Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Wormerine

Members
  • Joined

  • Last visited

Everything posted by Wormerine

  1. Was about to report the same issue. Here are comparison screen shot of both Ability Preview and Lvl up screens. Oddly enough Passives are also shown in different order - I wouldn't call it an issue but it surprised me: Save: https://drive.google.com/file/d/1XsQnzXthHT5HTDx53uo2xc9nJGRxEzhI/view?usp=sharing
  2. White March is an "in-game" expansion. It adds content to the base game. It is not a seperate campaign. You can still play it as such though, by reloading pre ENDGAME save and doing the WM content. DLCs for Deadfire (Beast of Winter, Seeker, Slayer,Survivor, Forgotten Sanctum) add content to the base game as well. If Beast of Winter is any indication they gel with core game much better as well. Personally recommend to have those expansions if available on your first playthrough.
  3. I felt that Vanilla Deadfire had a find balance as i reached max level when wrapping up the side content and getting ready for final mission. That meant that I spend time lvling up for majority of the content and reached last level with only highest level content to be done. It will break once all expansions are out but I hope Obs will give an option to rebalance xp once DLCs are out. The bigger problem for me is how many quests are available for the mid level range. This is a side effect of multiple factions, not having to complete all of those quests + many bounties/non combat sidequests etc. resulting in party being overleveled for majority of quests available. I felt in 2nd half to the game I have to search for those more remote locations (Nemnok dungeon, undead&vampires isle) to get fun gameplay.
  4. I have done almost two playthroughs right now - both with level scaling: first one was on Veteran+crit path content scaling up only , and one (late game on hold due to bug which stops me from progressing the main quest in BoW) on PotD with scaling all up only. To be honest XP float compared to quest's difficulty is still an issue. I would recommend using it - things still feel to be pretty much designed to be around certain level. If it's better than without level scaling - I can't tell. I didn't sense much difference between two playthroughs - except 2nd one being less borken due to many balance patches which came online since.
  5. Except Deadfire is designed this way precisely not to reward players for killing stuff. You fight, when it is appropriate for your character to do so. Even quest purely focused on combat (bounties) provide other rewards (items, cash) which make them worth doing even if you don’t need xp. I thought that base game’s xp was well distributed (I reached max level when doing late game content), however I felt that sometime around level 14 I become overlevel for majority of the content. The who next expansions might not even be an issue if they tackle levels 16-18 &18-20, as they should harder than what Is in the game already, making them pre-endgame content.
  6. Fallout 2, Arcanum, Ultima 7, Gothic, Gothic 2, Ultima Underworld, Divine Divinity, Risen, Baldur's Gate... Didnt play Ultimas, DD or Rise. I always thought that main story line of Fallouts were more of an incentive for exploration rather actual storyline (very much like Deadfires). A smart thing that Fallout does is not telling you were to go and hints it does make you go on a wild goose chase. Arcanum was similar. Fun world, main plot itself was dull. BG1 plot was pretty badly paced, BG2 has great main story and side content but I always thought they clash with each other (oh... what was it? I was supposed to rescue someone? Sorry I forgot about the main plot with all the fun side quests I have to do). I thought Witcher 3 had a pretty great balance of main story and excuses to engage in side activities, with multiple plot point given to you as an excuse to not move the plot forward and just be the grumpy neighborhood witcher.
  7. It's an Engwithan Titan with a legendary skin. He got lucky with lootboxes.
  8. Thing is, Sleight of Hand isn't one of the fluff skills. It's one of the skills "at the top" which means it definitely does compete with key useful skills like mechanics or alchemy. That's why I said the "easy fix" would be to bump it down to a fluff skill that just so happens to earn you some money. But I would much rather the "harder" fix of making it worth being competitive with something like explosives or athletics. Beside athletics I didn't find any of those to be too useful. Unless we talk about solo runs. with full team I find it easy to have a character inverst heavily into pickpocketing without sacrificing anything else. Which plays into another issue: I never felt like I am really choosing what skills I will have or specialize. With "team support" system and individual skill checks in scripted interactions I find it way too easy to pass majority of skill checks throughout the game. As a side note, I do support OP plead. Improving on Sleight of Hand, and skills overall, would be a great boon.
  9. :-D. Yet iteresting for Obs to bring attention to such tweet. I wonder what that would mean. It might simply be a port for current gen consoles (possibly a PC remaster as well), though considering how many issues the game has I am not sure if straight up port is a great idea. A port which would also attempt to fix a core game could be great, but I can't see that happening, as that would take a lot of work. If something is happening though, that might mean that there is a move to resurrect the IP, which is potentially exciting. I would like to see a second attempt at the idea.
  10. The first Pillars challenged the notion of who Gods are in typical fantasy setting. Deadfire challenged the idea of a mortal heroe's influence and power to challenge/influence/destroy those Gods. All if good an well, but I feel that Deadfire doesn't explore that subject nearly as well as 1st Pillars is. While not obvious at first, PoE1 developes those ideas from the very beginning - through locations, companions, quests. Deadfire doesn't really bother with God stuff except the few crit path missions. The rest of the game is about Deadfire politics, which while interesting and good, doesn't really gel with what seem that should be the core of the narrative. That is not entirely true - playing for Deadfire for the second time I notice now that narrative is much more intricate, with factions storylines sneaking infromation and background details which tie into Eothas' storyline. But while Deadfire does a much better job in presenting lore and world, I feel it is much less focused thematically. Or maybe I am completely off - don't know much about writing. But something doesn't quite come together at the end.
