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Everything posted by Wormerine
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There was experiment in beta and they moved healing and ability damage (be it every ability not using weapon attack as default) to resolve. I liked it personally, it seemed like most people hated it. Con and res certainly seem like the least appealing attributes, or at least ones which weaknesses can be fairly easily made up for.
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I bought a galleon and I like it. It might be more worth it to upgrade your equpement rather than buy barren ship - you need to outfit it as well. Bigger ship is also more expensive to run. Try ship2ship combat with your current ship and see if you need an upgrade. With better understanding of ship combat you will also be also to better pick a ship best to your liking.
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Skill Tree
Wormerine replied to gilmarbange's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The level up screen where you can see all skills available to your class with their required power level. It would be nice to be able to take a look at your skills at any time - I picked a lot of redundant buffs because of not remembering what skill exactly can another party member can pick later down the line. -
Ugh. News to me. What does this mean for PoE 3??? I hope it doesn't end up with only 2 games. It will be like Baldur's Gate 3 all over again! It’s been long known that he won’t be helming PoE3. Even early into Deadfire development when asked about additional lore, he said that he doesnt define more that he needs to for current title to give as much blank space as possible for future POE designers. It has been also known for a while that he won’t be working on DLCs. From what I understand he won’t be leading any projects right now, but he will be advising on various Obsidian projects.
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Ah my mistake. I took the argument that game isn’t complete without DLC for defence of OP, which was upset that Obsidian released “incomplete game”. Unfortunately I don’t think the critical path will be extended - the description of DLCs suggest even more distractions added to the main game. However, some teases of wizard’s interests in the main game suggest that they might shed some light on metaphysics of the world.
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Plucked Fruit...WHAT?
Wormerine replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
That is not good to hear. That's a shame actually. That's my main point of criticism of quest design in Pillars 1. It's discouraging to hear, that is still a problem in Pillars 2.As I said in my thread I do not mind having limited options to solve a moral dilemma. If it is an actual moral dilemma. My problem is when the options are only limited to artificially create a moral dilemma in the first place. And when obvious logical choices to react to a situation are simply not there. Many quest have impressive ways of approaching them (both story and gameplay wise) but every once in a while there is one that I feel like an obvious solution/option is missing. -
Plucked Fruit...WHAT?
Wormerine replied to Ildun's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I'm not. It's basically frame a piece of filth and let him die to help a noble worker save his people or save an innocent man. Definitely one of the better morally ambiguous quests. Though admittedly it took me five seconds to make up my mind which was the correct option after having played through the quest so many times in the beta. **** Tamua. That’s fine... but you take fruit anyway. So innocent person dies and the fruit will be eaten. -
I once played a game called ADOM where you slowly got corrupted and started to disintegrate if you didn't progress fast enough. I never finished it xDOh my goodness. Love this game. It ate countless hours of my life. Never got close to beating it. This crazy time when you intentionally catch corruption hoping for two “thin and nimble” corruptions so you can enter Quickling’s Tree.... good times.
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You're entitlement to say I'm entitled to say something that we all know is true, is at the very least unsettling and a perfect example of what I mean about a community who has a deluded and white knight mindset.I'll spell it out to you in simpler way, when you buy a game like say: Horizon: Zero Dawn or The Witcher 3, you have two versions... The "Standard Edition" and the "Complete Edition" so please stop babbling in your ignorance. The "Complete" editions include that "optional" dlc. Any game dev, including Obsidian will tell you if you want the complete/full experience, to buy the dlc as well. So stop complaining about complainers who aren't really complaining but saying something you don't like or can't understand. What you really mean to say is "You have a choice to see a game as complete even though it's not, because the game has a proper ending or legnth" Alas, I think I've proven my point. So what you say is that Deadfire shouldn’t be completed? 1) Self contained, full of content game isn’t a complete game, because more content is to be had. 2) DLC make the game complete. Because that’s on the label. Just like GOTY edition. Everyone knows “Game of the Year” in an accurate and true label. 3) but Obsidian shouldnt release DLCs. Because...? Sometimes the amount of stupid is overwhelming.
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I have been thinking even more on the subject when playing today. Deadfire clearly goes for different kind of content for its main game - sprawling world, with unique encounters to find, locations to discover. Little to no classic “decent into hell” dungeons. It’s fine, and I think it serves the game well. Maybe bigger dungeon might fit in, but I think pacing of Deadfire is great. Spending too much time in one location is not what game is about. However, I don’t think Deadfire pulls the sprawling exotic adventure either. One issue is difficulty - playing on Veteran and I feel no danger or thrill of excitement. I am confident I can defeat anything I encounter, and I even faced epic monsters with a shrug. That is a thing which hopefully will be fixed in the future. Another element is that there are very few monsters we haven’t fought yet. Running into Lagufaeth isn’t too exciting after fighting the in PoE1. Naga are the new addition, but they die just the same - if they have abilities that make them unique, than difficulty isn’t balanced enough to let them shine. This fantastical Deadfire with its unique monsters has been very familiar so far.
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I found Endless Paths to be dull. I liked the idea and story behind it, but it was filled with the same trash mob which you would be fighting outside. Very few unique encounters there. Deadfire on the other hand is filled with unique content and dungeons. I wouldn’t mind something more meaty, but at least i will remember those. Endless paths are for the most part on autopilot until the couple intersting encounters. To little content spread across to many levels. Kickstarter promise curse. Still, I hope that the 2nd expansion + some rebalances will bring some combat joy into the game.
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Deadfire encourages regular use of active skills from all classes and didn’t seem to balance enemies for it. The whole thing could use a serious difficulty spike. The most enjoyable fight I had were ones I would tackle enemies way way above my level. Veteran poses no threat, and I don’t feel it’s xp float, but that your level encounters just aren’t good enough. Super crazy weapons might contribute to it. If what engaging, tough combat is what you are looking for than wait until they rebalance difficulty.