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Skyleaf

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About Skyleaf

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  1. Since this will probably be a AAA budget game, I doubt it'll have that infinity engine look to it. So just yesterday I found out after 5 years of waiting and anticipation that CPR's Cyberpunk 2077 will only have a 1st person perspective outside of cutscenes. This really tore my heart to pieces not because I have a problem with FPS in general, but because I cannot for the life of me survive longer than two hours playing with this kind of POV without having to go to the crapper to vomit. Literally. So there goes the 2 AAA games I anticipated the most the last two years, ME:A and CP 2077, down the drain. I hope you guys at Obsidian will be more considerate to fans of your games like me and tell us as early as possible, what kind of game you're making. I, of course, prefer 3rd person, and I think you guys can make everyone happy if this future game has both 1st and 3rd person view. Kinda like Fallout at least. If you do this, then it would be my new most anticipated AAA game. But if it's regrettably FPS like, then at least it won't be such a monumental letdown for me when I finally find out.
  2. What you say here is very informative. I do agree that BG2 is a one off and thus I did not attempt to connect that game to PoE & the Witcher series. Again, right now when talking about numbers we can only compare PoE with the original Witcher game. PoE 2 is still a long way away. I hadn't thought about all the advantages CDPR have by being a Polish developer with all the extra help and cash flows. In any case, if PoE 2 does a Witcher 2 and sales spike up exponentially, is it still that much more difficult to reach a Witcher 3 level of quality for PoE 3? I admit, I want Obsidian to reach AAA with PoE because it's their flagship title. This is of course an unpopular opinion but I'm ok with it not being an isometric RPG anymore because to me the story, the world, and the lore matters to me more now. It would be good for Obsidian too. They could use the success having struggled for so long. And shamelessly, I want another developer that is an automatic purchase for me the way Bioware used to be until today, lol.
  3. Well, opinions aside, I'm talking about PoE growing into a brand as successful as the Witcher not be a carbon copy of it.
  4. Surely you can understand from my OP that I'm comparing PoE to the Witcher and not to the Witcher 3. I am hoping that by the time we'd get to a PoE 3, Obsidian will have gained a significant budget increase to make a game closer in quality to Witcher 3. In terms of sales The Witcher did 300k copies its first year or something while PoE did some what 500k? 600k? In any case quite similar numbers. The Witcher 2 improved on this exponentially by selling some 1.5 mil or something it's first year? I can't remember. So if PoE 2 pulls in similar numbers can it upgrade into something like a Witcher 3? That is my personal hope. I pre-ordered, so yeah, hehe, I'm kind of devastated.
  5. ...and possibly become a mega mainstream hit like Witcher 3? PoE did similarly as the Witcher in terms of sales in its first year or so, maybe slightly better. The positive review scores are similar too. I'm a little shocked and baffled by ME:A mixed reception. Could have used that pre-order money to invest on PoE:D instead. All this talk about the Infinity Engine renaissance when we are actually slowly running out of quality AAA RPGs, sigh. I know that nostalgia gave life to PoE. But surely, most of us want this franchise to grow and eventually reach a bigger mainstream following like the Witcher franchise. Cyberpunk 2077 is the only guaranteed to be great AAA RPG in the foreseeable future. Dragon Age 4, sure, but those filler quests in DA:I and now ME:A tells me that Bioware will never be a sure thing anymore. P.S: Forgive me if that's not what most of you guys want. I'm just thinking out loud. Of course going mainstream can mean going from Fallout 2 to Fallout 3...
  6. So I'm closely following the controversies regarding T:ToN and InXile while defending them when I can. Anyway I read this comment by a backer from their latest update on KS: Dunno if it's legit but it makes me nervous. I really don't want to see another debacle like this involving game developers that I like. Please research beforehand with every country that you guys are committed to do localization to avoid any potential problems like this. If you know early on that some localizations will be way more expensive than you thought, you can choose to have the community do it for you, and be forthcoming about it too since translation work done by the community will prolly not be as good as the professionals.
