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Skyleaf

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About Skyleaf

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  1. Since this will probably be a AAA budget game, I doubt it'll have that infinity engine look to it. So just yesterday I found out after 5 years of waiting and anticipation that CPR's Cyberpunk 2077 will only have a 1st person perspective outside of cutscenes. This really tore my heart to pieces not because I have a problem with FPS in general, but because I cannot for the life of me survive longer than two hours playing with this kind of POV without having to go to the crapper to vomit. Literally. So there goes the 2 AAA games I anticipated the most the last two years, ME:A and CP 2077, dow
  2. What you say here is very informative. I do agree that BG2 is a one off and thus I did not attempt to connect that game to PoE & the Witcher series. Again, right now when talking about numbers we can only compare PoE with the original Witcher game. PoE 2 is still a long way away. I hadn't thought about all the advantages CDPR have by being a Polish developer with all the extra help and cash flows. In any case, if PoE 2 does a Witcher 2 and sales spike up exponentially, is it still that much more difficult to reach a Witcher 3 level of quality for PoE 3? I admit, I want Obsidian to
  3. Well, opinions aside, I'm talking about PoE growing into a brand as successful as the Witcher not be a carbon copy of it.
  4. Surely you can understand from my OP that I'm comparing PoE to the Witcher and not to the Witcher 3. I am hoping that by the time we'd get to a PoE 3, Obsidian will have gained a significant budget increase to make a game closer in quality to Witcher 3. In terms of sales The Witcher did 300k copies its first year or something while PoE did some what 500k? 600k? In any case quite similar numbers. The Witcher 2 improved on this exponentially by selling some 1.5 mil or something it's first year? I can't remember. So if PoE 2 pulls in similar numbers can it upgrade into something like a Wi
  5. ...and possibly become a mega mainstream hit like Witcher 3? PoE did similarly as the Witcher in terms of sales in its first year or so, maybe slightly better. The positive review scores are similar too. I'm a little shocked and baffled by ME:A mixed reception. Could have used that pre-order money to invest on PoE:D instead. All this talk about the Infinity Engine renaissance when we are actually slowly running out of quality AAA RPGs, sigh. I know that nostalgia gave life to PoE. But surely, most of us want this franchise to grow and eventually reach a bigger mainstream following like the
  6. So I'm closely following the controversies regarding T:ToN and InXile while defending them when I can. Anyway I read this comment by a backer from their latest update on KS: Dunno if it's legit but it makes me nervous. I really don't want to see another debacle like this involving game developers that I like. Please research beforehand with every country that you guys are committed to do localization to avoid any potential problems like this. If you know early on that some localizations will be way more expensive than you thought, you can choose to have the community do it for you, an
  7. Yeah, it's like in real life. Just say some nice things, be a bit cheesy and make the right presents and every woman will adore you and let you **** her in instant. Life is so simple. /not But the dream lives on, thanks to Bioware... Stop it, you're quietly making me ashamed of myself... Yes, sometimes I do love me some corn to go with all that cheese , heck I've seen The Princess Bride 70 times or something. Well, at least the Inquisitor himself felt half stupid reciting all that pompous bit of poetry. He was like, uuuhhh, this is not working
  8. I actually think that Cassandra's romance is quite nice. There's a whole lot of camp but the romance was fluid. She was the romanced character in my first playthrough, kind of like a test run since I doubted that I'd like her stiff personality. The cheese was the actual appeal in this one. I'm sort of reminded of those goofy 80s romance movies I would watch on TV when nothing else was on. She was the reason I played the game again after shelving it for more than a year. She was being stupid, talking in riddles and being indecisive but I was too curious to see where the game was going with
  9. IMHO, Bioware is already making major improvements with romance in DA:I Coincidentally, I've just finished my 3rd playthrough with a romanced Blackwall. With or without romance, his story is really deep. There are 4 possible endings with him (2 romanced, 2 non-romanced). One astonishing revelation in the middle of it (at least when you find out the first time). One possible tragic but poignant epilogue when you romance him (which I got). A lot of gamers quit on this game because of time wasting filler quests so the romance part of it doesn't get a fair shake. I'm taking a break but w
  10. Seriously? Tyranny is running into the same problems as all those other Unity Engine RPGs before it? Now I'm worried. That's one thing I truly find frustrating with PoE. the performance problems. I'm running DA:I and Battlefield 4 with no problems but 3 hours playing PoE slows my PC down to a crawl. Although, in a way I was able to monitor my gaming hours better since when the game starts to slow down, I would simply decide to stop for the day instead of restarting my PC. Still, I hope the devs can assure us again like they did in the announcement video that they we won't have to deal with
  11. The thing is, it's obvious to me but not obvious to others. Or maybe I feel it and some don't. Depends on how emotionally invested you are in their stories I think. I feel a connection with Durance and Grieving Mother when they open up to my player character. Especially with Grieving Mother, her big reveal tug at my heartstrings. I understood Durance. I feel him too, but in the end I thought he was just an idiot. I consoled him nonetheless. This doesn't happen with every characters though. I got nothing from Kana and Aloth. Probably one of the few not that intrigue with Eder either althoug
  12. The thing is, it's obvious to me but not obvious to others. Or maybe I'm feeling something that isn't there, I dunno. Depends on how emotionally invested you are in their stories I think. I feel a connection with Durance and Grieving Mother when they open up to my player character. Especially with Grieving Mother, her big reveal tug at my heartstrings like how I suspect a friend would react. I understood Durance. I feel him too, but in the end I thought he was just an idiot. I consoled him nonetheless. This doesn't happen with every character though. I got nothing from Kana and Aloth. Prob
  13. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything. In which way do you think these were good friendships? What exactly made the relationship between the PC and either of those two a deep friendship for you? I'm really interested, especially I indeed have a very different opinion on the topic. Do we really have to talk about my opi
  14. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything. The Grieving Mother had very VERY interesting dialogues, I remember that much. And I found her to be one of the most interesting characters in the game. Did she really develop a deep friendship with the watcher? I may not remember, then I'm sorry. Or maybe I have a different idea of d
  15. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything.
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