Everything posted by Wormerine
-
Please convince me not to quit the game
Wormerine replied to dfnehring's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)None of those is a bug. The bridge you a describing doesn't lead to Dereo. He can be found on Narrows (scripted interaction area - you were given clues on how to find him). Titan is a tough enemy (probably due to us beta testers complaining how weak he is) but you should be able to kill him. He is a higher level enemy, but he is against your party of 5. Red skulls above individual enemies doesn't mean you can't kill them - it's just an indication of his individual level.
-
Countdown shenanigans on Obsidian's homepage
That would make little sense. It’s not Microsoft sponsored game just yet, and I doubt Obs and Take2 would have much business limiting game release to console. Even if Microsoft will inherit the project with Obs purchase (I can’t see Micr logos anywere in the teasers, so my guess would be that it’s Obsidians pre-purchase commitment to Take-2) the buyout happened very recently. Doubt it would have much influence on development a this stage.
-
[BoW2.0.1.0044] Crit Path bug - can't talk to Vatnir
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)EDIT2: Checked with beta 4.0. The bug is still present. EDIT. GOG beta hasn;t udated to 4.0 just yet. My bad. False alarm. ....and it's still present in beta 4.0
-
v4.0.0 is now available on the Beta Branch
Lots of good stuff and I am looking forward to digging through all the additions. Blimey! I still have to defeat the Blob and now there are new two mega bosses to fight! What poops on my fun, though, is a still existing bug, which stopped my 2nd playthrough in its tracks: https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/?do=findComment&comment=2091955 I was really hoping to be able to continue the playthrough with 4.0 patch. Is there any indication if "Beast of Winter quest not showing upin the journal/can't talk to Vatnir" will ever be fixed? Is it fixed so it won't happen again, but saves with this issues are doomed forever? EDIT: Posted that at 2AM. Just noticed that the game on GOG beta hasn't actually updated to 4.0 yet. False complain.... for now:-D. EDIT2: Unfortunately, the bug is not fixed afterall.
-
v4.0.0 is now available on the Beta Branch
Praise the sun!
-
Countdown shenanigans on Obsidian's homepage
As someone who just wrapped up Cowboy Bebop yesterday... let’s just say that i am up for a space adventure.
-
Countdown shenanigans on Obsidian's homepage
Very little is knows. It was the biggest project in Obsidian (with bigger team than Deadfire). A while ago Obsidian trademarked "The Outer World", however it is not tied to already existing IP (books I think): https://www.pcgamesn.com/new-obsidian-game-the-outer-worlds There was a statement from Cain and/or Boyarsky that if you liked their previous games, you should like that one.
-
Countdown shenanigans on Obsidian's homepage
"Hell, it's about time". Certianly seems so. Certainly doesn't seem like the massive, secret post campaign major expansion for Deadfire I have been hoping for against my best judgement.
-
Original PoE1 voices for MC
Wormerine replied to SkySlam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There was quite a bit of uprasing back in the beta, when people realised than voice sets would be new. If I remember well, Obs explained that new voice lines are required and therefore they rerecorded all voices from scratch. Quick google found me this: https://www.nexusmods.com/pillarsofeternity2/mods/11 Never tried it, hopefully it will work.
-
What's Up With Quest Level Indicators?
Wormerine replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The skull UI is pretty confusing. From what I understand is this: Skulls above map combat encounter, show fight difficulty compared to your level (one extra skulls, one difficulty higher than you). The same with quests: amount of skulls: recommended quest level is that much higher than yours. The same logic applies to individual enemies: amount of skulls in their stat sheet - how many levels is the enemy higher than you. However, it doesn't mean that your party isn't meant to defeat that enemy. It is common to see couple enemies of much higher level than your party, often surrounded by weaker enemies. That said, if you encounter extreme cases like @Frak mentioned, it might be worth reporting in the bug section. I remember that area being tough, but can't say I remember exact details.
-
6 character party for new game plus
Wormerine replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now the question is, did Obsidian treat auto-piloted scripts as recommended (intended) way of play, or is just a more complex UI for those who want to use it? Personally, I keep the AI off. Scripts are a good idea, apparently there is was very vocal audience for the walk-toggle and it seems that there is an audience for the 6th party member. I disagree that 6th party member should have been there by default, if Obs things otherwise. But considering the seeming demand adding a 6th party member as Berath's Blessing might be a good idea. If it is worth the effort only Obsidian can decide that, I have no idea how much issues could that cause.
-
Collective summary of all the glaring bugs in the relationship system
Wormerine replied to Aramintai's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- 6 character party for new game plus
Wormerine replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Don't worry about it. People seem to return to "dumbed down for consoles" argument, even though it makes any sense, game isn't designed for console, and people working on the port are not Obsidian, and design of Deadfire and it's reliance on active use of abilities make the game far less appropriate for controller. Obsidian decided to go with the party of 5 - they believed game used enough active abilities to keep players occupied, and they would rather see you use those than have apassive 6th member. They also mentioned that they felt they had to overcrowded encounters to match players party. In short they decided game would be better with the party of 5, rather than 6 and designed game systems and UI for that party.- Lots of positive steam reviews in the last week
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sale certainly help. In addition most people I knew waiting for a while before playing and tey started playthoughts now, as they should catch the release of 3rd DLC. Personally, I still haven't written my review. Still waiting for 3rd DLC and 4.0.- 6 character party for new game plus
Wormerine replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Never got the point of NGplus in RPG. Party of six could be a berath Blessing but as was mentioned before it does create planty of technical issues.- Diablo 3 has a better story than PoE 2
And Obsidian tried w the main story of Deadfire? Clearly their focus was graphics, combat, and factions. The main story is dreadful.Factions are main story. A lot of elements discovered via faction quests tie to Eothas' plotline.You dont need to do any faction quests to finish the game. They are optional. So? But they make up a big chunk of the story which makes Deadfire. Journal in divided into 3 categorries: Main threads: Hunt For Eothas, Huana, Principi, Valian Trading Complany, Royal Deadfire Company. Those constitute for the main meat of the game. Yes you can skip majoority of them as it is an RPG. In old RPGs like Fallouts you can skip vast majority of key content if you so wish. Perhaps Obsidian made the mistake of telling the players were to go next, instead of forcing them to use faction quests to explore. Then you have quests - major sidequests, and tasks. I am really tired of people complaining how Deadfire's "main story" is only 5 quests long, while ignoring a pile of high quality content for some weird reason. Don't give players too much freedom or they will get confused, I suppose.- Diablo 3 has a better story than PoE 2
And Obsidian tried w the main story of Deadfire? Clearly their focus was graphics, combat, and factions. The main story is dreadful. Factions are main story. A lot of elements discovered via faction quests tie to Eothas' plotline.- Has Obsidian Talked about the state of the Might Stat for Damage Dealers?
