Everything posted by Wormerine
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Anyone else finding the companion banter quite cheesy?
Wormerine replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I find them to be a mixed bag.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nerfs incoming!
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Ydwin's voice
Wormerine replied to pikea1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True:
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Ydwin's voice
Wormerine replied to pikea1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't really know her outside Deadfire. I just really really enjoy her narration. Like Ydwin as well, though I find it difficult to seperate her from the narrator (unlike Matt Merces whose Aloth&Eder never clashed for me).
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Ydwin's voice
Wormerine replied to pikea1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What with people and hate? She does great job. Fantastic, athmospheric narration.
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New info about DLC 2
Wormerine replied to Daled's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds good. Always more of the story guy, so we will see if it will satisfy me as much as BoW. Sounds good though.
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Your favorite things in Deadfire
Wormerine replied to Starwars's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)-Neketaka - RPG is as good as its cities and Neketaka is pretty damn good. A bustling, large city which you go in&out throughout the whole playthrough and consistently find something to do. -Setting - Deadfire is a really cool place. This ties a lot to the factions. I wish the natural habitat would be explored a bit more (naga, sea monsters etc.) - but maybe mega bosses will do jst that. -items! I like me some unique items. Playing around with them is really fun, and finding new special item is always exciting. -I am liking more the way companions are done - probably thanks to the tooltip system which lets you know which companions you should take for each quest. Not ideal, but this time all of my seem much better fleshed out - in my first playthrough I missed some key interactions for some of them, which make them feel much more shallow. -I like the world map. I would like a bit more mechanics to be thrown in there - random encounters, more dynamic enemy shops and faction control, but it is still much better than what was before. I enjoy charting a journey plan and going on a chain of bounties, discovering uncharted isles, and major quest mission in one smooth trip, then coming back to Neketaka, handing in he quest and planning the another journey. However, I wish the game was more dynamic, making those journeys more interesting/messing your plan up. -scripted interactions is what I hoped they would be when they were first announced for PoE1. Liking them a lot. -mechanic changes - overall, I feel like Deadfire’s gameplay is smoother and more enjoyable - building a character is much easier due to new skill tree layout, I think that ditching per-rest system works in this game’s favour. Still, game becomes too easy in 2nd half.
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Missing string - Deck of Many Things - Cloak of Poverty
Was just fine on my last playtrhough before recent hotfix. Save: https://drive.google.com/open?id=1jEauWfoAPR4wf7rMI_nS2hL_0W_c0dWC
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The Narrows-what am I missing
Wormerine replied to PippaAnnMarie's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Did that one on my first playthrough as well. Nothing wrong with that. Exploring the Row backwards was a bit odd though.
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Performance issue: outputlog
As a reply to previously established thread, to the suggestion above I am sending my outout_log. Just now I have finished an about 2 hours long game session and at the end the game got stuck on 10FPS, which has never happened before. https://drive.google.com/open?id=1DKdM_LSAjdXuOMBCbE6P61jUCiENojdx
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Disable in combat alerts.
Wormerine replied to Café Noir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In one of the patches an option was added to remove floating numbers&messages. You can find it graphic options.
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The Narrows-what am I missing
Wormerine replied to PippaAnnMarie's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Tavern owner, the old guy with food quest, the guard who sends poor bugger into the sunken city, and I am pretty sure there are more. There is also a perception check (I think) when finding th merchant stall.
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Thoughts On Rymrgand Post-Beast Of Winter...
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)somebody posted something similar already and got reply: Ignore.
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
Wormerine replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would welcome late game redesign once the game is complete (all the expansions are out). I feel like adding content in the middle of the game, often requires some tweaking of the base content.
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Obsidian, you should stop hearing the bunch of min-maxers that spam this forum
Wormerine replied to Vanant's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The rulebook of PoE has being changing after every damn patch or DLC. This is obiously a rant, but I know what i'm saying. I think that is a valid complain. Changes to the balance are significant enough to heavily impact playthroughs in session. Game would benefit greatly from additonal time in the oven before release.
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How buggy is Deadfire compared to other RPGs you've played?
