Everything posted by Wormerine
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seems like you are really good in breaking the game. I am not sure of those issues could be fixed retrospectively, if they were addressed at all. If new patch is out and something still doesn’t work the best thing would be to re-report it. That’s were QA team is.
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A Lack of Books
Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books. I could use a book on how the wheel works though.
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just as above I haven’t experience anything that broken so I can’t relate. The stuff that has been bugging me gets constantly worked on and improved.
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How many spells per level and per rest ?
Wormerine replied to cashel75's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Single class character gains + 1 ability point per level + extra 1 when reaching new power level. As you level up you will be able to cast 2 spells per spell (power) level + an option to use empower to either empower a spell, or refresh half of your resources (up to +1 spell per spell level). That’s a lot of spells.
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BUG (1.2.0) - The yellow level up cross on portraits keeps flashing even after level up
- 1.2.0 lvlup "shine" remains after lvling up
The blue glow of “conversation with companions” lingers as well.- 1.2.0 lvlup "shine" remains after lvling up
Pallegina reached new level, and I leveled it up. While the "cross" dissapeared the pulsing shine is still there: Save: https://drive.google.com/open?id=1kwYJuBQCJ2IPR_hDRRH9_nuIBfaJFogW- Maia Relationship start
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maia initiated the romance fairly quickly as well - Takehu and Xoti on the other hand stay silent. What are your characters prefered dispositions? I have a theory that companions react to your dispositions (therefore in 1,0 was hitting on you as you would advance in all dispositions really rapidlly). My current character's leading dispositions are: stoic, rational, diplomatic. Sounds like something Maia would appreciate (especially first two ones).- Introducing the Seafarer's Scavenger Hunt!
So what is it exactly? Obsidian getting paid by steam to screw gog users? Obsidian having a personal grudge against gog? Obsidian hating polish people? I am really surprised that there is still no support for gog for those items, but I wont try to figure out what the reason for it exactly is. After s long, another free DLC would be enough I think.- Is therea mod to add a 6th party member?
Wormerine replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The biggest obstacle I can think of is need to redesign UI.- The Deadfire Scavenger Codes Fifty-sixth
Wormerine replied to lx1195150447's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Probably just an extra in case you missed one.- Injury on critical hit.
Wormerine replied to pinata37's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)4 critical hits in one fight and you die?- How bad was that ending? (Spoiler alert)
Wormerine replied to KindCollusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)While i found PoE1 very flawed while playing it, after completion it left me satisfied. Deadfire was much more enjoyable in the moment, but after the credits rolled I found it a bit hollow. What I really can’t find in Deadfire is a coherent set of themes or character arc. Individual quests and stories are a lot of fun, but in the end they don’t come together. Even in something like Baldurs Gate, those unrelated sidequests tend to play well into main story of you being the child of Bhaal - murder and way you use your power is central part of the game. In Deadfire you are a Watcher, a herald of Berath, a ship captain, a hunter, a discoverer, but none of those come together into a coherent character arc. Majority of the game is spent exploring and supporting factions, yet crit path makes all those conflicts feel irrelevant. The more I think about Deadfire, the more interesting it is. Something in there doesn’t really work, and I am not 100% what it is, or what would fix that. But it’s good, it’s really good. And yet it disappoints. Edit: it doesn’t have heart. There are no “feels” in Deadfire. PoE1 gave me “feels” - whenever it’s companions, or finale or quests.- [spoiler][rant] Communing with the gods after the Ashen Maw.
Thaos’s reference to the Wheel: Skip to 41:43- How bad was that ending? (Spoiler alert)
Wormerine replied to KindCollusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I overall agree, except the notion that inability to confront Eothas is a sign of inexperienced writer. There are plenty stories which use protagonist’s inability to interfere to their advantage: https://m.youtube.com/watch?v=7uSz0mEtEsQ I am less sold on why we are tasked with following Eothas in the first place, and why we are the only person who has an influence toward him. The whole wheel reveal the whole situation more confusing, rather than explaining anything.- Mapping the Archipelago - if you have already been to the starting islands?
Wormerine replied to wanderon's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You are not maping the opening isle - you are mapping uncharted isles around opening isles. You should be able to name each uncharted isle after exploring it, whenever you met the map maker or not. Just like bounties you can explore them ahead of time, and hand in quest after it is given.- Josh Sawyer on IGN Unfiltered
What makes you think that he is not?? His honesty? :-D- Random Encounters!
Wormerine replied to kcdrums79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It’s less about what other people do, but what players do overall - it’s about a good game design. RNG save rest was an issue a it wasn’t designed for a computer game with save/reload function. Slot machines might be appealing to some but they loose appeal if you can change the outcome whenever you like. Sure, you might not reload and treat it as a real slot machine but majority of the people won’t - because people pull the lever in order to win and if they have a way to change the outcome, they will. Getting ambushed is not fun - it’s a punishment for taking a risk, and a punishment which can be too easily avoided. Still, we were talking about random encounters while traveling, not ambushes while resting - those were too in BGs but were o forgettable it seems people’s minds jumped to restin.- Random Encounters!
Wormerine replied to kcdrums79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian decided to go with full-on unique and handcrafted attitude for Deadfire. Random encounters are usually tied to grinding - resource and xp. Not in support of those. But a small amount of random encounters could have made the world feel more alive. Currently you initiate every encounter, even ambushes - which doesn’t feel very ambushy.- 15 level dungeon
Wormerine replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It didn't add much difficulty wise, but the fantasy was there - going for an expedition, with limited supplies and having to backtrack to get more, and go back into the dungeon.- Mirke - no hair when wearing a hat!
Just recruited Mirke an noticed that her hair doesn't properly work when wearing a hat, while it did before the patch:- Old companions retarted attitude towards the Watcher
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Companions can feel very artificial - companions seem to lack any understanding of social interactions and take everything literally. While I understand Eder disliking ani-eothasians and animal cruelty, his reactions can feel quite off. Same with other ones. That's the unfortunate result of simple system based on tagging things. Still, I am surprised his reputation changed so rapidly. Considering how many conversations are still oddly tagged I hope Obs are working on expanding the system (July update might hint at it).- Old companions retarted attitude towards the Watcher
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)"retarted" indeed. Are we really talking about 1.1? It was an issue in the 1.0 build - after I stole from Dawnstart priest in the very first encounter, Eder had a serious talk with me about being a good person and following me. I haven't seen any sudden reputation jumps after the patch though.- Deadfire references in Pillars 1
Just yesterday I found a child of a Sky Dragon in Oathbinder's Sanctum. (its a pet & found if you didn't kill the Sky Dragon in PoE1).- I think there is a problem with relationship on this game
Wormerine replied to LiefLayer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ha! When game released everyone would try to get into your pants. Not so much now. I like it better that way. In my current playthrough i initiated romance with Maia without much issue, which is good cause I am going pro Rauatai. If I understand the system correctly it requires positive relationship with a companion but it also requires right personal dispositions (passionate for Xoti, stoic for Maia etc). - 1.2.0 lvlup "shine" remains after lvling up