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Everything posted by Wormerine
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But... you are not a pirate. To be honest, the closest you can do is allying with piratey faction. You are in watery enviroment - ship is handy in moving around. Ship needs crew to operate it, crew needs to be fed and paid. Give them crappy food and they will get upset. You can act as bounty hunter, killing notorous pirates/privateers, but you can't become one. If anything I wished the pirate/priateer them was more prominent. I wish factions could "hire" you and your actions on the world map would reflect your personal alliegences. I wish your actions on the worldmap would have an effect on your relations with factions. Actually, scrap that. I don't really need that in Deadfire. I just want Firaxis to do Pirates2 already. The previous remake doesn't work with widescreen settings.
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:-D darker than PoE1? How would you even do that? As a prequels tend to be, going back to Saints War seems like a dull propositions, unless we go from RPG to tactics/strategy game. We know what happened, who main players are, how it needs to end. Interesting part of SW was its aftermath which is already explored in PoE1.
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Why do people play divinity: original sin?
Wormerine replied to mrmonocle's topic in Computer and Console
I played a good chunk of D:OS with my friend in coop and had one of the best coop experiences ever. Then I started and beat separate solo playthrough and found it fairly dull. Started D:OS2 solo, found it painfully tedious, boring and never finished it. I feel, though, I would enjoy playing it in coop a lot. For me it’s a coop RPG. Lots of different mechanics in place, to allow players to interact with each other. Playing solo though, not very engaging. -
Funny/bad dialogue
Wormerine replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Yeah, this was one of those moments where stitches for “banished” option were rather visible. -
Yeah. Reputations aren’t mechanic driven, but rather when certain beats of predetermined outcome play out are mechanic driven. Oddly, even though the main goal of the system was to make things more natural (aka. Pal and Xoti argue, and you heard them annoy each other for a while now) I felt the effect was the opposite, making relationships feel less dynamic or sensible. However, those are my impressions from my 1st playthrough, and I have been enjoying my 2nd one much more, after couple patches.
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Adding more and more races/subraces with each installements creates an obvious issue of added work - the more of those the more design/writing is required for each sequel. I would like to see more or even other races. After finding in Deadfire that “wilder” are much smarter than I assumed, a “wilder PoE RPG” seems like an appealing proposition to me. As fascinating as Godlike are, a dedicated “godlike” campaign fully exploring variety, rarity and oddness of Godlike might be fun.
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Considering how many souls Thaos Stone in PoE to simply empower Woedica, and how many souls Eothas consuming in order to survive, it must have taken quite a few - it also seems like gods need a constant, healthy supply of souls in order to continue existing. Deadfire made me question how the world looked and worked before the wheel was created.
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Patch 1.2.2 Hot Fix Patch now on Beta
Wormerine replied to David Benefield's question in Patch Beta Bugs and Support
Ha! Just when I finally decided to use the community Savenger Hunt fix:-) -
Baldur’s Gate2 was lighting in the bottle. It can’t be reproduced or replicated. PoE games are superior to BG is many aspects, but I would agree they are probably not as good. Why? I can’t tell you. A similar game to me is Xcom: UFO Defence (or UFO: Enemy Unknown) - I am not even terribly nostalgic about that one. It’s a game with many issues and other games (even firaxis remake) do many things better, and yet nothing can compare. There is a game, which I consider to be my new Baldur’s Gate2: Witcher3. Pretty much gave me the same feeling and, I would say, a similar type of game - approachable, sprawling, limited but focused RPG. PoE did a great job - I replayed BGs between PoE and Deadfire’s release, and to be honest, I only gained more respect to Obsidian’s craft. PoE1 3.5 made for much more enjoyable gameplay, and it took me a while before I switched to cartoonish and one note characters of BG. I don’t mean that as criticism - BG is more of a cartoon, while PoE attempts to be a novel. Liked both. I am still not sure how I feel about Deadfire as it seems to be stuck somewhere inbetween. Still, it can’t compare to playing BGs for the first time, what... +15 years ago?
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A Lack of Books
Wormerine replied to etno's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books. I could use a book on how the wheel works though. -
Single class character gains + 1 ability point per level + extra 1 when reaching new power level. As you level up you will be able to cast 2 spells per spell (power) level + an option to use empower to either empower a spell, or refresh half of your resources (up to +1 spell per spell level). That’s a lot of spells.
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1.2.0 lvlup "shine" remains after lvling up
Wormerine replied to Wormerine's question in Patch Beta Bugs and Support
The blue glow of “conversation with companions” lingers as well. -
1.2.0 lvlup "shine" remains after lvling up
Wormerine posted a question in Patch Beta Bugs and Support
Pallegina reached new level, and I leveled it up. While the "cross" dissapeared the pulsing shine is still there: Save: https://drive.google.com/open?id=1kwYJuBQCJ2IPR_hDRRH9_nuIBfaJFogW