Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

16 Good

About zendingo

  • Rank
    (2) Evoker


  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. A really nice multi-class with kind wayfarer is helwalker monk because wounds not only increase the damage he does but also the healing from white flames. I've done several variations of the build outlined in the post below and it is fun and very effective. Tank, healer, and dps all in one with great action economy.
  2. Monks are great and can be combined with almost anything to make an effective dps character. One of my favorites in a melee heavy party is a helwalker/kind wayfarer. The extra might and int from helwalker sublclass and duality of mortal presence makes the heals from white flames extemely effective in a huge radius. You really wouldn't even need a separate healer or tank with this character in your party, you do almost all the healing you need with your main dps ability and you get it at level 1. Just give him gear that increases might, (remember cap is 35 so you may not need much depending on
  3. As someone who plays these types of games primarily for the character builds and combat, I definitely think a top priority should be addressing the many useless or near useless talents that simply never get picked. Some could be moved to lower power levels where there is a scarcity of worthwhile choices. Others should be buffed, reworked, or just removed. Avoiding power creep is a just poor excuse to leave these issues unaddressed. Part of fine tuning the game can and should include addressing the overall balance of combat. It is better that there is a plausible reason for taking each ability
  4. I've had to make some house rules to have fun again. Some builds are just so OP, it takes away the fun because fights last all of 5 seconds. Yet, I can't bring myself to intentionally gimp any character I make. So far my favoriie custom party was based on these rules: 1. No damage from spells unless it's part of a weapon attack (e.g. FoD or Soul Annihilation) 2. No debuffs or CC unless its part of a weapon attack (e.g. Stunning Surge) 3. No AoE unless its part of a melee weapon attack (e.g. Clean Sweep or Lord Darryn's Voulge) 4. No mortars or other AoE ranged weapons 5. No summons 6.
  5. I tried for several hours, but I couldn't replicate this in any way, shape, or form. Has it been patched? If not, then there is some other requirement that I am not meeting.
  6. Thanks Boeoer, that gives me a decent starting point. I've played with plenty of tricksters before, so I think this run will be more about trying to see how much I can get out of streetfighter. If it doesn't work, I may go back and do trickster/soul blade or streetfighter/helwalker. Have you tried Tuotilo's Palm plus monastic unarmed training on the streetfighter/soulblade? Do you use any spells besides Psychovampiric Shield and Borrowed Instincts? I've updated my initial post in case anyone wants to add any more recommendations.
  7. It seems that mindstalker keeps getting mentioned by multiple people. I've never played a soul blade before or even a melee mindstalker, so this makes it an attractive choice for me. I think I will go with this but I will go the streetfighter route rather than the trickster route, mainly because I have 4 other party members who should be dedicated to keeping the PC alive and well. Feedback on build, gear, and companions is still very much welcome.
  8. Thanks for the suggestions. I've tried melee streetfighters in the past and found that I was "looking for a fight" 90% of the time. That's due in large part because I normally use a tank who goes in first and gathers up all the enemies. So although I forgot to mention this, I had in mind that the party setup I envisioned could be much more conducive for a melee streetfighter to thrive. I'm not dead set on this, but I am certainly intruiged by the idea. Now would a shadowdancer with helwalker be able to survive without a tank? If a tank is needed, is it going to be too much trouble to start "he
  9. UPDATE: Here is the party based on suggestions so far. Further suggestions are welcome. PC: Mindstalker (streetfighter/soul blade) - I've decided to go with mindstalker, which I haven't played since 1.0 and even then it was ranged. Never played soul blade. I didn't go trickster due to rest of party being there to keep him alive. Any suggested build or key abilities? Rogue has so many choices for active attacks - which make the most sense? I tend to limit myself to crippling strike and finishing/devestating blow in other builds. It especially seems like I won't need many if I am spam
  10. The solution to frenzy's deflection penalty might be to look elsewhere for survivability. While you could certainly try to compensate for it, I think it is a clue as to the developer's intention for the barbarian class. Some classes can stack deflection, others can stack armor and/or self-healing. In the case of a brute, you can easily stack enough of both through gear and abilities to be near unkillable and still focus on damage dealing in your build. Dump resolve and embrace being a damage sponge instead of a damage avoider.
  11. I'll also throw my 2 cents in and agree with thundercleese that helwalker is fine on a ravager as long as you have other party members to take the heat off and toss him some heals. He will drop fast if focused, so don't let him get focused and he is a killing machine.
  12. I must have missed this one when first posted. Thanks for linking to it in the other thread. I'll try this build out in my next run.
  • Create New...