Everything posted by Wormerine
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GOG Scavanger codes resolved - sort of
Wormerine replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good enough. I just want my pirate Cosmo.
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What specific process did the Engwithans use to create the Gods?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Considering how many souls Thaos Stone in PoE to simply empower Woedica, and how many souls Eothas consuming in order to survive, it must have taken quite a few - it also seems like gods need a constant, healthy supply of souls in order to continue existing. Deadfire made me question how the world looked and worked before the wheel was created.
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Patch 1.2.2 Hot Fix Patch now on Beta
Ha! Just when I finally decided to use the community Savenger Hunt fix:-)
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GoG game patcher v1.1.0.0035_Release_v1_(21316)_to_Release-64_(21647) not working
Wormerine replied to renedave's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am using GOG Galaxy for automated updates, but on one point I had to uninstall and redownload the game from scratch.
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Anyone still use figurine?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I barely used them before, unless there was an encounter which gave me problems so I imagine it will be the same.
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Did i just accidentally trigger the end-game?
Essencially yeah. You did one of the final crit path locations, putting end game into motion. You still have freedom to do all the other stuff (faction quests might be cut short by that point, but I am not sure).
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Odd dispositon tag in Neketaka encounter event with Dawnstar from Hasongo
Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.
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Baldur's Gate 2 > PoE 2 Deadfire
Wormerine replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Baldur’s Gate2 was lighting in the bottle. It can’t be reproduced or replicated. PoE games are superior to BG is many aspects, but I would agree they are probably not as good. Why? I can’t tell you. A similar game to me is Xcom: UFO Defence (or UFO: Enemy Unknown) - I am not even terribly nostalgic about that one. It’s a game with many issues and other games (even firaxis remake) do many things better, and yet nothing can compare. There is a game, which I consider to be my new Baldur’s Gate2: Witcher3. Pretty much gave me the same feeling and, I would say, a similar type of game - approachable, sprawling, limited but focused RPG. PoE did a great job - I replayed BGs between PoE and Deadfire’s release, and to be honest, I only gained more respect to Obsidian’s craft. PoE1 3.5 made for much more enjoyable gameplay, and it took me a while before I switched to cartoonish and one note characters of BG. I don’t mean that as criticism - BG is more of a cartoon, while PoE attempts to be a novel. Liked both. I am still not sure how I feel about Deadfire as it seems to be stuck somewhere inbetween. Still, it can’t compare to playing BGs for the first time, what... +15 years ago?
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seems like you are really good in breaking the game. I am not sure of those issues could be fixed retrospectively, if they were addressed at all. If new patch is out and something still doesn’t work the best thing would be to re-report it. That’s were QA team is.
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A Lack of Books
Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books. I could use a book on how the wheel works though.
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new content - no fixed game breaking bugs
Wormerine replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just as above I haven’t experience anything that broken so I can’t relate. The stuff that has been bugging me gets constantly worked on and improved.
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How many spells per level and per rest ?
Wormerine replied to cashel75's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Single class character gains + 1 ability point per level + extra 1 when reaching new power level. As you level up you will be able to cast 2 spells per spell (power) level + an option to use empower to either empower a spell, or refresh half of your resources (up to +1 spell per spell level). That’s a lot of spells.
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BUG (1.2.0) - The yellow level up cross on portraits keeps flashing even after level up
- 1.2.0 lvlup "shine" remains after lvling up
The blue glow of “conversation with companions” lingers as well.- 1.2.0 lvlup "shine" remains after lvling up
Pallegina reached new level, and I leveled it up. While the "cross" dissapeared the pulsing shine is still there: Save: https://drive.google.com/open?id=1kwYJuBQCJ2IPR_hDRRH9_nuIBfaJFogW- Maia Relationship start
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maia initiated the romance fairly quickly as well - Takehu and Xoti on the other hand stay silent. What are your characters prefered dispositions? I have a theory that companions react to your dispositions (therefore in 1,0 was hitting on you as you would advance in all dispositions really rapidlly). My current character's leading dispositions are: stoic, rational, diplomatic. Sounds like something Maia would appreciate (especially first two ones).- Introducing the Seafarer's Scavenger Hunt!
So what is it exactly? Obsidian getting paid by steam to screw gog users? Obsidian having a personal grudge against gog? Obsidian hating polish people? I am really surprised that there is still no support for gog for those items, but I wont try to figure out what the reason for it exactly is. After s long, another free DLC would be enough I think.- Is therea mod to add a 6th party member?
Wormerine replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The biggest obstacle I can think of is need to redesign UI.- The Deadfire Scavenger Codes Fifty-sixth
Wormerine replied to lx1195150447's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Probably just an extra in case you missed one.- Injury on critical hit.
Wormerine replied to pinata37's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)4 critical hits in one fight and you die?- How bad was that ending? (Spoiler alert)
Wormerine replied to KindCollusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)While i found PoE1 very flawed while playing it, after completion it left me satisfied. Deadfire was much more enjoyable in the moment, but after the credits rolled I found it a bit hollow. What I really can’t find in Deadfire is a coherent set of themes or character arc. Individual quests and stories are a lot of fun, but in the end they don’t come together. Even in something like Baldurs Gate, those unrelated sidequests tend to play well into main story of you being the child of Bhaal - murder and way you use your power is central part of the game. In Deadfire you are a Watcher, a herald of Berath, a ship captain, a hunter, a discoverer, but none of those come together into a coherent character arc. Majority of the game is spent exploring and supporting factions, yet crit path makes all those conflicts feel irrelevant. The more I think about Deadfire, the more interesting it is. Something in there doesn’t really work, and I am not 100% what it is, or what would fix that. But it’s good, it’s really good. And yet it disappoints. Edit: it doesn’t have heart. There are no “feels” in Deadfire. PoE1 gave me “feels” - whenever it’s companions, or finale or quests.- [spoiler][rant] Communing with the gods after the Ashen Maw.
Thaos’s reference to the Wheel: Skip to 41:43- How bad was that ending? (Spoiler alert)
Wormerine replied to KindCollusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I overall agree, except the notion that inability to confront Eothas is a sign of inexperienced writer. There are plenty stories which use protagonist’s inability to interfere to their advantage: https://m.youtube.com/watch?v=7uSz0mEtEsQ I am less sold on why we are tasked with following Eothas in the first place, and why we are the only person who has an influence toward him. The whole wheel reveal the whole situation more confusing, rather than explaining anything.- Mapping the Archipelago - if you have already been to the starting islands?
Wormerine replied to wanderon's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You are not maping the opening isle - you are mapping uncharted isles around opening isles. You should be able to name each uncharted isle after exploring it, whenever you met the map maker or not. Just like bounties you can explore them ahead of time, and hand in quest after it is given.- Josh Sawyer on IGN Unfiltered
What makes you think that he is not?? His honesty? :-D - 1.2.0 lvlup "shine" remains after lvling up