Wormerine replied to Torm51's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great thread. This is getting tricky. One lesson I do get from it as attempts to balance and fix issues that original system has made it quite confusing and convoluted. Yes might makes you do more damage, unless it really doesn’t, because there are other multiplayers multipliers, but even if it doesn’t, it makes you more survivable due to healing boost, though it is not precisely what it is supposed to do. In addition new armor system makes it pretty irrelevant how much damage you do with each hit. Oh boy, if PoE3 ever comes I feel we are in a need of a serious redesign.- Diablo 3 has a better story than PoE 2
I can’t say. First time I played Diablo 2 was when I had over 40 degrees high fever and I found it quite enjoyable. When I played it later with better health I found it painfully boring. Made full playthrough of Diablo1 and found it atmospheric but dull overall. Never touched diablo3. I found torchlight 2 dull as well. Seeing how bad story of Starcraft 2 was, and hearing that all modern Blizzard titles follow the same formula, and character writing has never been particularly strong in Blizzard products, I highly doubt it has much good in it. I always found Blizzard products to be all about gameplay.- Beast of Winter writers?
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Then let me have a go. Personally, my struggle with liking the story of Deadfire is it's lack of clear focus. It is fine to get distracted and let the player get involved in side activities (or even force him to). The problem is when the goal is getting muddled down or when what games wants the player to is in odds with what player wants to do. I think Witcher3 handled this well (being an RPG with defined character it was somewhat easier as writers and narrative designers could depend on what Geralt wants to do, rather than the player.) The overall goal for the game (find and rescue Ciri) was clear throughout, and "distractions" on the way were always an obstacle in reaching this goal. Additionally, the narrative was switching between urgent and loose, providing encouraging both exploration and focus on main story and even game player an excuse to finish other sidequests at certain points of the story (hey, if you do it **** will hit the fan, so make sure you are ready for it, wink, wink). Deadfire's overall structure and ideas are solid. Chase Eothas, get back your soul. On the way there you need to navigate through tense political tension of Deadfire. But there is so much focus on factions, who pay no mind to reincarnated God, and you spend so little time chasing the God, that I personally felt like the conflict of Deadfire took over as a main story of the game. Which would be fine, except our character has little reason to engage in the conflict (unless for your made up roleplaying reasons) and it is difficult to care about their conflict, knowing the bigger destruction coming. It could work if you were more engaged with Eothas and factions served as background, but in Deadfire they take over. And then we get to the ending, which: 1) doesn't provide satisfying payoff to the faction storyline (I believe the game needed something on the level of Battle of Hooverdam in Fallout:NV considering how massive factions were) and as the result doesn't properly finish what is the main focus of the game for the majority of its runtime. 2) Doesn't properly explain meaning and consequences behind Eothas' plan which made me confused about how some of the basic laws of Eora. 3) Due to not doing anything Eothas related for tenths of hours before doing straight Ashen Maw and finale, I wasn't nearly as engaged in the Eothas' thread as I should have been.- Beast of Winter writers?
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good point @xzar. Again, such tease would be difficult to design with multiple areas not connected to each other, and when not knowing in what order players will visit them (if not at all). Being as open as Deadfire does present narrative challenges. Something like Witcher 3, while open, did have linear self contained narratives within. Deadfire do as well, but they are much shorter and no individual quests gets as much attention as BoW. Maybe Deadfire bit more than it could chew.- Beast of Winter writers?
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is quality different? I can't say I noticed that. But BoW is far more focused, making for a more engaging and impactful adventure. BoW writing has many of the same strength as base game does (deep attention to culture and world building, individual characters with personality, place in the world, motivations, backstory) but here its just more linear experience, which makes for more natural narrative. It even has some setpieces, which help storytelling and it's something they probably weren't able, didn't have time to do for base game due to sheer scale. Say what you want but seeing all the cool dragon animations does help. Good stuff.- Update #58 - The Forgotten Sanctum Preview
Ahh, Good job Obsidian one implanting a seed for each DLC in base game. Pretty much every hook you used were things I wished would last longer. Glad to have 3DLC which will dive into them. 4.0 looks tasty. Lots of things to like there.- The Forgotten Sanctum DLC Announcement and Steam Page - coming December 13th
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Forgotten Sanctum release date, and promising Civ6 expansion announcement. Good day.- 5 hidden achievements
As above - achievements in Deadfire are really easy to obtain. The hidden ones should be tied to the story - Main or DLCs. - 6 character party for new game plus