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Everything posted by Wormerine
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That’s curious. I did notice, that my graphic card doesn’t work too hard. By default Deadfire even switched to my integrated card. Usually when I run a game card gets heated and fans go crazy. Not so much with Deadfire. Playing through Tyranny, and graphic card seems to work much harder. If the main stress is indeed on CPU that would explain that behaviour and explain why Deadfire has such issues with running well on my laptop. Naturally, any further optimisation would be greatly appreciated if possible. (I don’t know how computers and programming works)
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Not how I remember it (and I replayed it many many many times trying to like it ever since release. My most recent playthrough was within last year, finally beating all expansions). I could spend the dreadful hour or two, talking to companions in the camp and gettin 10+ reputation with each conversation. Figuring out what they want to hear was easy, as the writing wasn’t exactly subtle. There were reactions when adventuring but they were for most part insignificant (i dislike helpin people: minus 1-3 Morrigan points). There were some major ones, but they were... extreme choices, I would have never picked outside “I want to see how it plays out). Anyway, going through the right, private, conversation paths and doing their personal quests were enough to keep everyone 80+. Well, except the elf assassin guy. But I kept killing him outright after my first play through. Edit: oh and I fed the dwarf with alcohol so I don’t have to talk to him.
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Thx. Curious. Does any one know how the xp fo idle character is calculated? I see you have sidekicks and a mercenary. I never bother level sidekicks up and made no mercenaries. Maybe the more people you recruit the less xp every idle individual gains? It certainly seems like too much of a difference.
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Spiritual New Vegas Sequel Set in Fargo's Wasteland
Wormerine replied to Vargr's topic in Obsidian General
I don’t think it is possible to catch a lightening in the bottle twice. I think Deadfire is a New Vegas sprititual successor, and it just doesn’t work as well as it did the first time around. I think that a lot of appeal of Fallout isn’t in Wasteland - yes, both are post apocalyptic wasteland settings, but a lot of charm of fallout comes from its interest in society, satire, humour and retro sf feel. Playing Wasteland2 felt different. What I am trying to say is: I feel like themes and world of Wasteland is different enough, to not really be a good candidate for a Fallout knockoff. I would be greatly disappointed with Wasteland2 if I expected it to be a fallout game, but I enjoyed it as it’s own thing. The PoE&Tyranny releases felt a bit too safe for me - not that they were not ambitious, but appeal of Obsidian games was always the creativity and originality. Deadfire feels almost... formulaic. We have seen those ideas before, and unfortunately in many cases - done better. Better dungeons, better faction system, better companions, better crit path. While there are some games I would like to see sprititual successors too (like Alpha Protocol) I feel NV is too good to be repeated. Unique mechanics, coming together with a unique setting and story. Hoping that the secret project will be the fresh new idea, we are waiting for. -
They were among the weakest classes in several polls even before the patch, 1.1 weakened some of their few decent abilities. They are not only (perceived as) weaker than many other classes, many of their spells seen to be hardly worth casting (if an ability that stuns someone for 6 sec blocks you from doing anything else for 6 sec as well, you've not gained much). Furthermore, ciphers only somewhat shine as crowd controllers, but don't have viable tools for other roles (DPS, tanking, buffing, healing, ...) I am curious because before that patch I found ciphers to be hilariously broken (at least the ascendant). Very solid CC, good buffs/debuffs. I won’t be checking 1.1 before it s finished, but I was curious because from my experience ciphers were in a need of a major nerf.
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Relationship system seems like a cool idea, which doesn't really add much. I always liked the idea of "reputation system" with companions, though I never enjoyed the implimentation - I probably like KOTOR2 the most, DA:O origins I disliked because: 1) most interactions happened in private conversation so it felt like I am catering to each companion after another with none being aware me doing that instead of being my characer and companions reacting to it. 2) gifting system made the whole thing obsolete. I personally hoped that Deadfire will have more unique reactions of your companions: all "likes" and "dislikes" would be tracked seperately with various reactions for each one, and all combined would lead to character's overall opinion of you. example: As of right now, the relationship system seems like a straight line with predetermined positive/negative reactions. It makes me question why relationship system is in the first place. We know Pal and Xoti will fight - I hardly imagine the situation when you could use those to and not have this happen. Writing a more coherent, linear characters developements based on time spend together seems like an easier way of doing it, which would probably achieve a better effect.
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Veteran difficulty?
Wormerine replied to Tomice's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I can't do that. It says that it can't be changed. Ok, Nvmind then. I am trying to find thread I read it in. Can't locate it. I probably should have taken my medicine. -
I still dream about the cancelled the Alien RPG.
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2-3 menagerie and captains quarters are cosmetic upgrates. You equip them in "miscallenious" slots below lantern, anchor and such. Once applied they can't be transfered to a different ship (unlike other ones). captains quarters give you nicer quarters, menagerie allows all pets from your stash to walk around the lower deck.
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Veteran difficulty?
Wormerine replied to Tomice's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Someone reported that with the beta patch you can change scaling and PotD mid game. -
I would be all for space iso rpg. That said I would much prefer it it avoided being sword and sorcery clone with space paint over it (space swords, lazers instead of bows, psi instead of magic).
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Everything bad
Wormerine replied to JFutral's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I am saving it for the deathgodlike, possible solo, I am a horrible person run. -
I'm pretty sure i read somewhere this is a known issue. Some quests are buggy at the moment, and dialogue options would state things that makes no sense. I'm confident these problems will be solved one after the other, over time, through patches. Obsidian supported Pillars 1 like they should have. And i'm sure they will do the same will the sequel. Cheers. I don't know. With full VO, resources needed to write/plan/record all lines needed to adjust to every possible quest order seem significant. As I mostly followed the path laid before me I had only once isntance when Queen thanked me for dealing peacufully with a tribe I never met in a place I have never been to. I can easily imagine many such issues showing up, if one was more of an explorer than me.
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I didnt notice much difference between previews and actual game. Tis true that game isn't terribly reactive - or rather: all reactivity is handcrafted, so while it is impressive when it is happening, sometimes it doesn't when it should, or some areas are completely static. I see the world map as the biggest offender - I think it could use some systemic systemsm which would reinforce choices/relationships you have forge, but it is a static enviroment with predetermined amount of ships. Deadfire gives me a Witcher3 feel, with it feeling great while it last but as I move forward it becomes more and more empty. I think in Deadfire it is more apparent and easier for the illusion to get dispelled.
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One and only SBH with Deadfire review and some narrative/lore criticism: EDIT: Though seriously, how can you not know what biawac is, after beating PoE1? I still stand by my opinion that using Watcher as protagonist was a mistake, bringing with him a lot of lore baggage, which has to tie in to the sequel, while limiting his investment in Deadfire itself.
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Not really no. Gods aren't "individuals" per say so it doesn't really make sense for a single kith becoming a god.