  7. Yeah, it's like in real life. Just say some nice things, be a bit cheesy and make the right presents and every woman will adore you and let you **** her in instant. Life is so simple. /not But the dream lives on, thanks to Bioware... Stop it, you're quietly making me ashamed of myself... Yes, sometimes I do love me some corn to go with all that cheese , heck I've seen The Princess Bride 70 times or something. Well, at least the Inquisitor himself felt half stupid reciting all that pompous bit of poetry. He was like, uuuhhh, this is not working out for you? I thought you like all this casanova stuff?
  8. I actually think that Cassandra's romance is quite nice. There's a whole lot of camp but the romance was fluid. She was the romanced character in my first playthrough, kind of like a test run since I doubted that I'd like her stiff personality. The cheese was the actual appeal in this one. I'm sort of reminded of those goofy 80s romance movies I would watch on TV when nothing else was on. She was the reason I played the game again after shelving it for more than a year. She was being stupid, talking in riddles and being indecisive but I was too curious to see where the game was going with this. Solas and Blackwall are heavy hitters, so something straight forward and lite like Cassandra is reasonable in my opinion. Now, Sera's romance I hear is pretty garbage so I'm avoiding that one at the moment. I'm doing Josephine next.
  9. IMHO, Bioware is already making major improvements with romance in DA:I Coincidentally, I've just finished my 3rd playthrough with a romanced Blackwall. With or without romance, his story is really deep. There are 4 possible endings with him (2 romanced, 2 non-romanced). One astonishing revelation in the middle of it (at least when you find out the first time). One possible tragic but poignant epilogue when you romance him (which I got). A lot of gamers quit on this game because of time wasting filler quests so the romance part of it doesn't get a fair shake. I'm taking a break but will do a 4th playthrough. Hopefully, I'll finish in time for T:ToN, when it's officially out.
  10. Seriously? Tyranny is running into the same problems as all those other Unity Engine RPGs before it? Now I'm worried. That's one thing I truly find frustrating with PoE. the performance problems. I'm running DA:I and Battlefield 4 with no problems but 3 hours playing PoE slows my PC down to a crawl. Although, in a way I was able to monitor my gaming hours better since when the game starts to slow down, I would simply decide to stop for the day instead of restarting my PC. Still, I hope the devs can assure us again like they did in the announcement video that they we won't have to deal with this typical Unity engine problem again. For me, PoE worked better than Tyranny. It took sometimes 5-8 minutes to load an area in Tyranny, I don't remember the exact times in PoE, because I haven't played it in a couple of times, but they were a bit shorter. Locations with edicts active had an awful performance, I could barely move the party because the game was lagging more than I could have imagined. PoE didn't have such demanding areas, but I'm anxious each time Obsidian announces graphic improvements. I have to mention that my laptop barely meets the minimum requirements, but such problems won't stop me from playing :D Oh well, I think I can understand the reason behind the awful performance for Tyranny though. Afterall, the requirements for that game are higher than PoE.
