Jump to content

Katalmach

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

6 Neutral

About Katalmach

  • Rank
    (1) Prestidigitator

Profile Information

  • Location
    West Coast
  • Interests
    Pillars of Eternity, Dungeons and Dragons, Guns, Asatru, My job
  1. The way it ended with Eothas and what he did, it sounds like there could be a really awesome new story arc to follow. Maybe even with a new protagonist
  2. Not real sure what exactly happened. I hadn't played the game since before the update that allowed for turn based mode (which I'm not using) I install the updates, bought Forgotten Sanctum, and got ready to play through the game from the start 4 horrible new "features" appeared for me - Load times between 20 seconds to several MINUTES. This is when I load the game or transition from areas. It's insufferable - Sometimes, game just won't load at all. It freezes and crashes - Characters sometimes toggle into walking mode, even in the middle of combat, which shouldn't happen beca
  3. Don't know if you're still struggling, OP, but wanted to hop in and try to help Pillars is a wonderful game very dear to many of us, but like any RPG, understanding the mechanics can really help. Having a firm grasp of how deflection, fort, ref, and will stats work will help you stun lock and over power your enemies. Once you understand the game well enough, you can look at an enemy's state line and know if it's going to be too hard for you to kill. Generally, if your accuracy is 10 points lower than an enemy's defensive stats, expect a tough fight. 20 points lower, expect it to be n
  4. Wael's Wind seems to be the safest, most effective way to deal with these pests. Unless you are playing on Trial of Iron and happen to accidentally engage Fampyrs (which would really suck), resting and having a sip of that fine alcohol makes them totally useless. Fampyrs without their gaze attack are just slightly tougher undead. I dispatched them with ease on path of the damned
  5. Sounds like your version of this build is more aggressive than mine, which is geared towards passive, unstoppable, steady damage I take Patinated plate because this build doesn't have any abilities that make him effective with weapons, and he doesn't need to cast quickly. Patinated Plate stuns enemies that attack you, pretty damn often, so I found it to be helpful in keeping the Chanter alive, especially if he's last man standing
  6. Had an idea a few days ago, so I fleshed it out and put it to the test. I wanted to share, because he ended up being a tremendously useful damage support character The idea is pretty simple, the torrent of flame just stands there and kill everyone around him slowly while being largely untouchable due to his gear (not so much his stats) Race: Fire Godlike (or Human if you want some kind of helmet, but Fire Godlike's Battle Forged is very useful) Background: Any Culture: Old Vailia, or The White That Wends Class: Goldpact Knight and Troubadour Stats (Stats w/ gear) Mig: 1
  7. There are 2 bows that have an upgrade called Weightless Draw, which gives a 50% chance to trigger an instant cooldown on a crit. Rogue's have dirty fighting, which gives them a 10% hit to crit conversion, and you can get more with fighter's Disciplined Barrage, or just by sheer accuracy bonus from the Ranger. Swashbucklers and Scouts have some dirty crit chance. I'm using both bows in my full party playthrough on a Scout (Sharpshooter/Rogue) and a Swashbuckler (Devoted (War Bow)/Rogue). I have seen both of them trigger this ability over 6 times in a row. If you trigger it on a target that has
  8. Went to Nekataka and bought 20 Wael's Winds. Hit the tavern and added a Herald (Shieldbearer/Troubadour) that uses the fire/slash AOE, and a Harbinger (Street Fighter/Troubadour) that uses the the phrase that weakens enemies. Ploughed right through those damn Fampyrs like they were made of butter. My original 3 party members were having trouble even without Wael's Wind, but the tons of added damage and healing from the 2 Chanters made it much easier Can't thank you guys enough. I can progress now
  9. So there's this island in the south eastern corner of the map where Fampyrs are in charge. I'm helping a self aware undead man called Copperhead or something, to defeat these Fampyrs And I just cannot win. I'm on non-upscaled Path of the Damned, and nothing works since they've updated and nerfed a lot of items. Potions of Body Atunement gives +8 defense against Mind Afflictions, but even on an Inquisitor I tried (Paladin Cipher with maxed out Resolve and Intelligence, all defensive talents, Iron Will AND Bull's will, with potion of atunement) the Fampyrs still crit his 150+ Will defense a
  10. I run Eder as a lock down character. I'm running through the game on POTD with story companions only. His defenses are so high he can hardly be touched, and once he engages, nobody can leave combat without getting thwaked real good I've got him as a Swashbuckler, heavy shield you get from the Rathun bounty that increases his deflection by up to 20 as he loses health. He's got the upgraded fighter stance that lets him engage +3 enemies and if they leave, they got hit with a prone attack of opportunity. He's got the defensive buff that gives +15 all defenses, persistent distraction, and deep
  11. Can't believe you killed Eder, man.... I went for a Paladin Chanter build based around limitless self healing and stun locking. My deflection didn't even matter that much, so by end game I duel wielded for the attack speed. I was a Kind Wayfarer so my flames of devotion healed me, twice thanks to duel wield. I had the saber that increases action speed and the Mowyr which also increases action speed. After a couple hits, my average dexterity and heavy armor didn't even matter, I was swinging like I was naked with maxed out dex. The one invocation that gives you quick, insightful and brillia
  12. I'm an American from the south but I don't have an accent like from Louisiana or Texas. Xoti's voice made me want to gouge my ears out. And that stupid idiot kid from Eder's quest and all those idiot Dawnstars made me cringe whenever they said "Gaderian Bosc" outloud. It's awful, that whole accent is awful. I don't mind it in real life, but I don't know, hearing it in a fantasy setting threw me off and I don't like it. I feel like that whole accent is a result of a decline in education haha. Just....terrible Eder is from Dyrwood and doesn't sound like that. He does sound like a regular Am
  13. Bindings? Is that refering to an item, or just any action speed enhancing ability/item? I have not found the latter to be so. I wielded 2 sword, both gave increased combat speed, and I took duel weapon fighting, and that also gave a significant increase
  14. As of the current build, I can't play the game. I can't even get through character creation without the game closing. It doesn't crash, per say, it just closes. It happened with my other 2 characters, one is on Ukaizo, the other one had just reached Neketaka, both of those games would close shortly after loading them. I guess I have to wait until June for them to fix whatever it is they broke
  15. I soloed the game on POTD upscale with a Chanter/Kind Wayfarer. They are unkillable. All I used late game was the chant that gives 10 deflection, and the chant that heals you for 1 point every second. I took very few chanter abilities once I reclassed. What I did take was the one that gives you Insightful so your class ability pool regenerates. Unlimited Flames of Devotion that heal me. Late game I was a duel wielder with deflection still at 115. My Endurance Aura got upgraded so it also healed me for 3 points every 6 seconds or so. My self heal was so high I couldn't be damaged past bloodied.
×
×
  • Create New...