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Everything posted by Wormerine
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Or the same person. MG has been posting the same threads all over forums. That said Deadfire is in desperate need of higher difficulty overall. Dragon fight has been very unthreatening. Not even close to Sky Dragon. One thing I notice is that AI doesn’t seem to target squishy units. My back line of ciphers and wizards is pretty much left untouched. I just fought xaurips who would properly use stealth and backstabs. Suddenly things got more interesting. AI needs to be given more tools, or utilize them better.
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Continuity issues thread
Wormerine replied to Sarakash's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Queen complimented me on my dealings with the tribe which I haven't met yet, in a place I haven't been to. -
Another odd Aloth's reaction:
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- #relationship system
- #dispositions
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Oh absolutely. I think it is designed to be a sort of Hub area. I immediately realised that taking it all in at once is a bad idea. I am over 50 hours in and just recently finally visited all districts (some are still fairly unexplored). The way bounties are designed also encourage you to go in and out of the city. I go to Neketaka, get enough stuff to do, and sail out. Once I am done I return explore a bit more, and head out again. I am loving it. It feels like a dense, lively city, which is difficult to achieve.
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Curious. I feel like Deadfire doesn't have enough of talking. Every conversations seems to be really rushed. I don't necessarly need a 15 minutes long conversations from PoE1, but I would really like some more background here and there. Deadfire certainly has less combat encounters. There are not multilevel dungeons filled with trash fight/after trash fights (ekhm ekhm majority of Endless Paths zzzzzz). It seems there was an effort made to have less, but better designed fights, which is certainly the case. Difficuty is a quite too low overall though. Sadly, no Durgan Battery yet. White March might still remain as top Pillars content.
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I get what you are saying, but BG2 was like 150 hours. By all due respects, Deadfire is like 50 give or take. I don't know, I'm just biased toward the 6 member party. For whatever reason, when I came across certain characters in BG, I could tell almost immediately if I wanted them in my party or not. I think that's where Obsidian is missing the whole "Alignment" thing. I think it needs to be implemented badly. Maybe don't say Neutral, Chaotic Evil, etc, but this would really help when it comes to party composition and knowing who would be a bad or good fit. Where do people take those numbers? I would agree with you if I didn’t replay both Baldurs Gates recently. They are actually about 50h each, and by that I mean doing all quests, reading all lines, doing all that is there to do (BG+TotSC, BG2 without ToB). On the other hand, I am over 50h mark in Deadfire, I haven’t been wasting any time I am seem to still have bunch of stuff to go through. So?
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oh darn.. So what to do? I'm also using pistol on my chiper should I stop it and change weap? Do I have other option? I just wanna build focus There is warbow, Frostseeker, which shoots multiple projectiles and is overall, a but broken. Builds up focus crazy fast. I can’t remember where I found it though.
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There is an issue I have been having for a while now, which I can’t seem to solve. Keys 1-5 a shortcuts to individual party members. For some reason “5” instead of selecting fifth party member, chooses second one (as does “2” BTW). 5th character (in my case Aloth, but I checked, it is the same no matter who is 5th and what’s my party composition) can be selected with LMB on his portrait. I didn’t find those shortcuts to be editable in options. Anyone else has this issue? It’s been happening for me for couple hours now. I first noticed it on an uncharted island with friendly Deadfire Explorers encounter, two headed giants and ruins with bunch of traps+sand strap scripted interaction, but I don’t know if it started there, or I simply didn’t notice it before.
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Beastiary bug?
Wormerine replied to poparakrava58's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I am playing on Veteran and it doesn’t seem like there is “stat discovery” system as it was in PoE1. Everything is shown from the first encounter. -
Range on party assist
Wormerine replied to Hades's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well. It’s done, so if you sneak around the map with one character the others can contribute to check’s, scripted interactions. Your Aloth must be really standing far away - never had that problem. Maybe it would be possible to extend the range a bit? -
Holy cow. Game needs to get much more difficult. I beat Steel Preacher a long time ago. Level 8 maybe? I felt it was the right level of challenge (playing on veteran). I had some enjoyable fights but in this case I might have been tackling areas way above my level. It has been a snooze fest for a while now.