  11. The thing is, it's obvious to me but not obvious to others. Or maybe I feel it and some don't. Depends on how emotionally invested you are in their stories I think. I feel a connection with Durance and Grieving Mother when they open up to my player character. Especially with Grieving Mother, her big reveal tug at my heartstrings. I understood Durance. I feel him too, but in the end I thought he was just an idiot. I consoled him nonetheless. This doesn't happen with every characters though. I got nothing from Kana and Aloth. Probably one of the few not that intrigue with Eder either although the revelation that his God lives and nearly killed the player character will make him ten times more fascinating I bet. Add a bit of romance, and who knows... Hm, you really think the act of opening up and telling you your "life story" is enough for a relationship to be called deep friendship? So if you went to the nearest nursing home and some grand daddy told you stories about his life and what he did during his military service you would magically become friends just because his story touches you? Hm, I don't know. Of course it needs courage and trust to open up to others, but that alone isn't enough for friendship. Friendship needs mutual affection based on shared experiences, shared interest, shared beliefs and an emotional attachment. And most of that usually happens BEFORE a friend tells you his deepest issues and desires. Imo there is no believable interaction evolution between the PC and Durance that build up enough trust, mutual respect and even more important, mutual affection, that serves as prerequisite for the act of opening act. But I respect that you felt differently. I guess there are quite a few differing concepts of what friendship acutally means and what it requires. I guess we can agree that the definition of good friendship can differ like night and day just like the definition of good romance in RPG. Don't we just love these games? On a last note, here's how I look at how my player character would view the evolving relationship with these two characters as friendship. They've been through many battles. They don't talk to you much. Slowly, they reveal deeper layers of themselves. Then they trust you enough to tell more. Then they let it all out, just lay it bare like they're emotionally naked. If I put myself in the player character shoes I would say, we've been through hell together and you've let me know who you really are as a person, you confide in me things you'd never tell anyone else. Thank you. I'll go to war with you anytime.
  12. The thing is, it's obvious to me but not obvious to others. Or maybe I'm feeling something that isn't there, I dunno. Depends on how emotionally invested you are in their stories I think. I feel a connection with Durance and Grieving Mother when they open up to my player character. Especially with Grieving Mother, her big reveal tug at my heartstrings like how I suspect a friend would react. I understood Durance. I feel him too, but in the end I thought he was just an idiot. I consoled him nonetheless. This doesn't happen with every character though. I got nothing from Kana and Aloth. Probably one of the few not that intrigue with Eder either although the revelation that his God lives and nearly killed the player character will make him ten times more fascinating I bet. Add a bit of romance, and who knows...
  13. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything. In which way do you think these were good friendships? What exactly made the relationship between the PC and either of those two a deep friendship for you? I'm really interested, especially I indeed have a very different opinion on the topic. Do we really have to talk about my opinion on friendship? lol. It's been a while, the dialogues were long. Like I said, it may not be obvious but I consider getting Durance to face up to the truth and then consoling him when he was crying out of his lungs as what friends do. Not as obvious as BG where you hit the ceiling of neutral goodness and all the good characters in your party think you're their brother or their sister, or they fall in love with you (yup, romance). If you go evil Edwin will remark that you've exceeded your low born heritage. Friendship right there.
  14. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything. The Grieving Mother had very VERY interesting dialogues, I remember that much. And I found her to be one of the most interesting characters in the game. Did she really develop a deep friendship with the watcher? I may not remember, then I'm sorry. Or maybe I have a different idea of deep friendship. Hmm but then what about Aloth and Hiravias? Maybe I should replay the game before I rely on my bad memory. Sorry if I don't remember correctly. As far as I remember during my playthrough of Pillars 1, I always had the feeling that my group in Baldur's Gate (mainchar, Imoen, Aerie (romanced), Minsc, Jaheira, Sarevok) had grown closer together than my group in Pillars. But memory can be tricky I dunno if we'll ever agree on the definition of friendship, but I really got swept up in Grieving Mother's self torture due to her lies and I view the player character's attempt to make her face up to her sins or heal her wound as friendship. It's not as obvious as BG because of the alignment system. Basically if you follow the same alignment as certain companions, they will look at you as the best buddy in the world. When I hit 16 on the good scale or something, Minsc will go, "we are all heroes, you and Boo and I. Hamsters and rangers everywhere....rejoice!". So that's friendship for you. Nothing wrong with it. I loved hearing him say it.
  15. This is weird but in my opinion PoE had two of the deepest, most well written friendship paths I've ever played in an RPG game with Durance and Grieving Mother. Zahua was pretty amazing too. That whole acid trip, wow. Goes to show that opinions can vary like night and day on pretty much anything.
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