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Everything posted by Wormerine
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Blood and gore
Wormerine replied to Ogi79's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I am not so sure. It seems like you will do plenty of shooting in OW. Original fallouts worked because combat was a fairly rare affair, keeping the gore effective. With newer titles, like Fallouts past 3, gore looses all It’s effectivenes and becomes self indulgent. I would mind seeing something darker in OW, but maybe keeping it to individual quests/monsters/events might be more effective, rather than Warhammering everything. -
Release Date Gausses
Wormerine replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
31.12.2019. I hope they are not aiming for suicidal November, but late spring/summer feels right to me. It’s looks pretty well cooked but it’s only a demo, and it’s a big RPG so who knows how much work they have to do. I really would prefer for them to keep this one in over for a bit rather than release with critical bugs, imbalances like they did with Deadfire. -
Gameplay 14min
Wormerine replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Absolutely marvellous. Quite curious about the game systems, but overall I am 100% sold. -
No romance!
Wormerine replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Yeah to be honest this piece of news moved my status from"looking forward to" to "hype". -
Nah, it makes sense especially on RPG. If you customise your character (looks, armour) it's nice to actually see them. But it seems Obsidian is going full 1st person which means that adding 3rd would be probably lots of work (is character even rendered? Animation? Armor fitting character? Collision? Etc.).
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According to polygon https://www.polygon.com/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview
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GOG/DRM free
Wormerine replied to Icelander's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I prefer my games in GOG as well. -
This is a tiny, unimportant bug, which has been bothering me since the launch of the game. It's not a big deal, but as it happens consistantly I finally decided to report it. At the very least I am curious if other people are experience it, or if it is just me. Here is Deadfire's Menu theme: When launching the game the 0:00-0:16 chords should play during the VsEvil and Obsidian logos, than there rest (starting with the slow "tremolo" in lower strings and main theme in violins) should start playing once the actual menu loads. It works for me like that, precisely once after each update. The most recent one was right after I updated to beta 4.0 and launched the game for the first time. However, every other time the logos are silent and the music plays when the menu shows up, skipping the opening. Is it just me having that issue? Does me disc not load music in time or something?
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[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
Wormerine replied to GrimLefourbe's question in Patch Beta Bugs and Support
Well, obviously. You didn't think that they will rip open base game, rehire voice actors and add reactivity for new subclasses? That said, it might be prudent to differentiate subclasses added with 4.0 from those existing from the very beginning. Players who purchase the game from now on, might have legitimate complains like the one above about reactivity, without understanding when and how those subclasses were added. -
I did turn off liagures for my first playthrough of PoE1. It is not something I am used to seeing, being used to boring generic fonts. After Josh talked about why he put those in a while back, I turned them back on and never looked back. They do give the game a nice flavour and don't hinder my reading at all, once I got used to them (which happened quite quickly). It is certianly smart to not force players to use them, though.
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Thanks! Followed with... I am suddenly much LESS excited for this game. Pretty much every single thing he said... I disagree with. I will wait to see what is said in the announcement... but... damn, now I am not sure at all if I will like this. I had literally got my hopes up that it would be Arcanum in space... and now that seems VERY unlikely... I feel ya. I did find some of his points controversial but I don't necessarly disagree. I just didn't see it done right as of yet.
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Sure. I hope it will help. This a "resaved" were my playthrough ended: https://drive.google.com/file/d/1b2LTdrDHHxGd66xjCmm3iOY9EBB18eYj/view?usp=sharing And here is a save in Harbinger Retreat, just before talking to Vatnir: https://drive.google.com/file/d/1UAyzPqsNoaGBZJWAsVLTD76NtG00TUw_/view?usp=sharing In both cases the quest isn't registered as activated, and re-reading V's letter doesn't do anything. May I inquire if the problem has been solved, aka. it shouldn't trigger anymore on new playthroughs? If the problem exists in already affected saves only, personally I do not care that much. As nice as it would be to complete Noriko's playthrough it is not a big priority for me. That said if problem is still a mistery it might be worth digging into.
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BoW Can't talk to Vatnir bug still present.
Wormerine posted a question in Patch Beta Bugs and Support
Just wanted to remind about a pretty major bug I encountered a while back, which still seems to be in build 4.0 https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/-
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None of those is a bug. The bridge you a describing doesn't lead to Dereo. He can be found on Narrows (scripted interaction area - you were given clues on how to find him). Titan is a tough enemy (probably due to us beta testers complaining how weak he is) but you should be able to kill him. He is a higher level enemy, but he is against your party of 5. Red skulls above individual enemies doesn't mean you can't kill them - it's just an indication of his individual level.
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That would make little sense. It’s not Microsoft sponsored game just yet, and I doubt Obs and Take2 would have much business limiting game release to console. Even if Microsoft will inherit the project with Obs purchase (I can’t see Micr logos anywere in the teasers, so my guess would be that it’s Obsidians pre-purchase commitment to Take-2) the buyout happened very recently. Doubt it would have much influence on development a this stage.
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v4.0.0 is now available on the Beta Branch
Wormerine replied to Cdiaz's question in Patch Beta Bugs and Support
Lots of good stuff and I am looking forward to digging through all the additions. Blimey! I still have to defeat the Blob and now there are new two mega bosses to fight! What poops on my fun, though, is a still existing bug, which stopped my 2nd playthrough in its tracks: https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/?do=findComment&comment=2091955 I was really hoping to be able to continue the playthrough with 4.0 patch. Is there any indication if "Beast of Winter quest not showing upin the journal/can't talk to Vatnir" will ever be fixed? Is it fixed so it won't happen again, but saves with this issues are doomed forever? EDIT: Posted that at 2AM. Just noticed that the game on GOG beta hasn't actually updated to 4.0 yet. False complain.... for now:-D. EDIT2: Unfortunately, the bug is not fixed afterall. -
v4.0.0 is now available on the Beta Branch
Wormerine replied to Cdiaz's question in Patch Beta Bugs and Support
Praise the sun!