  11. Tis true. I don't think it's a super big problem as, unlike many other RPGs, you don't choose between key usefull skills and the fluff stuff. I would also like to mention that "sleight of hand" appears in conversation/scripted interactions as well. But overall I did have the feeling with Deadfire, like somewhere early on was a desire to create a more open, mechanically driven RPG (pickpocketing/reverse prickpoecting/ stealth/bombs) but those pop up only occasionally in very specific, pre-determined situations.
  12. https://www.vg247.com/2018/09/04/alpha-protocol-remaster-tease/
  13. That's because GOG has a no-DRM policy and that cuts into profit by enabling easy piracy.As If sharing same gamę with friends? I remember CD project stating that overwhelming amount of people torrented a cracked steam copy of W2 instead of gog installer of W2 even those the gog version was pretty much what you would get if you bought a legit copy. Whenever DRM is effective is something which I really wondered about. Game torrented doesn’t mean that a sale was lost.
  14. "The question would be what god would make sense to associate with such a change?" Maybe Woedica? She is not in the timeline yet. My thought as well. Maybe Abydon as a Plan B? Rymrgand: entropy is tiring stuff, you've got to take a rest to recover from its effects. Would Wael make the most sense? Forgetting stuff all the time and having to relearn them while resting.
  15. On the other hand, Deadfire's system is definately very ambitious, but in practice I feel like the companions are actually less developed and interactive then the ones in PoE 1. I don't think it was worth it overall. I am somewhat two minds about it. Overall, I think I agree with you - a simpler system would do the trick and hopefully give more space to develop more interactions. However, everyonce in a while something happens which puts a grin on my face. Just couple days ago unknowingly reached maximum approval from Aloth, and we had a nice chat, where he acklowledged my characters behaviour and traits he aproves off. It all felt very fitting and satisfyin to have my character choices recognized and rewarded. It is someting that simpler system wouldn't pull off. I think, what I want is more variety of interactions - more ways characters can respond to you and each other - though to be honest I am on my second playthrough, so I am sure there are interactions I haven't seen yet. System seem to work - hopefully it is something Obsidian can build on in the future.
  16. Alright. Here it is: https://drive.google.com/open?id=1h1qVgrEI-Ct28oqr-3aB4R1r-D2TQnEW I got the missive and read it, Harbinger Watch was mapped on my map after reading it, however, the quest didn't trigger - no leads in the journal. EDIT. As an experiment I managed to further the quest down the line (1st fight with messager) by attacking and killing Vatnir. Curiously, the quest update popup appeared, but still nothing in the journal. Tried with the new beta patch, and still the same issue persists.
  17. Good thing they than Deadfire expanded on Watcher’s titles: Captain/casita/Herald of Berath. Personally I prefer if characters would use the name I picked, but with much voice acting standard titles are a must. Still some bonus points to referring to my character by name in written text.
  18. It’s an RPG. Your interactions with the world around you define who your Watcher is and if he/she is interesting to you. That's an awfully narrow definition of RPG, and not even one that necessarily holds up within PoE's subgenre - PS:T and KotOR 2, and to a lesser extent the Mass Effect trilogy, have aptly demonstrated that the standard western CRPG can work with a protagonist whose identity is more defined from the outset (this is to say nothing of JRPGs). While there's something to be said for games like Baldur's Gate or Skyrim or - hell, let's throw in a JRPG that adheres to the Western model - Etrian Odyssey, in which the story of the hero's internal life is not ever really touched upon, I don't think you can really take it as a truism RPGs cannot, do not, or should not do that. I tend to agree with misterjimmy in this case, and I think a better-defined Watcher with more actual character traits would make a better foil for PoE's narrative beats. YMMV. True, but the more you define your character the less of an RPG it becomes (at least according to my personal, unimportant and not officially worded definition). I certainly wouldn't count Mass Effects or Witcher3 as good RPGs, even though they are great action games with RPG elements. However, PS:T stands there as this awkward game which both has a cake and eats it too. I am sure that, how much your character should be defined, is something devs think a lot about when crafting an RPG. In a game, where you can change your race/class/culture/background I feel it should be left open as much as possible. I put a bit of thought into all the characters I created for PoEs, and I feel the game works well if ones defines characters ideals/priorities/goals, rather than waiting for the game to define those.
  19. It’s an RPG. Your interactions with the world around you define who your Watcher is and if he/she is interesting to you.
  20. Yes, but he also the possibility of further content open (if they do well enough etc). If major expansion is being worked on it wouldn’t be announced yet (see how firaxis does that - minor DLC, than big expansion announcement not so long before release). However, you are right - nothing Obsidian said would suggest that anything like that is in the works or planned. Any speculation regarding major content for the Deadfire after the Forgotten Sanctum is right now a wishful thinking with some major reading between the lines.
  21. One of them was Scyorielaphas, whose charge was defending luminus adra. Ones soul got infused into the Guardian of Ukaizo if I remember well.
  22. Started Beast of Winter expansion with my second character, but I can't initiate conversation with Vatnir. When I enter the room in which he is conducting a ceremony the cutscene starts as it should, but instead of initiating a dialogue, the game give me back the controls. Trying talking to Vatnir results in "I need to change by bandages" bark. Can't progres further. Save right before that: https://drive.google.com/file/d/1XsQnzXthHT5HTDx53uo2xc9nJGRxEzhI/view?usp=sharing
  23. Nothing else would make me more happy than a major $40 expansion with campaign taking place after the main game (imagine returning to Deadfire after the encounter with Eothas, seeing the results of your actions in base game, wrapping up the Eothas storyline etc.). The "more to come" planted the same idea in my head: after all a chain of smaller DLCs to keep players engaged while the big one is being worked on is a common way of doing things. The fact that we don;t know much about it doesn't go against the theory. But I don't really expect that to happen. I would be very happy if it would. I would preorder such expansions without much thought...
  24. I would really like to see a serious redesign of Ship combat. I like the basic idea and execusions, but just there isn't enough challenge/choice/tactics there to be engaging.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.