Everything posted by Wormerine
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What constitutes "solo"
I didn't try it, but I am pretty sure a solo will not allow you to take/recruit any companions. I had to google it but you can access challenges by clicking on magran's head icon at the bottom of the main menu.
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Beast of Winter is a Pretty Solid DLC [minimal spoilers]
Wormerine replied to Purudaya's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)wait what? where could you sacrifice her? i took her with me didn't get anything like that. also i don't think that the devs dislike her, if anything they gave her a lot of lines in this dlc because the players liked her a lot. Overall, yeah. great DLC. I like that it should gel really well with main game. Even though its sidecontent the stories found within fleshout places and characters which are relevant to the main plot, strenghning main game, not distracting from it. Good stuff. I found Beyond content in base game somewhat disappointing. That makes up for it.
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[BoW] How to reach the inaccessible area in Sunken Crown?
Wormerine replied to Zap Gun For Hire's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Are we talking about the right side in the King's thone room? It drained for me after I collected the last soul. IT is possible it is connected to how the water flows outside - I changed on or two as I had to collect one more part of kings soul that I have missed and when I came back the room was drained.
- The final encounter with Neriscyrlas (major spoilers for BoW)
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Multiclass - why can't both points be spent on the same class?
Wormerine replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)When reaching new power level you gain one point in each class you picked. Points inbetween power levels can be spend wherever you like.
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Reworked resting system
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The resting system isn't terrible - it just doesn't pretend this time around that there is any long term resource management. The issue with the system you are proposing is, that it doesn't really add anything. Do you find yourself resting too much? I barely rest outside inns. That a possible issue within itself, but the system is designed that if you play well, you don't have to rest. To be honest, rather than your system I would return to "camp supply" system - it clearer and easier to manage. The reason Obsidian departed from that idea, is that it didn't add anything beyond wasting time - you play as intended (aka. more or less amount of rests devs predicted) you don't need to go back to town, you play poorly (aka. use too much resources, take too much damage) you just need to go back to town to get some supplies (or food in your system). All it adds is that if you are playing poorly you waste more time for travelling. For a meaningful (actual game system) resource management we would need to redesign structure of the game - ability to run out of supplies and feel consequnces of it (having to reload autosave and try again sounds like a horrible idea). There is certainly appeal to that, but I don't think that story focused RPG is a good place to experiment with that - you want your companions to be essencially immortal and you don't won't to be stuck or reload distant save and damage flow of the narrative.
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New patch, but how hard is the game?
Wormerine replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am somewhere in the middle of PotD playthrough. I find the difficulty to be enjoyable - I think about my builds, pay attention to what is happening, get my butt kicked everyonce in a while if I get to careless. My impressions is, that it is not too hard, but hard enough to be fun - I found difficulty in 1.0 too easy to be engaging. I am still hoarding consumables after first initial hours when I really needed them. The xp float is there. Still I find the experience to reliable and even than PoE1. Looking forward to those Mega-Bosses announced recently. Howefully they will provide those supertough fights the game lacks right now.
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The core of the problem: you are a pirate
Wormerine replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)But... you are not a pirate. To be honest, the closest you can do is allying with piratey faction. You are in watery enviroment - ship is handy in moving around. Ship needs crew to operate it, crew needs to be fed and paid. Give them crappy food and they will get upset. You can act as bounty hunter, killing notorous pirates/privateers, but you can't become one. If anything I wished the pirate/priateer them was more prominent. I wish factions could "hire" you and your actions on the world map would reflect your personal alliegences. I wish your actions on the worldmap would have an effect on your relations with factions. Actually, scrap that. I don't really need that in Deadfire. I just want Firaxis to do Pirates2 already. The previous remake doesn't work with widescreen settings.
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Update #53 - Beast of Winter Launch Day
*shrug* I simply reloaded my first character’s pre-endgame save and went to do the expansion.
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Update #53 - Beast of Winter Launch Day
Its OUT! GOG, stop checking local files and update already. New challenges! Mega bosses! and: "More to come" <3
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Pillars III Speculation Thread
Wormerine replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS):-D darker than PoE1? How would you even do that? As a prequels tend to be, going back to Saints War seems like a dull propositions, unless we go from RPG to tactics/strategy game. We know what happened, who main players are, how it needs to end. Interesting part of SW was its aftermath which is already explored in PoE1.
