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Wormerine

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Everything posted by Wormerine

  1. Mighty Number 9. had more issues than not living up to nostalgia hype though. I take it that Megaman 11 is decent.
  2. Didn't bunch of key Bioware devs leave the company? Anyone know what they are up to and if still in gaming? To be honest I have no idea who could be doing it. I doubt it's a major AAA project. While a D&D project would be welcome I am not too interested in actual Baldur's Gate sequel.
  3. I am glad this drops. I am ready to dip back into XCOM. I am pretty sure they are working on XCOM3 - Jake wasn’t in charge of this content. They are probably keeping xcom in peoples minds, that’s all. It’s a nice content to - adds stuff for those who are willing to replayed campaign, but mostly give new, shorter content to play through. We will see how things will go, but after I make my way through scenarios I might ditch XCOM2 and reinstall XCOM1 with long war. Not a fan of LongWar2, and vanilla firaxis XCOMs are far too scripted and predictable to be engaging on 2nd playthrough. I started one not too long ago, and got bored within couple missions. I wish there was a decent mod for WotC as its a pretty good expansion.
  4. I don’t think you can go wrong with Deadfire, though I always recommend waiting till game is fully patched and improved, especially if you are not interested in replaying it multiple times. First of all, game systems have changed a lot. While they didn’t abandon what made PoE (and IE enjoyable) it did a lot of changes to the system. Be prepared for different builds, and read tool tips, tutorials and ability descriptions. Interupts specifically work differently than in PoE makin your specific build non existent. I personally feel the changes are for a better, making combat cleaner and more... intentional? However, because combat encourages and revolves more around active abilitites, it can suffer even more than PoE1 when difficulty slides into brainless territory - which unfortunately happens in the latter half of the game due to many optional mid level content and not so much high level content (getting fixed by expansions, though). Overall quality of the game has improved a lot - a lot of fat has been cut, and it is one of those rare RPG, which is both overwhelmingly sprawling and doesn’t waste your time. In spite of what other people said: the writing is overall great, but the loose structure of the title makes it difficult to latch onto any particular storyline or arch. While Deadfire and it’s factions are really well done, I wish Eothas story thread got a bit more “screen time”, though the entire game’s story is quite impressively intertwined with each other. There is a lot of good stuff in it, but the player needs to dig a bit for it, which is not ideal. By contrast DLC present much more straight forward, limited stories, with some really neat set pieces, and they just end up having more momentum. Not a fan of returning companions. Seeing Eder, Aloth and Pallegina is nice, but while new companions seem to have place in Deadfire, the old bunch is just kinda there, especially poor Eder.
  5. Good thing that fighter alone has plenty abilities to block enemies from engaging your back line, draw enemies back to him or allow companions to safely disengage.
  6. Plaything through Deadfire again, I am struck by how similar Eothas is to Thaos. That sort of came, after this conversation: "I am sacrificing lives from this generation for the benefits of those who have not yet been born". It is very similar argument to argument Thaos did, when confronted about causing Waidwen's Legacy: "The heart of this country has skipped a beat. Nothing more." Essencially both a doing quite horrible things to do what they believe is best for humanity. As a bonus this is why I love how Obs does DLC for Deadfire: Cool to see this line, after seeing such thing in more detail in SSS.
  7. No problem. 1st character, with whom I played through DLC without any issues: pre-DLC autosave: https://drive.google.com/file/d/1r6Il6Vhwsus-YxOhyNoLVhgz8HYQj1SG/view?usp=sharing autosave after completing DLC: https://drive.google.com/file/d/19JKEAfIvKm0-TmoukovHbEbeXeM6_qlS/view?usp=sharing Here is my previously submitted save of my 2nd character who have encountered the issue: https://drive.google.com/open?id=1h1qVgrEI-Ct28oqr-3aB4R1r-D2TQnEW
  8. Dragon Age: Origins portrait shot didn't work for me. Personally, I do like hand drawn portraits. You can easily import custom portraits (using a lovely aumaua portrait right now, for my current character) and if you want a screen shot of your character, you can easily make one and set it up as yours. It would be a nice option to have a photobooth option, ala Dragon Age or XCOM2 for those who want it, but its not something the game needs.
  9. I have the same issue with my 2nd character: https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/?do=findComment&comment=2091955