I am doing my second playthrough, and I must say in both cases I had a fairly bug free experience. The first one playthrough suffered from popular issues: scaling didn't work, saves imported badly, relationships and reputations scaled way too fast etc. I didn;t encounter a single quest which would cause me an issue. Some graphical glitches. My current playthrough has been bug free as far as I can remember. At the same time I tend to be a good boy and play along with the game and not push boudaries too far.
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Palleginas personality-disorder
Wormerine replied to EmilAmundsen's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I have traveled a lot with those two in my cirrent laythrough and didn't see any major interaction as of yet. Theyr devotion to oposite faction put the at odds, but reputation wise they seem to get along.
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Ydwin: Is She Really A Fampyr?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I think it is. My guess is that what they did in Beast of Winter is the extend they will expand upon existing characters. Which is smart - making her a companion would require some heaving editing of base campaign. Exploring those characters in expansions means writing stuff for new content only.
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We really need to talk about XP
Ah, here is the thing. I don’t see not being able to pick all or more abilities as a negative. If game would allow to level up further and simply fill out the blanks in out characters tree I would consider it detrimental to character development - as what I don’t pick defines my character just the same as what I do pick. An idea of raising a level cap, and adding new tiers of abilities is something I would be very interested in. But it creates new issues, some of which were already mentioned. White March was the best thing about PoE1 but it’s addition hurt the base game - with pacing and extra power creep. Style of expansion for Deadfire have a potential to not repeat the same mistakes. I don’t think that doing seperate xp gain for vanilla and “Obsidian edition” would be lazy - to me it seems to me like a good thing to do. I would be all for revamped end game content once all expansions are out with new levels and abilities to gain... but is it something Obsidian wants to do? Narrative in Deadfire is fine, factions and lore are quite great. I have some issues with it overall, but it’s still worth playing and replaying for story alone.
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We really need to talk about XP
During recent stream a question is asked is they will revisit how xp is distributed and if I remember well the answer is that yes, after all the DLC are released they might adjust the rate you gain xp to accomodate more content. Giving players more levels create a rather simple issue that entire end game would need to be redesigned in order to not suck.
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Ydwin: Is She Really A Fampyr?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Thanks! I was hoping to caputure it ingame as I was at the point of recruiting her in my current playthrough, but my Paladin/barbarian is better in smashing and intimidating than in metaphysics.
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The core of the problem: you are a pirate
Wormerine replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I didn't play Risen2 or pathfinder. AssCreed:BlackFlag is certainly a pirate game, when its not being dragged down by being an AssCreed game. A bit more reactive map and actual consequence to your actions (shiphunters and notoriety is a joke) and it could have been a really decent pirate game. As far as your request for a more military navy approach... it feels more like Deadfire to me. Just ally with with any faction rather than Principi, take bounties to rid the Deadfire from pirates and you are all set.
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Ydwin: Is She Really A Fampyr?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)...wut? A fampyr is a kind of undead. Ydwin is not dead. Even if she had turned herself into a fampyr by severing her soul from the Wheel (which I don't think is true), she'd still become a fampyr only after her death Do we know that Fampyrs are undead - the only info I have found is information above: extending their lives by unnatural means. Severing ones soul from the wheel might very much mean that. However, if I remember well darguls and guls were dead bodies to which their souls were tied after their death. That would suggest that fampyrs are those who managed to keep their body and mind from decaying. What did severing Ydwin soul from the wheel mean exatly? Not die? Not get reincarnated?
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Infinite negative reputation gain loop with Pal
Hey! Just found a way to infinately lower reputation with my pal, paladin Pallegina. Which is good, as it allowed me to easily gain the last achievement I didn't have. This loop can be found when talking to Ydwin for the 1st time, and choosing the racist line over and over gain. And here is a link to a save on rooftop of the spire: https://drive.google.com/open?id=1XTvZr0rfhINjsBMqkZ5iglqS6C2yhzUP
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Ydwin: Is She Really A Fampyr?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Trapping a soul in a body makes them undead, not a Fampyr. Fampyr is the highest form(?) of the undead. They requre a steady supply of effence or they will decay, gradually falling down the undead chain, loosing memories, conciousness and control. The lowest point are skeletons, which don't require essence anymore. A question about Ydwin being a fampyr is a good one, as just does sustain herself if essence if I remember well. For reference here are bestiary notes for fampyrs and darguls, 2nd one proving that they belong to the same "chain".