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Why do people play divinity: original sin?
I played a good chunk of D:OS with my friend in coop and had one of the best coop experiences ever. Then I started and beat separate solo playthrough and found it fairly dull. Started D:OS2 solo, found it painfully tedious, boring and never finished it. I feel, though, I would enjoy playing it in coop a lot. For me it’s a coop RPG. Lots of different mechanics in place, to allow players to interact with each other. Playing solo though, not very engaging.
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Funny/bad dialogue
Yeah, this was one of those moments where stitches for “banished” option were rather visible.
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Are the companion reputations rigged?
Yeah. Reputations aren’t mechanic driven, but rather when certain beats of predetermined outcome play out are mechanic driven. Oddly, even though the main goal of the system was to make things more natural (aka. Pal and Xoti argue, and you heard them annoy each other for a while now) I felt the effect was the opposite, making relationships feel less dynamic or sensible. However, those are my impressions from my 1st playthrough, and I have been enjoying my 2nd one much more, after couple patches.
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1.2 Patch update failure
Wormerine replied to Octavian24's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is it gog? Try to “verify integrity of game files”. If that won’t help, delete, and redownload the game (2nd one worked for me).
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New playable races (or godlike types) in future games?
Adding more and more races/subraces with each installements creates an obvious issue of added work - the more of those the more design/writing is required for each sequel. I would like to see more or even other races. After finding in Deadfire that “wilder” are much smarter than I assumed, a “wilder PoE RPG” seems like an appealing proposition to me. As fascinating as Godlike are, a dedicated “godlike” campaign fully exploring variety, rarity and oddness of Godlike might be fun.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Even so, a lore unrevealed, is a lore that can be changed if a need be. As someone who is more interested in individual narratives, than multiple projects spanning continuity, it is not something I am much concerned about.
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GOG Scavanger codes resolved - sort of
Wormerine replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good enough. I just want my pirate Cosmo.
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What specific process did the Engwithans use to create the Gods?
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Considering how many souls Thaos Stone in PoE to simply empower Woedica, and how many souls Eothas consuming in order to survive, it must have taken quite a few - it also seems like gods need a constant, healthy supply of souls in order to continue existing. Deadfire made me question how the world looked and worked before the wheel was created.
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Patch 1.2.2 Hot Fix Patch now on Beta
Ha! Just when I finally decided to use the community Savenger Hunt fix:-)
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GoG game patcher v1.1.0.0035_Release_v1_(21316)_to_Release-64_(21647) not working
Wormerine replied to renedave's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am using GOG Galaxy for automated updates, but on one point I had to uninstall and redownload the game from scratch.
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Anyone still use figurine?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I barely used them before, unless there was an encounter which gave me problems so I imagine it will be the same.
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Did i just accidentally trigger the end-game?
Essencially yeah. You did one of the final crit path locations, putting end game into motion. You still have freedom to do all the other stuff (faction quests might be cut short by that point, but I am not sure).
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Odd dispositon tag in Neketaka encounter event with Dawnstar from Hasongo
Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.
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Baldur's Gate 2 > PoE 2 Deadfire
Wormerine replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Baldur’s Gate2 was lighting in the bottle. It can’t be reproduced or replicated. PoE games are superior to BG is many aspects, but I would agree they are probably not as good. Why? I can’t tell you. A similar game to me is Xcom: UFO Defence (or UFO: Enemy Unknown) - I am not even terribly nostalgic about that one. It’s a game with many issues and other games (even firaxis remake) do many things better, and yet nothing can compare. There is a game, which I consider to be my new Baldur’s Gate2: Witcher3. Pretty much gave me the same feeling and, I would say, a similar type of game - approachable, sprawling, limited but focused RPG. PoE did a great job - I replayed BGs between PoE and Deadfire’s release, and to be honest, I only gained more respect to Obsidian’s craft. PoE1 3.5 made for much more enjoyable gameplay, and it took me a while before I switched to cartoonish and one note characters of BG. I don’t mean that as criticism - BG is more of a cartoon, while PoE attempts to be a novel. Liked both. I am still not sure how I feel about Deadfire as it seems to be stuck somewhere inbetween. Still, it can’t compare to playing BGs for the first time, what... +15 years ago?