Books
Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books. I could use a book on how the wheel works though.
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just as above I haven’t experience anything that broken so I can’t relate. The stuff that has been bugging me gets constantly worked on and improved.
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How many spells per level and per rest ?
Wormerine replied to cashel75's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Single class character gains + 1 ability point per level + extra 1 when reaching new power level. As you level up you will be able to cast 2 spells per spell (power) level + an option to use empower to either empower a spell, or refresh half of your resources (up to +1 spell per spell level). That’s a lot of spells.
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BUG (1.2.0) - The yellow level up cross on portraits keeps flashing even after level up
- 1.2.0 lvlup "shine" remains after lvling up
The blue glow of “conversation with companions” lingers as well.- 1.2.0 lvlup "shine" remains after lvling up
Pallegina reached new level, and I leveled it up. While the "cross" dissapeared the pulsing shine is still there: Save: https://drive.google.com/open?id=1kwYJuBQCJ2IPR_hDRRH9_nuIBfaJFogW- Maia Relationship start
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maia initiated the romance fairly quickly as well - Takehu and Xoti on the other hand stay silent. What are your characters prefered dispositions? I have a theory that companions react to your dispositions (therefore in 1,0 was hitting on you as you would advance in all dispositions really rapidlly). My current character's leading dispositions are: stoic, rational, diplomatic. Sounds like something Maia would appreciate (especially first two ones).- Introducing the Seafarer's Scavenger Hunt!
So what is it exactly? Obsidian getting paid by steam to screw gog users? Obsidian having a personal grudge against gog? Obsidian hating polish people? I am really surprised that there is still no support for gog for those items, but I wont try to figure out what the reason for it exactly is. After s long, another free DLC would be enough I think.- Is therea mod to add a 6th party member?
Wormerine replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The biggest obstacle I can think of is need to redesign UI. - 1.2.0 lvlup "shine" remains after lvling up