  10. The only times I can think of when companions don't move is if they are immobilized, which unless you check their status popup window, is not visible. If you order them to go somethwere they can't (blocked by enemies) they will end up doing something stupid, like running around getting hit by every possible enemy engagement.
  11. I feel ya. For me, personally, it comes to the destination not being as satisfying as in PoE1. I believe Deadfire to be a superior game in gameplay, worldbuilding, pacing, quest design and storytelling, but story (and as an extension: characters) itself didn’t engage me nearly as much.
  12. Yup, not too long. Summoned weapons do a decent amount of damage, and it would be even quicker if I had troubadur or more chanters. Hey Baldurs_Gate_2, Would you be able to do us a favor and provide us with a save file where this is occurring. We have been unable to reproduce this in house and are hoping your save file will help us identify the cause of the problem so we can fix it. Thanks for the help! Here is mine. I hope it is a right autosave, it should be right outside the Spiders combat place, just after killing it. Entering it, will initiate another encounter: https://drive.google.com/file/d/10H1XlOEqypc8OIlo9IXPOXGhthv5azjs/view?usp=sharing
  13. Shark Soup prevents that Yay! Good to know. I have been trying to minimize damage, by using Dex resistance items. It moves it to paralize, which while still deadly, doesn't insta kill companions when she does her shaut. I ended up cheesing the fight by endlessly spawning summoned weapons with chanter from hinding. Will try to kill her in a more legit way sometime later.
  14. Bah! Yeah, I ended up cheesing the fight by sending Eder to his death, and continually spawning Weapons with my Konstantin chanter from hiding, until all spiders are dead. It seems there are couple ways to cheese the fight. Glad she is respawning. I might experiment with killing her in a legit manner. I usually have trouble surviving once I get to the point of being able to hit her.
  15. Wait.... is Gouging Strike and Brand Enemy indefinite? Once hit they will chip on enemy health until they die? From what I undestand you killed enough small spiders to get her defences low, and the hit her with brand enemy+Gouging strike and hide in a corner until she is dead?
  16. Yup! That's super annoying. Especially, when one of my are getting killed by something, and I can't even see what is causing it.
  17. Ha, interesting. I for one still have to defeat the spider, on veteran. To be honest, i am using my old save and my character builds are a mess, and it seems that I sold some really great items (no Red Hand to be found to my horror). Just finished SSS yesterday, and am considering creating some mercenaries, if I fail too many times with my default companions.
  18. I would say take everything with a grain of salt. It is a change and I found it a bit odd to hear PoE1 music in PoE2. That doesn't mean though that it doesn't work, or that I won't like it once I get used to it.
  19. Purudaya pretty much answered everything. God's Challenges are like difficulty setting - does any of them look like things that would make the playthrough more interesting/enjoyable for you? If yes, use those. Personally I wish they were more flexible (not lock you into PotD/allow mods to be used).
  20. I found mine on a lower deck behind one of my crew on a right side of the big storage space (as if under the stairs you decent into). In another thread one of he devs mentioned that there are some issues if you are using the submarine, and switching to another ship resolves the issue for now.
  21. Giving souls to your new trinket (M....) makes him a better summon.
  22. Yeah, it’s awesome. I hitkey my most commonly used abilities, but sometimes a fight requires regular use of less common ability. Especially useful with mages which swap between 3 or 4 Grimoires on regular basis.
  23. I would like to add my support to the request of keeping the indoor (aka tavern) unchanged. Taverns after all are lively especially at night, no?
  24. Fallout 1 and 2 almost literally let you speech your way out of the end boss (though less so in Fallout 2), and that fact is part of what made those fallout games great (i.e. investing in Speech and Charisma instead of gun skills was not a dead-end for finishing the game). You could kind of do that in F:NV, too. True, but that's not quite the same kind of RPG. I played through Fallout2 as a charismatic, speech oriented character who did no killing (at least himself... he had a small army following him around to do just that if needed). However, PoE, just as IE games, is combat oriented. You can't build character who favours speech over combat, because system doesn't support that. You can opt for pieceful resolution whenever you can. Deadfire ending is a diffferent thing though. My problem with it, isn't that there isn't a mandatory "final combat encounter", but that unknowingly players cut a pretty important content from themselves making a fairly underwhelming finalle even worse. A cool thing would be to fight a weakend Guardian - maybe with some of the heads bitten off as a reactivity.

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